Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Böhrt
Cerberus
Level 74
God Stats
12W - 10L
1,578 SR
Queue Stats
88W - 101L
1,395 Elo+
Solo
Neith
Neith
JP1152021
Neith
Level 60
God Stats
1W - 2L
1,159 SR
Queue Stats
112W - 136L
1,394 Elo+
Solo
Nemesis
Nemesis
NicoToscani
Nemesis
Level 77
God Stats
40W - 24L
1,563 SR
Queue Stats
112W - 122L
1,494 Elo+
Solo
Cu Chulainn
Cu Chulainn
sniby
Cu Chulainn
Level 58
God Stats
10W - 8L
1,728 SR
Queue Stats
187W - 204L
1,400 Elo+
Solo
Team Averages
Level 66
1,506 SR
1,436 Elo+

VS

Team Averages
Level 80
1,480 SR
1,304 Elo+
Cernunnos
Cernunnos
Adriancr93
Cernunnos
Level 126
God Stats
15W - 20L
1,436 SR
Queue Stats
70W - 86L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
KCBlade88
Kukulkan
Level 81
God Stats
11W - 20L
1,400 SR
Queue Stats
93W - 124L
1,349 Elo+
Party 2
Loki
Loki
Knuel7777
Loki
Level 123
God Stats
11W - 10L
1,565 SR
Queue Stats
47W - 55L
1,408 Elo+
Party 1
Atlas
Atlas
QueenOfTheFay
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 63L
1,308 Elo+
Party 2
Achilles
Achilles
Silitek
Achilles
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,027 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 2 / 4
8,855
590
5,652
7,239
3,355
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Böhrt
Cerberus
13
3 / 1 / 7
8,391
559
3,718
14,155
12,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
JP1152021
Neith
14
2 / 0 / 4
8,641
576
5,858
6,564
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
NicoToscani
Nemesis
15
6 / 0 / 5
9,493
633
5,941
7,336
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
sniby
Cu Chulainn
15
6 / 1 / 4
9,157
610
12,972
13,075
9,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Adriancr93
Cernunnos
12
0 / 3 / 0
7,242
483
7,792
8,759
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
KCBlade88
Kukulkan
10
2 / 8 / 1
6,908
461
4,310
8,886
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
13
1 / 5 / 1
7,321
488
2,670
8,816
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 0
6,225
415
4,337
11,375
6,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Silitek
Achilles
11
0 / 3 / 0
6,431
429
2,363
11,425
8,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
22
Kills
3
4
Deaths
23
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
4
3.5
L
Cernunnos
Adriancr93
Cernunnos
0
3
0
0
W
Cerberus
Böhrt
Cerberus
3
1
7
6.5
W
Neith
JP1152021
Neith
2
0
4
4
L
Kukulkan
KCBlade88
Kukulkan
2
8
1
0.31
L
Loki
1
5
1
0.3
W
Nemesis
NicoToscani
Nemesis
6
0
5
8.5
L
0
4
0
0
L
Achilles
Silitek
Achilles
0
3
0
0
W
Cu Chulainn
sniby
Cu Chulainn
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,141
Damage
21,472
48,369
Taken
49,261
29,230
Mitigated
23,243
20,493
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,652
701
73
3,250
7,239
3,355
1,193
2,238
4,793
33,923
0
L
Cernunnos
Adriancr93
Cernunnos
7,792
2,425
0
1,242
8,759
2,604
0
1,738
7,021
0
52,859
W
Cerberus
Böhrt
Cerberus
3,718
38
2,210
3,990
14,155
12,013
540
1,950
12,061
19,373
0
W
Neith
JP1152021
Neith
5,858
2,071
0
3,188
6,564
1,876
1,591
1,733
4,809
0
58,774
L
Kukulkan
KCBlade88
Kukulkan
4,310
297
0
845
8,886
3,014
409
4,451
4,203
25,679
0
L
Loki
2,670
870
0
2,784
8,816
2,500
0
1,330
7,422
0
46,568
W
Nemesis
NicoToscani
Nemesis
5,941
2,858
0
1,066
7,336
2,472
1,210
724
6,531
0
67,733
L
4,337
2,013
1,226
836
11,375
6,756
0
2,178
9,197
18,338
0
L
Achilles
Silitek
Achilles
2,363
1,140
0
2,407
11,425
8,369
0
1,938
9,465
0
24,545
W
Cu Chulainn
sniby
Cu Chulainn
12,972
3,570
0
6,716
13,075
9,514
2,559
1,722
11,353
8,849
40,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,537
Gold Earned
34,127
430
Minions Killed
350
0
Camps Cleared
0
1,443,879
Distance Traveled
1,313,617
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,855
590
73
5
0
264,191
3
L
Cernunnos
7,242
483
109
7
0
263,181
6
W
Cerberus
8,391
559
35
2
0
297,214
0
W
Neith
8,641
576
130
9
0
295,075
3
L
Kukulkan
6,908
461
60
4
0
238,908
5
L
Loki
7,321
488
95
6
0
297,591
3
W
Nemesis
9,493
633
109
7
0
318,016
1
L
Atlas
6,225
415
27
2
0
252,003
0
L
Achilles
6,431
429
59
4
0
261,934
2
W
Cu Chulainn
9,157
610
83
6
0
269,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role