Player Matchup

Thanatos
Thanatos
GmoneyTunech
Thanatos
Level 106
God Stats
36W - 24L
1,626 SR
Queue Stats
519W - 537L
1,519 Elo+
Party 3
Chaac
Chaac
Vanvike
Chaac
Level 65
God Stats
10W - 6L
1,672 SR
Queue Stats
131W - 123L
1,514 Elo+
Party 2
Rama
Rama
ZVDDY
Rama
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,359 Elo+
Party 3
Hera
Hera
b00lat
Hera
Level 31
God Stats
4W - 9L
1,426 SR
Queue Stats
93W - 91L
1,579 Elo+
Party 3
Geb
Geb
jackson716
Geb
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,560 Elo+
Party 2
Team Averages
Level 46
1,545 SR
1,506 Elo+

VS

Team Averages
Level 58
1,454 SR
1,489 Elo+
Thanatos
Thanatos
FATHERczNATURE
Thanatos
Level 67
God Stats
13W - 15L
1,506 SR
Queue Stats
13W - 15L
1,480 Elo+
Party 1
Neith
Neith
MCruz
Neith
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,505 Elo+
Party 1
Ymir
Ymir
PurePharaoh
Ymir
Level 99
God Stats
0W - 2L
1,512 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Odin
Odin
SnowGoon64
Odin
Level 48
God Stats
7W - 6L
1,454 SR
Queue Stats
156W - 127L
1,673 Elo+
Solo
Ra
Ra
truesin52
Ra
Level 8
God Stats
0W - 1L
1,300 SR
Queue Stats
2W - 4L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GmoneyTunech
Thanatos
15
14 / 2 / 3
9,572
638
14,093
11,303
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Vanvike
Chaac
14
0 / 1 / 8
8,565
571
8,666
10,510
6,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
ZVDDY
Rama
11
0 / 7 / 1
6,524
435
2,713
7,776
1,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
b00lat
Hera
14
6 / 2 / 3
8,745
583
5,501
5,737
1,870
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 6
7,846
523
2,929
9,072
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
5 / 7 / 1
7,671
511
8,064
14,606
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
MCruz
Neith
14
7 / 5 / 2
8,518
568
13,334
11,224
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

2
1 / 2 / 1
4,775
318
535
2,078
789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 1 / 1
7,020
468
3,613
9,218
4,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 8 / 1
6,288
419
2,070
9,774
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
23
Kills
13
13
Deaths
23
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
5
7
1
0.79
W
Thanatos
GmoneyTunech
Thanatos
14
2
3
7.75
L
Neith
MCruz
Neith
7
5
2
1.6
L
1
2
1
0.75
L
0
1
1
0.5
W
Chaac
Vanvike
Chaac
0
1
8
4
W
Rama
ZVDDY
Rama
0
7
1
0.07
W
Hera
b00lat
Hera
6
2
3
3.75
W
3
1
6
6
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,902
Damage
27,616
44,398
Taken
46,900
22,735
Mitigated
15,621
22,462
Healing
15,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
8,064
2,105
0
8,694
14,606
4,756
0
2,421
11,938
0
42,481
W
Thanatos
GmoneyTunech
Thanatos
14,093
5,132
0
11,114
11,303
4,027
120
1,094
10,075
0
53,767
L
Neith
MCruz
Neith
13,334
7,013
0
3,637
11,224
3,484
842
3,496
7,603
0
57,095
L
535
357
0
71
2,078
789
0
560
1,478
1,031
0
L
3,613
769
0
2,298
9,218
4,434
0
502
8,267
0
35,989
W
Chaac
Vanvike
Chaac
8,666
1,673
0
6,244
10,510
6,248
0
160
9,846
0
54,129
W
Rama
ZVDDY
Rama
2,713
2,553
0
988
7,776
1,656
462
100
7,676
0
31,254
W
Hera
b00lat
Hera
5,501
1,896
0
1,664
5,737
1,870
2,162
229
5,416
43,693
0
W
2,929
388
0
2,452
9,072
8,934
153
780
8,244
18,425
0
L
2,070
354
112
935
9,774
2,158
265
1,173
8,464
24,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
34,272
387
Minions Killed
338
0
Camps Cleared
0
1,535,472
Distance Traveled
1,144,227
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,671
511
79
5
0
275,364
0
W
Thanatos
9,572
638
87
6
0
334,186
0
L
Neith
8,518
568
102
7
0
250,599
2
L
Ymir
4,775
318
1
0
0
63,001
0
L
Odin
7,020
468
88
6
0
294,469
5
W
Chaac
8,565
571
125
8
0
321,545
1
W
Rama
6,524
435
59
4
0
267,012
0
W
Hera
8,745
583
91
6
0
313,059
3
W
Geb
7,846
523
25
2
0
299,670
2
L
Ra
6,288
419
68
5
0
260,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role