Player Matchup

Nemesis
Nemesis
Enzodiluca
Nemesis
Level 44
God Stats
1W - 3L
1,393 SR
Queue Stats
91W - 113L
1,437 Elo+
Party 3
Geb
Geb
Kuzaan_
Geb
Level 142
God Stats
2W - 1L
1,806 SR
Queue Stats
236W - 227L
1,457 Elo+
Party 3
Merlin
Merlin
Vexyer73
Merlin
Level 28
God Stats
2W - 5L
1,451 SR
Queue Stats
13W - 10L
1,531 Elo+
Party 1
Neith
Neith
bilal_fi
Neith
Level 122
God Stats
16W - 12L
1,602 SR
Queue Stats
330W - 295L
1,480 Elo+
Party 1
Janus
Janus
itsSaucei
Janus
Level 146
God Stats
38W - 27L
1,647 SR
Queue Stats
386W - 344L
1,535 Elo+
Party 1
Team Averages
Level 96
1,580 SR
1,488 Elo+

VS

Team Averages
Level 86
1,580 SR
1,571 Elo+
Ao Kuang
Ao Kuang
ColorlesKingZero
Ao Kuang
Level 82
God Stats
9W - 3L
1,631 SR
Queue Stats
32W - 18L
1,583 Elo+
Party 2
Ymir
Ymir
MC-SAFRANTI
Ymir
Level 117
God Stats
3W - 1L
1,464 SR
Queue Stats
34W - 24L
1,554 Elo+
Party 2
Medusa
Medusa
Munzurr
Medusa
Level 81
God Stats
1W - 1L
1,414 SR
Queue Stats
28W - 16L
1,564 Elo+
Party 2
Hera
Hera
iZi_Falco_
Hera
Level 39
God Stats
7W - 1L
1,595 SR
Queue Stats
13W - 5L
1,606 Elo+
Party 2
Chaac
Chaac
micheandrew
Chaac
Level 109
God Stats
4W - 0L
1,798 SR
Queue Stats
32W - 18L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Enzodiluca
Nemesis
9
0 / 6 / 0
5,670
473
2,149
10,766
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
8
0 / 1 / 1
5,529
461
4,402
10,448
5,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Vexyer73
Merlin
10
0 / 2 / 0
5,619
468
3,783
4,988
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
bilal_fi
Neith
10
1 / 3 / 0
5,675
473
5,712
7,176
2,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
itsSaucei
Janus
12
0 / 2 / 0
7,042
587
4,263
5,892
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 3
7,311
609
7,847
8,696
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 1 / 5
5,994
500
3,239
9,592
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Munzurr
Medusa
12
2 / 0 / 2
6,988
582
5,116
6,545
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 5
6,728
561
6,173
3,741
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 0
7,486
624
3,702
7,442
4,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
14
14
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
Nemesis
Enzodiluca
Nemesis
0
6
0
0
L
Geb
0
1
1
0.5
W
0
1
5
2.5
W
Medusa
Munzurr
Medusa
2
0
2
3
L
Merlin
Vexyer73
Merlin
0
2
0
0
L
Neith
bilal_fi
Neith
1
3
0
0.33
W
2
0
5
4.5
L
Janus
itsSaucei
Janus
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
26,077
39,270
Taken
36,016
13,739
Mitigated
17,342
13,207
Healing
14,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,847
2,087
0
5,426
8,696
3,480
0
2,270
6,292
31,970
7,724
L
Nemesis
Enzodiluca
Nemesis
2,149
830
0
3,550
10,766
3,078
0
4,513
6,253
0
33,600
L
Geb
4,402
276
415
3,989
10,448
5,607
0
5,469
4,979
18,503
0
W
3,239
501
0
2,514
9,592
6,056
168
2,715
6,646
14,426
0
W
Medusa
Munzurr
Medusa
5,116
1,575
0
2,032
6,545
2,060
2,095
1,512
5,033
0
46,695
L
Merlin
Vexyer73
Merlin
3,783
279
0
808
4,988
1,542
0
3,074
1,914
30,224
0
L
Neith
bilal_fi
Neith
5,712
1,954
0
1,505
7,176
2,037
0
3,257
3,919
0
30,530
W
6,173
1,529
0
1,053
3,741
1,036
658
1,189
2,418
45,282
0
L
Janus
itsSaucei
Janus
4,263
144
0
2,940
5,892
1,475
0
327
5,181
48,389
0
W
3,702
498
0
3,246
7,442
4,710
0
3,853
3,179
0
45,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,535
Gold Earned
34,507
326
Minions Killed
360
0
Camps Cleared
0
1,196,202
Distance Traveled
1,236,456
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,311
609
66
6
0
270,137
1
L
Nemesis
5,670
473
72
6
0
220,359
2
L
Geb
5,529
461
17
1
0
266,896
6
W
Ymir
5,994
500
20
2
0
228,998
3
W
Medusa
6,988
582
92
8
0
235,571
2
L
Merlin
5,619
468
54
5
0
216,362
3
L
Neith
5,675
473
65
5
0
228,580
1
W
Hera
6,728
561
85
7
0
250,093
0
L
Janus
7,042
587
118
10
0
264,005
7
W
Chaac
7,486
624
97
8
0
251,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role