Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
PhantonPain
Geb
Level 104
God Stats
2W - 2L
1,547 SR
Queue Stats
246W - 214L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
STHLM666
Cu Chulainn
Level 128
God Stats
3W - 0L
1,792 SR
Queue Stats
45W - 59L
1,445 Elo+
Solo
Danzaburou
Danzaburou
SleepThC
Danzaburou
Level 61
God Stats
6W - 11L
1,365 SR
Queue Stats
134W - 157L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
guioliveira46
Tsukuyomi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Solo
Team Averages
Level 105
1,541 SR
1,473 Elo+

VS

Team Averages
Level 97
1,505 SR
1,462 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
HaltoBR
Artemis
Level 103
God Stats
71W - 73L
1,495 SR
Queue Stats
349W - 342L
1,483 Elo+
Solo
Athena
Athena
Lynx1to
Athena
Level 110
God Stats
20W - 20L
1,506 SR
Queue Stats
352W - 434L
1,428 Elo+
Solo
Cerberus
Cerberus
VanNistelRoy
Cerberus
Level 65
God Stats
2W - 2L
1,525 SR
Queue Stats
24W - 36L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
monkeyffoo
Baron Samedi
Level 69
God Stats
20W - 19L
1,501 SR
Queue Stats
354W - 396L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 0 / 7
9,461
631
12,270
7,591
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 7
9,383
626
3,782
11,690
9,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
STHLM666
Cu Chulainn
15
4 / 4 / 5
9,469
631
12,069
14,230
12,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SleepThC
Danzaburou
14
0 / 1 / 3
8,736
582
5,174
7,252
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
guioliveira46
Tsukuyomi
15
4 / 4 / 2
8,770
585
5,043
11,291
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 2 / 1
8,203
547
7,361
11,372
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
HaltoBR
Artemis
12
2 / 3 / 1
7,417
494
6,849
8,551
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Lynx1to
Athena
13
2 / 5 / 2
7,443
496
9,286
14,642
8,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
VanNistelRoy
Cerberus
8
0 / 2 / 2
5,719
381
1,004
5,769
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
monkeyffoo
Baron Samedi
10
0 / 6 / 3
6,269
418
4,203
8,700
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
18
Kills
9
9
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
7
7.5
L
Hun Batz
 
Hun Batz
5
2
1
2.75
L
Artemis
HaltoBR
Artemis
2
3
1
0.83
L
Athena
Lynx1to
Athena
2
5
2
0.6
W
6
0
7
9.5
W
Cu Chulainn
STHLM666
Cu Chulainn
4
4
5
1.63
W
Danzaburou
SleepThC
Danzaburou
0
1
3
1.5
L
Cerberus
VanNistelRoy
Cerberus
0
2
2
0.5
W
Tsukuyomi
guioliveira46
Tsukuyomi
4
4
2
1.25
L
Baron Samedi
monkeyffoo
Baron Samedi
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
28,703
52,054
Taken
49,034
31,188
Mitigated
21,621
20,724
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,270
722
1,140
4,868
7,591
3,090
1,392
2,434
5,008
65,299
0
L
Hun Batz
 
Hun Batz
7,361
2,084
0
3,612
11,372
3,626
0
4,172
7,129
0
46,041
L
Artemis
HaltoBR
Artemis
6,849
1,921
0
1,790
8,551
2,237
0
2,886
5,665
0
44,295
L
Athena
Lynx1to
Athena
9,286
1,906
0
2,163
14,642
8,623
0
3,282
10,647
45,381
0
W
3,782
550
2,417
4,113
11,690
9,274
0
2,795
8,791
24,446
0
W
Cu Chulainn
STHLM666
Cu Chulainn
12,069
2,723
0
2,885
14,230
12,485
458
5,570
8,550
6,792
53,195
W
Danzaburou
SleepThC
Danzaburou
5,174
1,766
0
1,589
7,252
2,534
3,099
573
6,679
0
64,657
L
Cerberus
VanNistelRoy
Cerberus
1,004
86
0
2,009
5,769
3,940
108
2,929
2,795
7,481
0
W
Tsukuyomi
guioliveira46
Tsukuyomi
5,043
1,840
0
3,712
11,291
3,805
538
2,713
8,533
0
50,985
L
Baron Samedi
monkeyffoo
Baron Samedi
4,203
279
461
979
8,700
3,195
0
4,394
4,228
23,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,819
Gold Earned
35,051
493
Minions Killed
343
0
Camps Cleared
0
1,433,294
Distance Traveled
1,290,789
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,461
631
114
8
0
264,613
7
L
Hun Batz
8,203
547
96
6
0
327,197
5
L
Artemis
7,417
494
78
5
0
262,831
4
L
Athena
7,443
496
107
7
0
327,852
4
W
Geb
9,383
626
29
2
0
324,618
2
W
Cu Chulainn
9,469
631
122
8
0
254,962
1
W
Danzaburou
8,736
582
128
9
0
271,483
2
L
Cerberus
5,719
381
11
1
0
149,979
0
W
Tsukuyomi
8,770
585
100
7
0
317,618
0
L
Baron Samedi
6,269
418
51
3
0
222,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role