Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Excalibuuur
Kumbhakarna
Level 160
God Stats
37W - 21L
1,676 SR
Queue Stats
276W - 165L
1,654 Elo+
Party 1
Horus
Horus
UnDutchable81
Horus
Level 86
God Stats
6W - 6L
1,423 SR
Queue Stats
381W - 415L
1,460 Elo+
Solo
Ra
Ra
rimpey11
Ra
Level 127
God Stats
2W - 7L
1,410 SR
Queue Stats
304W - 298L
1,535 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tidy_bloodclut_T
Ah Muzen Cab
Level 127
God Stats
1W - 1L
1,514 SR
Queue Stats
97W - 78L
1,533 Elo+
Solo
Team Averages
Level 132
1,505 SR
1,536 Elo+

VS

Team Averages
Level 100
1,605 SR
1,568 Elo+
Aphrodite
Aphrodite
KuryIenko
Aphrodite
Level 104
God Stats
39W - 15L
1,840 SR
Queue Stats
653W - 345L
1,647 Elo+
Party 2
Susano
Susano
LaminateAcorn71
Susano
Level 64
God Stats
15W - 3L
1,758 SR
Queue Stats
26W - 8L
1,656 Elo+
Party 2
Vulcan
Vulcan
Nowtmate
Vulcan
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,429 Elo+
Solo
Ares
Ares
TheGuardianBeast
Ares
Level 89
God Stats
5W - 3L
1,511 SR
Queue Stats
188W - 208L
1,438 Elo+
Solo
Neith
Neith
Wynterdust
Neith
Level 148
God Stats
15W - 26L
1,417 SR
Queue Stats
219W - 215L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 0 / 5
10,742
977
11,843
4,642
2,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Excalibuuur
Kumbhakarna
17
0 / 2 / 7
10,090
917
3,649
16,758
20,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 10 / 4
9,654
878
6,034
18,681
5,700
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 3 / 3
10,514
956
13,910
11,280
4,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
tidy_bloodclut_T
Ah Muzen Cab
17
4 / 11 / 2
11,005
1,000
17,309
21,506
9,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

119

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KuryIenko
Aphrodite
18
3 / 1 / 17
11,203
1,018
7,533
7,017
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
14 / 0 / 11
13,499
1,227
24,334
11,526
4,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Nowtmate
Vulcan
18
0 / 2 / 13
10,330
939
10,969
6,941
3,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 17
11,838
1,076
10,818
20,341
26,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
18
6 / 2 / 15
11,824
1,075
15,467
9,782
3,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
8
Kills
26
26
Deaths
8
21
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
0
5
4.5
L
Kumbhakarna
Excalibuuur
Kumbhakarna
0
2
7
1.75
W
Aphrodite
KuryIenko
Aphrodite
3
1
17
11.5
W
14
0
11
19.5
W
Vulcan
Nowtmate
Vulcan
0
2
13
3.25
W
3
3
17
3.83
L
1
10
4
0.3
W
Neith
6
2
15
6.75
L
1
3
3
0.83
L
Ah Muzen Cab
tidy_bloodclut_T
Ah Muzen Cab
4
11
2
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,745
Damage
69,121
72,867
Taken
55,607
41,836
Mitigated
41,396
11,481
Healing
20,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,843
3,151
0
642
4,642
2,086
0
1,344
3,298
38,522
0
L
Kumbhakarna
Excalibuuur
Kumbhakarna
3,649
0
0
903
16,758
20,326
0
10,571
6,187
13,026
0
W
Aphrodite
KuryIenko
Aphrodite
7,533
411
9,811
4,988
7,017
3,879
0
3,517
3,176
21,765
0
W
24,334
6,185
0
373
11,526
4,487
0
4,730
6,698
0
38,933
W
Vulcan
Nowtmate
Vulcan
10,969
4,148
0
293
6,941
3,143
0
3,969
2,900
51,752
0
W
10,818
56
0
3,192
20,341
26,206
0
11,888
8,099
13,697
0
L
6,034
3,035
2,224
1,185
18,681
5,700
0
7,419
11,262
0
10,224
W
Neith
15,467
4,713
0
2,181
9,782
3,681
0
4,552
4,945
0
43,378
L
13,910
829
1,611
3,236
11,280
4,257
0
4,160
7,120
62,499
0
L
Ah Muzen Cab
tidy_bloodclut_T
Ah Muzen Cab
17,309
5,475
0
1,680
21,506
9,467
0
5,826
15,680
0
39,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,005
Gold Earned
58,694
253
Minions Killed
264
8
Camps Cleared
9
1,138,298
Distance Traveled
1,045,031
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,742
977
60
5
4
212,529
0
L
Kumbhakarna
10,090
917
16
1
1
238,372
2
W
Aphrodite
11,203
1,018
50
5
2
195,602
0
W
Susano
13,499
1,227
27
2
5
242,714
0
W
Vulcan
10,330
939
88
8
1
219,942
0
W
Ares
11,838
1,076
13
1
0
201,319
3
L
Horus
9,654
878
5
0
0
230,792
3
W
Neith
11,824
1,075
86
8
1
185,454
0
L
Ra
10,514
956
137
12
0
236,796
0
L
Ah Muzen Cab
11,005
1,000
35
3
3
219,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role