Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
CornerLion
Sol
Diamond II
Level 142
God Stats
17W - 5L
1,886 SR
Queue Stats
193W - 182L
2,300 MMR
Solo
Rama
Rama
Diamond V
CptZaddy
Rama
Diamond V
Level 159
God Stats
3W - 2L
1,669 SR
Queue Stats
207W - 196L
2,168 MMR
Solo
Cthulhu
Cthulhu
Diamond I
IceDreDreFish10
Cthulhu
Diamond I
Level 146
God Stats
1W - 0L
1,515 SR
Queue Stats
186W - 164L
2,194 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
KS DN0VAW0LF
Tsukuyomi
Masters
Level 160
God Stats
12W - 22L
1,495 SR
Queue Stats
1,150W - 1,138L
2,190 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,613 SR
2,070 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,594 SR
2,214 MMR
Fenrir
Fenrir
Masters
CantSaymuch
Fenrir
Masters
Level 160
God Stats
23W - 23L
1,682 SR
Queue Stats
288W - 264L
2,876 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
Krazy KATnapper
Erlang Shen
Diamond III
Level 60
God Stats
1W - 4L
1,426 SR
Queue Stats
66W - 49L
2,245 MMR
Solo
Artio
Artio
Platinum I
Two v6
Artio
Platinum I
Level 149
God Stats
0W - 1L
1,874 SR
Queue Stats
42W - 31L
1,918 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
lisersoer
Kukulkan
Diamond IV
Level 160
God Stats
0W - 7L
1,488 SR
Queue Stats
283W - 275L
2,049 MMR
Solo
Neith
Neith
Platinum II
lxGhostxI
Neith
Platinum II
Level 140
God Stats
5W - 4L
1,500 SR
Queue Stats
491W - 493L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 3 / 1
3,354
671
1,526
3,784
1,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 0 / 0
3,464
693
1,490
1,664
509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
5
1 / 1 / 0
3,240
648
2,447
2,788
487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 0 / 1
3,463
693
2,315
3,921
956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
KS DN0VAW0LF
Tsukuyomi
6
1 / 0 / 0
3,747
749
1,335
2,655
610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinMulanLokiGeb

VS

Bans
CliodhnaAthenaKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
3 / 1 / 0
3,783
757
2,762
5,125
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
Krazy KATnapper
Erlang Shen
1
0 / 0 / 0
2,406
481
0
0
0
Artio
Two v6
Artio
5
0 / 0 / 1
3,378
676
2,244
5,205
1,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
lisersoer
Kukulkan
7
0 / 0 / 0
3,489
698
770
2,283
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
lxGhostxI
Neith
5
1 / 1 / 0
3,303
661
3,653
3,402
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
4
4
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
3
1
0.17
L
Fenrir
3
1
0
3
W
0
0
0
0
W
Rama
1
1
0
1
W
0
0
1
0.5
W
Tsukuyomi
KS DN0VAW0LF
Tsukuyomi
1
0
0
1
L
Erlang Shen
Krazy KATnapper
Erlang Shen
0
0
0
0
L
Artio
Two v6
Artio
0
0
1
0.5
L
Kukulkan
lisersoer
Kukulkan
0
0
0
0
L
Neith
lxGhostxI
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,113
Damage
9,429
14,812
Taken
16,015
4,085
Mitigated
4,862
5,841
Healing
9,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,526
285
0
1,166
3,784
1,523
0
0
3,784
0
9,562
L
Fenrir
2,762
928
0
3,213
5,125
1,343
0
0
4,853
0
14,067
W
1,490
744
0
646
1,664
509
0
554
1,110
14,605
2,947
W
Rama
2,447
2,126
0
520
2,788
487
0
1,105
1,683
0
12,404
W
2,315
530
596
1,785
3,921
956
0
902
3,019
7,617
0
W
Tsukuyomi
KS DN0VAW0LF
Tsukuyomi
1,335
290
0
1,128
2,655
610
0
453
2,202
0
13,897
L
Erlang Shen
Krazy KATnapper
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
Artio
Two v6
Artio
2,244
306
635
3,163
5,205
1,975
0
956
4,249
7,236
0
L
Kukulkan
lisersoer
Kukulkan
770
146
0
500
2,283
686
0
1,140
1,143
18,742
0
L
Neith
lxGhostxI
Neith
3,653
1,732
0
1,585
3,402
858
0
1,359
2,043
0
14,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,268
Gold Earned
16,359
125
Minions Killed
112
0
Camps Cleared
0
444,804
Distance Traveled
374,535
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,354
671
15
3
0
87,866
1
L
Fenrir
3,783
757
34
7
0
103,935
0
W
Sol
3,464
693
37
7
0
88,792
2
W
Rama
3,240
648
28
6
0
80,593
0
W
Cthulhu
3,463
693
10
2
0
89,675
1
W
Tsukuyomi
3,747
749
35
7
0
97,878
1
L
Erlang Shen
2,406
481
0
0
0
0
0
L
Artio
3,378
676
6
1
0
91,164
0
L
Kukulkan
3,489
698
41
8
0
95,825
1
L
Neith
3,303
661
31
6
0
83,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role