Player Matchup

Hun Batz
Hun Batz
Diamond II
Dawsiee
Hun Batz
Diamond II
Level 123
God Stats
1W - 4L
1,539 SR
Queue Stats
123W - 100L
2,380 MMR
Solo
Danzaburou
Danzaburou
Masters
NotEIJaffoGuzman
Danzaburou
Masters
Level 110
God Stats
282W - 221L
1,599 SR
Queue Stats
877W - 887L
2,406 MMR
Solo
Zeus
Zeus
Diamond IV
Razzberries
Zeus
Diamond IV
Level 160
God Stats
7W - 9L
1,574 SR
Queue Stats
600W - 600L
2,195 MMR
Party 2
Ganesha
Ganesha
Diamond I
Zícari
Ganesha
Diamond I
Level 160
God Stats
69W - 63L
1,686 SR
Queue Stats
766W - 737L
2,486 MMR
Solo
Achilles
Achilles
Diamond II
iYata
Achilles
Diamond II
Level 146
God Stats
0W - 1L
1,761 SR
Queue Stats
112W - 97L
2,398 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,632 SR
2,373 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,648 SR
2,426 MMR
Hercules
Hercules
Platinum II
AlfaDelta
Hercules
Platinum II
Level 84
God Stats
2W - 0L
1,817 SR
Queue Stats
64W - 52L
2,096 MMR
Party 3
Sol
Sol
Diamond I
Kuristar
Sol
Diamond I
Level 159
God Stats
31W - 27L
1,658 SR
Queue Stats
445W - 436L
2,406 MMR
Party 1
Ullr
Ullr
Gold II
Lánce
Ullr
Gold II
Level 160
God Stats
1W - 0L
1,337 SR
Queue Stats
9W - 2L
2,633 MMR
Party 3
Cliodhna
Cliodhna
Masters
Mr420baby
Cliodhna
Masters
Level 124
God Stats
14W - 9L
1,745 SR
Queue Stats
286W - 260L
2,494 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
MumbBJumbO
Gilgamesh
Diamond I
Level 140
God Stats
8W - 6L
1,683 SR
Queue Stats
144W - 129L
2,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dawsiee
Hun Batz
20
4 / 4 / 6
14,301
493
18,627
27,900
13,062
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
NotEIJaffoGuzman
Danzaburou
20
9 / 5 / 4
15,518
535
24,958
25,417
11,834
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 5 / 6
13,829
477
25,634
18,976
9,002
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Zícari
Ganesha
16
0 / 7 / 9
11,777
406
10,597
31,726
41,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
iYata
Achilles
19
3 / 5 / 2
12,752
440
21,477
33,991
46,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
OdinGebHeimdallrKali

VS

Bans
Ah Muzen CabBastetSobekCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlfaDelta
Hercules
18
2 / 1 / 15
14,727
508
15,677
34,097
34,192
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 6 / 11
16,950
584
29,274
29,845
15,571
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
Lánce
Ullr
20
7 / 3 / 2
15,938
550
19,687
21,991
9,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cliodhna
Mr420baby
Cliodhna
20
7 / 7 / 11
15,968
551
19,656
24,976
9,559
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
MumbBJumbO
Gilgamesh
20
4 / 3 / 9
15,652
540
27,521
25,323
27,755
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
74
20
Kills
26
26
Deaths
20
27
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlfaDelta
Hercules
2
1
15
9.5
L
Hun Batz
Dawsiee
Hun Batz
4
4
6
1.75
W
6
6
11
1.92
W
Ullr
Lánce
Ullr
7
3
2
2.67
W
Cliodhna
Mr420baby
Cliodhna
7
7
11
1.79
W
Gilgamesh
MumbBJumbO
Gilgamesh
4
3
9
2.83
L
Danzaburou
NotEIJaffoGuzman
Danzaburou
9
5
4
2.2
L
4
5
6
1.4
L
Ganesha
Zícari
Ganesha
0
7
9
0.64
L
Achilles
iYata
Achilles
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,293
Damage
111,815
138,010
Taken
136,232
121,637
Mitigated
96,790
46,021
Healing
55,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlfaDelta
Hercules
15,677
3,021
4,333
13,894
34,097
34,192
176
8,771
24,498
0
34,169
L
Hun Batz
Dawsiee
Hun Batz
18,627
5,859
0
9,094
27,900
13,062
0
7,851
19,662
0
130,925
W
29,274
13,391
0
13,805
29,845
15,571
3,204
9,356
19,871
146,621
0
W
Ullr
Lánce
Ullr
19,687
9,966
0
7,409
21,991
9,713
4,906
5,060
16,367
0
142,532
W
Cliodhna
Mr420baby
Cliodhna
19,656
2,158
0
7,014
24,976
9,559
1,785
8,110
16,583
0
157,135
W
Gilgamesh
MumbBJumbO
Gilgamesh
27,521
6,004
0
8,697
25,323
27,755
1,015
8,515
15,711
8,223
93,865
L
Danzaburou
NotEIJaffoGuzman
Danzaburou
24,958
11,015
0
9,241
25,417
11,834
1,613
5,790
19,149
0
117,838
L
25,634
1,962
396
4,731
18,976
9,002
637
3,897
14,785
112,848
0
L
Ganesha
Zícari
Ganesha
10,597
839
5,345
7,004
31,726
41,396
206
7,740
23,523
36,992
0
L
Achilles
iYata
Achilles
21,477
5,758
0
10,210
33,991
46,343
640
9,688
22,988
11,072
63,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,177
Gold Earned
79,235
686
Minions Killed
756
0
Camps Cleared
0
2,785,839
Distance Traveled
2,978,959
37
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,727
508
38
1
0
636,686
18
L
Hun Batz
14,301
493
187
6
0
618,765
11
W
Sol
16,950
584
196
7
0
508,724
5
W
Ullr
15,938
550
182
6
0
600,198
1
W
Cliodhna
15,968
551
184
6
0
608,529
3
W
Gilgamesh
15,652
540
156
5
0
624,822
8
L
Danzaburou
15,518
535
153
5
0
560,777
5
L
Zeus
13,829
477
207
7
0
521,677
9
L
Ganesha
11,777
406
13
0
0
557,308
8
L
Achilles
12,752
440
126
4
0
527,312
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role