Player Matchup

Anhur
Anhur
 
Anhur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
AnonymousJugg
Vulcan
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 69L
1,343 Elo+
Party 1
Skadi
Skadi
DrunkDirts
Skadi
Level 79
God Stats
7W - 1L
1,960 SR
Queue Stats
223W - 222L
1,324 Elo+
Party 1
Sol
Sol
IOGYeti
Sol
Level 107
God Stats
0W - 2L
1,307 SR
Queue Stats
3W - 13L
1,263 Elo+
Solo
Izanami
Izanami
JipSkipFlipTip
Izanami
Level 47
God Stats
0W - 2L
1,630 SR
Queue Stats
69W - 79L
1,410 Elo+
Party 1
Team Averages
Level 66
1,579 SR
1,368 Elo+

VS

Team Averages
Level 111
1,558 SR
1,392 Elo+
Apollo
Apollo
 
Apollo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BatNight_
Sol
Level 108
God Stats
5W - 1L
1,789 SR
Queue Stats
385W - 456L
1,361 Elo+
Solo
Bellona
Bellona
WeSmackUglyPPL
Bellona
Level 128
God Stats
5W - 8L
1,304 SR
Queue Stats
418W - 422L
1,381 Elo+
Solo
Zeus
Zeus
devilbball10
Zeus
Level 115
God Stats
8W - 1L
1,859 SR
Queue Stats
439W - 486L
1,339 Elo+
Solo
Fenrir
Fenrir
hangmanwa7id
Fenrir
Level 84
God Stats
4W - 6L
1,337 SR
Queue Stats
283W - 284L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
8 / 5 / 6
8,326
925
6,832
11,272
4,432
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 7
6,678
742
4,675
7,359
2,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
12
3 / 3 / 5
6,971
775
4,371
5,657
2,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
11
0 / 6 / 5
6,451
717
4,088
7,029
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
5 / 2 / 9
8,332
926
10,015
7,222
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 4 / 13
8,056
895
5,464
7,358
2,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 11
8,766
974
7,649
9,516
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 6 / 7
8,442
938
2,375
12,899
12,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
11 / 1 / 6
10,133
1,126
16,367
6,620
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
3 / 5 / 6
7,736
860
3,008
7,581
3,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
65
17
Kills
22
22
Deaths
19
32
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
8
5
6
2.2
W
Apollo
 
Apollo
2
4
13
2.13
L
1
6
7
0.75
W
3
3
11
2.83
L
Skadi
3
3
5
1.83
L
Sol
0
6
5
0.42
L
5
2
9
4.75
W
3
6
7
1.08
W
11
1
6
14
W
Fenrir
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
34,863
38,539
Taken
43,974
15,025
Mitigated
24,207
9,144
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,832
2,600
523
2,347
11,272
4,432
0
6,915
4,357
0
11,358
W
Apollo
 
Apollo
5,464
1,782
788
606
7,358
2,699
708
1,659
5,315
0
13,411
L
4,675
1,416
0
0
7,359
2,956
0
4,491
2,868
9,207
0
W
7,649
2,911
684
3,174
9,516
3,095
3,954
1,676
7,840
23,226
0
L
Skadi
4,371
1,123
915
629
5,657
2,320
0
4,318
1,339
0
6,756
L
Sol
4,088
590
276
678
7,029
2,452
0
4,517
2,512
8,856
0
L
10,015
6,859
919
2,857
7,222
2,865
0
3,775
3,447
0
27,216
W
2,375
167
638
686
12,899
12,909
348
1,814
11,085
0
8,132
W
16,367
202
1,377
2,224
6,620
2,373
294
2,171
4,449
38,969
0
W
Fenrir
3,008
729
738
610
7,581
3,131
0
1,443
6,138
0
4,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,758
Gold Earned
43,133
72
Minions Killed
103
0
Camps Cleared
0
660,902
Distance Traveled
829,771
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,326
925
9
1
0
142,906
1
W
Apollo
8,056
895
25
3
0
146,733
0
L
Vulcan
6,678
742
4
0
0
135,868
0
W
Sol
8,766
974
20
2
0
164,048
1
L
Skadi
6,971
775
8
1
0
97,382
0
L
Sol
6,451
717
9
1
0
131,097
0
L
Izanami
8,332
926
42
5
0
153,649
1
W
Bellona
8,442
938
7
1
0
168,252
0
W
Zeus
10,133
1,126
49
5
0
185,334
0
W
Fenrir
7,736
860
2
0
0
165,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role