Player Matchup

Neith
Neith
Bronze III
Ball_SackJuggler
Neith
Bronze III
Level 86
God Stats
0W - 1L
1,362 SR
Queue Stats
3W - 8L
1,402 MMR
Solo
Tiamat
Tiamat
Gold II
CrankyAir
Tiamat
Gold II
Level 127
God Stats
0W - 2L
1,400 SR
Queue Stats
106W - 97L
1,594 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver III
HenriqueMouraBR
Kumbhakarna
Silver III
Level 104
God Stats
8W - 7L
1,643 SR
Queue Stats
10W - 17L
1,230 MMR
Party 1
Loki
Loki
Gold V
Peixonauta-Br
Loki
Gold V
Level 141
God Stats
3W - 1L
1,804 SR
Queue Stats
24W - 19L
1,412 MMR
Solo
Mercury
Mercury
Silver III
smitemightsuck
Mercury
Silver III
Level 144
God Stats
0W - 2L
1,309 SR
Queue Stats
15W - 11L
1,420 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,503 SR
1,412 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,571 SR
1,413 MMR
Izanami
Izanami
Gold V
AlexiZ32
Izanami
Gold V
Level 120
God Stats
2W - 1L
1,602 SR
Queue Stats
32W - 33L
1,382 MMR
Solo
Sol
Sol
Gold III
Firestine1998
Sol
Gold III
Level 109
God Stats
7W - 3L
1,588 SR
Queue Stats
79W - 86L
1,440 MMR
Solo
Cthulhu
Cthulhu
Gold III
Foster x 12
Cthulhu
Gold III
Level 146
God Stats
6W - 3L
1,505 SR
Queue Stats
420W - 423L
1,383 MMR
Solo
Pele
Pele
Gold V
LiftdLI420
Pele
Gold V
Level 119
God Stats
13W - 11L
1,632 SR
Queue Stats
37W - 36L
1,430 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
king rivers5631
Sun Wukong
Gold IV
Level 156
God Stats
12W - 13L
1,528 SR
Queue Stats
336W - 336L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 7 / 4
12,653
506
13,224
16,603
5,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
CrankyAir
Tiamat
19
2 / 5 / 5
12,372
495
17,232
16,023
11,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
HenriqueMouraBR
Kumbhakarna
14
1 / 5 / 7
10,592
424
4,702
26,766
31,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 7 / 5
11,661
466
12,901
19,661
8,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 7 / 4
14,304
572
21,919
34,257
12,147
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ChironCliodhnaGilgameshAthena

VS

Bans
ChaacMulanBacchusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexiZ32
Izanami
20
6 / 2 / 4
13,422
537
17,747
16,681
7,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 2 / 10
14,387
575
24,517
18,801
9,945
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Foster x 12
Cthulhu
19
2 / 4 / 12
12,242
490
11,183
29,717
39,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

20
8 / 5 / 9
14,222
569
19,429
21,255
9,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
king rivers5631
Sun Wukong
20
7 / 1 / 8
14,078
563
15,816
24,621
24,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
13
Kills
31
31
Deaths
14
25
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlexiZ32
Izanami
6
2
4
4
L
3
7
4
0.71
L
Tiamat
CrankyAir
Tiamat
2
5
5
0.9
W
8
2
10
6.5
W
Cthulhu
Foster x 12
Cthulhu
2
4
12
2
L
Kumbhakarna
HenriqueMouraBR
Kumbhakarna
1
5
7
0.9
W
8
5
9
2.5
L
1
7
5
0.5
W
Sun Wukong
king rivers5631
Sun Wukong
7
1
8
11
L
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,978
Damage
88,692
113,310
Taken
111,075
68,955
Mitigated
90,741
26,470
Healing
37,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlexiZ32
Izanami
17,747
9,621
0
2,850
16,681
7,153
4,316
1,582
15,053
0
109,772
L
13,224
3,297
0
1,981
16,603
5,435
476
3,821
12,690
0
84,840
L
Tiamat
CrankyAir
Tiamat
17,232
1,092
245
3,590
16,023
11,156
1,273
6,549
9,299
79,225
0
W
24,517
9,417
0
10,330
18,801
9,945
6,567
6,135
12,368
106,349
10,667
W
Cthulhu
Foster x 12
Cthulhu
11,183
228
3,036
7,717
29,717
39,968
78
5,733
23,695
49,050
0
L
Kumbhakarna
HenriqueMouraBR
Kumbhakarna
4,702
129
0
2,512
26,766
31,271
0
12,599
13,940
14,180
0
W
19,429
3,279
0
3,568
21,255
9,477
158
2,706
18,453
0
113,593
L
12,901
917
0
3,431
19,661
8,946
0
4,109
15,219
0
76,180
W
Sun Wukong
king rivers5631
Sun Wukong
15,816
3,317
0
10,354
24,621
24,198
2,304
5,062
19,349
35
89,394
L
21,919
12,782
204
14,507
34,257
12,147
0
6,712
27,123
0
151,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,582
Gold Earned
68,351
616
Minions Killed
750
0
Camps Cleared
0
2,166,671
Distance Traveled
2,407,420
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,422
537
184
7
0
465,656
5
L
Neith
12,653
506
151
6
0
380,802
2
L
Tiamat
12,372
495
153
6
0
447,818
4
W
Sol
14,387
575
187
7
0
460,306
8
W
Cthulhu
12,242
490
75
3
0
488,968
7
L
Kumbhakarna
10,592
424
14
1
0
448,499
6
W
Pele
14,222
569
157
6
0
518,000
3
L
Loki
11,661
466
112
4
0
399,115
3
W
Sun Wukong
14,078
563
147
6
0
474,490
11
L
Mercury
14,304
572
186
7
0
490,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role