Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Faddur
Kuzenbo
Level 116
God Stats
5W - 4L
1,662 SR
Queue Stats
159W - 144L
1,544 Elo+
Solo
Agni
Agni
Halbschatten
Agni
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,872 Elo+
Party 2
Bakasura
Bakasura
Kikolin
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Miss BrainTumor
Danzaburou
Level 108
God Stats
5W - 3L
1,702 SR
Queue Stats
476W - 429L
1,514 Elo+
Solo
Team Averages
Level 100
1,573 SR
1,586 Elo+

VS

Team Averages
Level 136
1,581 SR
1,594 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Fingers McFunk
Apollo
Level 160
God Stats
8W - 8L
1,604 SR
Queue Stats
333W - 355L
1,559 Elo+
Party 3
Neith
Neith
Lone2Soul3
Neith
Level 149
God Stats
6W - 8L
1,485 SR
Queue Stats
265W - 260L
1,535 Elo+
Solo
Cthulhu
Cthulhu
SaintsRogue
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,736 Elo+
Party 1
Thoth
Thoth
rhythums
Thoth
Level 122
God Stats
4W - 0L
1,817 SR
Queue Stats
67W - 58L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
6 / 6 / 3
8,357
836
14,517
13,908
4,628
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Faddur
Kuzenbo
15
2 / 6 / 10
7,805
781
8,032
12,494
15,337
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 6 / 7
7,807
781
8,215
7,069
1,867
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Kikolin
Bakasura
14
1 / 8 / 6
8,238
824
5,760
13,585
4,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Miss BrainTumor
Danzaburou
14
1 / 5 / 8
7,793
779
10,052
11,536
4,057
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 4 / 20
8,925
893
9,727
14,275
16,458
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 4 / 15
9,588
959
8,519
11,781
4,621
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
17
6 / 2 / 12
10,041
1,004
12,192
11,291
4,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SaintsRogue
Cthulhu
16
3 / 3 / 19
9,769
977
8,906
12,336
15,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
rhythums
Thoth
18
13 / 1 / 11
10,510
1,051
13,084
9,853
3,818
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
108
12
Kills
31
31
Deaths
14
34
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
6
6
3
1.25
W
Chaac
 
Chaac
3
4
20
3.25
L
Kuzenbo
Faddur
Kuzenbo
2
6
10
1.17
W
6
4
15
3.38
L
2
6
7
0.92
L
Bakasura
Kikolin
Bakasura
1
8
6
0.5
W
Neith
6
2
12
6
L
Danzaburou
Miss BrainTumor
Danzaburou
1
5
8
1
W
Cthulhu
SaintsRogue
Cthulhu
3
3
19
4.17
W
Thoth
rhythums
Thoth
13
1
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,576
Damage
52,428
58,592
Taken
59,536
30,056
Mitigated
45,126
13,017
Healing
19,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
14,517
6,075
451
3,162
13,908
4,628
55
4,683
9,225
0
24,815
W
Chaac
 
Chaac
9,727
1,265
75
3,143
14,275
16,458
34
4,677
8,988
0
19,028
L
Kuzenbo
Faddur
Kuzenbo
8,032
2,129
329
859
12,494
15,337
11
4,500
7,994
14,108
0
W
8,519
4,870
368
2,058
11,781
4,621
1,750
3,735
8,006
0
22,361
L
8,215
608
521
665
7,069
1,867
42
2,796
4,273
13,525
0
L
Bakasura
Kikolin
Bakasura
5,760
3,689
1,136
1,878
13,585
4,167
0
4,802
8,783
0
5,451
W
Neith
12,192
3,408
2,460
3,824
11,291
4,985
554
2,428
8,429
0
24,313
L
Danzaburou
Miss BrainTumor
Danzaburou
10,052
2,019
1,098
2,918
11,536
4,057
290
5,209
6,327
0
20,295
W
Cthulhu
SaintsRogue
Cthulhu
8,906
523
1,179
1,796
12,336
15,244
280
3,067
9,139
15,816
0
W
Thoth
rhythums
Thoth
13,084
362
1,483
3,084
9,853
3,818
1,162
2,340
7,348
29,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,000
Gold Earned
48,833
69
Minions Killed
161
0
Camps Cleared
0
827,507
Distance Traveled
953,755
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,357
836
16
2
0
170,557
0
W
Chaac
8,925
893
26
3
0
179,572
0
L
Kuzenbo
7,805
781
8
1
0
180,073
0
W
Apollo
9,588
959
39
4
0
170,449
0
L
Agni
7,807
781
18
2
0
115,775
2
L
Bakasura
8,238
824
11
1
0
189,644
0
W
Neith
10,041
1,004
40
4
0
190,419
0
L
Danzaburou
7,793
779
16
2
0
171,458
1
W
Cthulhu
9,769
977
18
2
0
204,130
0
W
Thoth
10,510
1,051
38
4
0
209,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role