Player Matchup

Janus
Janus
Bootou
Janus
Level 78
God Stats
1W - 0L
1,753 SR
Queue Stats
8W - 9L
1,467 Elo+
Party 2
Ares
Ares
Mordrahar
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,483 Elo+
Party 2
Vamana
Vamana
XxxGrandpa69Xxx
Vamana
Level 132
God Stats
1W - 0L
1,642 SR
Queue Stats
9W - 8L
1,513 Elo+
Party 2
Team Averages
Level 76
1,632 SR
1,488 Elo+

VS

Team Averages
Level 93
1,518 SR
1,379 Elo+
Xing Tian
Xing Tian
BloodKing6668
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,152 Elo+
Party 1
Poseidon
Poseidon
DeadlyDonkey254
Poseidon
Level 128
God Stats
5W - 10L
1,465 SR
Queue Stats
173W - 220L
1,384 Elo+
Solo
Bastet
Bastet
SpaceCoyote2112
Bastet
Level 146
God Stats
11W - 5L
1,591 SR
Queue Stats
669W - 621L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bootou
Janus
12
7 / 0 / 18
8,883
888
9,778
4,559
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
10
3 / 1 / 15
7,555
756
3,606
7,406
6,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
16 / 1 / 8
9,958
996
14,451
10,058
5,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BloodKing6668
Xing Tian
7
1 / 8 / 0
6,298
630
2,306
13,707
11,121
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
10
0 / 8 / 2
6,243
624
5,070
7,997
2,124
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 10 / 1
6,101
610
6,828
11,512
3,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
5
26
Kills
2
2
Deaths
26
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BloodKing6668
Xing Tian
1
8
0
0.13
W
Janus
Bootou
Janus
7
0
18
16
L
Poseidon
0
8
2
0.13
W
Ares
3
1
15
10.5
L
1
10
1
0.15
W
16
1
8
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,835
Damage
14,204
22,023
Taken
33,216
12,606
Mitigated
16,640
7,202
Healing
2,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BloodKing6668
Xing Tian
2,306
583
0
0
13,707
11,121
33
5,521
7,651
7,356
0
W
Janus
Bootou
Janus
9,778
448
0
1,556
4,559
1,265
537
1,363
3,156
26,272
0
L
Poseidon
5,070
429
0
888
7,997
2,124
88
2,920
4,733
22,608
0
W
Ares
3,606
515
0
1,542
7,406
6,006
332
3,222
4,026
5,463
0
L
6,828
1,879
202
1,128
11,512
3,395
0
4,306
6,980
0
17,098
W
14,451
8,890
0
4,104
10,058
5,335
1,208
3,261
6,693
0
35,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,396
Gold Earned
18,642
101
Minions Killed
73
4
Camps Cleared
4
573,515
Distance Traveled
497,190
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,298
630
5
1
1
168,430
0
W
Janus
8,883
888
50
5
0
202,840
2
L
Poseidon
6,243
624
42
4
1
152,981
4
W
Ares
7,555
756
8
1
1
168,235
2
L
Bastet
6,101
610
26
3
2
175,779
1
W
Vamana
9,958
996
43
4
3
202,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role