Player Matchup

Skadi
Skadi
BARZ2023
Skadi
Level 69
God Stats
40W - 27L
1,507 SR
Queue Stats
264W - 280L
1,460 Elo+
Solo
Awilix
Awilix
Eluim
Awilix
Level 80
God Stats
7W - 7L
1,385 SR
Queue Stats
69W - 79L
1,406 Elo+
Solo
Ganesha
Ganesha
Phony44
Ganesha
Level 78
God Stats
1W - 1L
1,386 SR
Queue Stats
106W - 140L
1,340 Elo+
Solo
Hercules
Hercules
brandon_legend13
Hercules
Level 119
God Stats
2W - 0L
1,380 SR
Queue Stats
270W - 247L
1,468 Elo+
Solo
Zeus
Zeus
duber_duber
Zeus
Level 53
God Stats
1W - 0L
1,429 SR
Queue Stats
97W - 131L
1,357 Elo+
Solo
Team Averages
Level 80
1,417 SR
1,406 Elo+

VS

Team Averages
Level 90
1,418 SR
1,391 Elo+
Medusa
Medusa
Boptimus___Prime
Medusa
Level 87
God Stats
54W - 50L
1,538 SR
Queue Stats
217W - 229L
1,426 Elo+
Solo
Chronos
Chronos
Lil Pokee
Chronos
Level 55
God Stats
7W - 5L
1,512 SR
Queue Stats
156W - 168L
1,394 Elo+
Solo
Atlas
Atlas
SilverBullets000
Atlas
Level 127
God Stats
1W - 2L
1,233 SR
Queue Stats
751W - 851L
1,391 Elo+
Solo
Nemesis
Nemesis
ULuv2_Hat3m3
Nemesis
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 177L
1,391 Elo+
Solo
He Bo
He Bo
Yuose
He Bo
Level 95
God Stats
2W - 5L
1,307 SR
Queue Stats
136W - 149L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BARZ2023
Skadi
13
5 / 0 / 1
7,947
568
8,921
7,602
2,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Eluim
Awilix
14
6 / 2 / 1
7,978
570
5,975
9,036
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Phony44
Ganesha
11
1 / 1 / 9
7,526
538
4,071
10,465
8,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 2 / 1
7,800
557
4,429
8,774
4,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 1
6,857
490
3,662
5,069
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,149
296
0
694
140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Lil Pokee
Chronos
12
4 / 2 / 1
7,420
530
6,919
8,445
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 0
5,478
391
3,366
10,247
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
ULuv2_Hat3m3
Nemesis
12
4 / 5 / 4
7,415
530
6,779
10,938
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Yuose
He Bo
10
0 / 4 / 2
6,155
440
4,640
8,728
2,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
8
8
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
BARZ2023
Skadi
5
0
1
5.5
L
0
1
0
0
W
Awilix
Eluim
Awilix
6
2
1
3.25
L
Chronos
Lil Pokee
Chronos
4
2
1
2.25
W
Ganesha
Phony44
Ganesha
1
1
9
5.5
L
0
3
0
0
L
Nemesis
ULuv2_Hat3m3
Nemesis
4
5
4
1.2
L
He Bo
Yuose
He Bo
0
4
2
0.25
W
3
2
1
1.75
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,058
Damage
21,704
40,946
Taken
39,052
20,026
Mitigated
14,459
9,871
Healing
10,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
BARZ2023
Skadi
8,921
4,137
0
1,047
7,602
2,125
1,203
3,288
4,170
0
49,013
L
0
0
0
33
694
140
0
136
558
0
1,081
W
Awilix
Eluim
Awilix
5,975
3,123
24
1,513
9,036
3,191
125
2,315
6,619
0
53,309
L
Chronos
Lil Pokee
Chronos
6,919
1,085
0
586
8,445
2,685
170
2,174
6,097
32,935
0
W
Ganesha
Phony44
Ganesha
4,071
577
747
1,667
10,465
8,976
0
4,336
5,941
13,806
0
L
3,366
1,219
27
2,393
10,247
5,321
0
1,649
8,598
20,360
0
L
Nemesis
ULuv2_Hat3m3
Nemesis
6,779
2,878
0
4,212
10,938
3,705
0
2,692
8,069
0
35,908
L
He Bo
Yuose
He Bo
4,640
467
0
3,012
8,728
2,608
0
779
7,631
30,809
0
W
4,429
867
0
3,750
8,774
4,494
0
3,905
4,825
0
40,132
W
3,662
395
79
1,044
5,069
1,240
1,377
650
4,301
36,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
30,617
355
Minions Killed
245
0
Camps Cleared
0
1,341,354
Distance Traveled
993,739
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,947
568
85
6
0
266,466
0
L
Medusa
4,149
296
3
0
0
14,593
0
W
Awilix
7,978
570
97
7
0
274,368
0
L
Chronos
7,420
530
65
5
0
272,373
3
W
Ganesha
7,526
538
7
1
0
268,595
3
L
Atlas
5,478
391
38
3
0
188,357
1
L
Nemesis
7,415
530
67
5
0
271,458
2
L
He Bo
6,155
440
72
5
0
246,958
1
W
Hercules
7,800
557
84
6
0
290,095
7
W
Zeus
6,857
490
82
6
0
241,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role