Player Matchup

Morgan Le Fay
Morgan Le Fay
PvtRumpJaw
Morgan Le Fay
Level 67
God Stats
11W - 3L
1,855 SR
Queue Stats
37W - 22L
1,652 Elo+
Party 2
Hercules
Hercules
Rangeboii
Hercules
Level 105
God Stats
13W - 13L
1,566 SR
Queue Stats
137W - 104L
1,672 Elo+
Party 2
Danzaburou
Danzaburou
deaadwood
Danzaburou
Level 97
God Stats
17W - 13L
1,693 SR
Queue Stats
164W - 118L
1,700 Elo+
Party 2
Team Averages
Level 90
1,705 SR
1,674 Elo+

VS

Team Averages
Level 156
1,691 SR
1,689 Elo+
Nox
Nox
DemetersTidbits
Nox
Level 160
God Stats
6W - 3L
1,582 SR
Queue Stats
588W - 465L
1,670 Elo+
Party 1
Izanami
Izanami
Kaios
Izanami
Level 157
God Stats
14W - 3L
1,693 SR
Queue Stats
471W - 289L
1,750 Elo+
Party 1
Nike
Nike
KiwiTheDemon
Nike
Level 152
God Stats
4W - 1L
1,800 SR
Queue Stats
330W - 205L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PvtRumpJaw
Morgan Le Fay
13
2 / 8 / 2
10,494
617
9,928
16,162
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Rangeboii
Hercules
15
3 / 5 / 3
11,434
673
12,982
31,989
25,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
deaadwood
Danzaburou
15
2 / 7 / 4
10,927
643
6,556
13,531
4,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 6
12,741
749
18,066
10,858
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Kaios
Izanami
17
5 / 2 / 9
11,906
700
21,241
11,140
5,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 14
11,464
674
14,342
15,907
13,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
19
20
Deaths
7
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
12
2
6
7.5
W
Izanami
Kaios
Izanami
5
2
9
4.75
W
2
3
14
3
L
Morgan Le Fay
PvtRumpJaw
Morgan Le Fay
2
8
2
0.38
L
Hercules
Rangeboii
Hercules
3
5
3
0.9
L
Danzaburou
deaadwood
Danzaburou
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,466
Damage
53,649
61,682
Taken
37,905
34,906
Mitigated
24,205
13,456
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,066
753
0
1,275
10,858
4,742
1,227
2,397
8,040
39,372
0
W
Izanami
Kaios
Izanami
21,241
16,366
0
3,283
11,140
5,721
1,688
3,823
6,906
0
88,771
W
14,342
2,355
0
1,296
15,907
13,742
237
4,904
10,374
0
30,771
L
Morgan Le Fay
PvtRumpJaw
Morgan Le Fay
9,928
1,185
0
1,717
16,162
4,961
0
5,485
10,677
35,170
0
L
Hercules
Rangeboii
Hercules
12,982
3,239
228
10,115
31,989
25,481
0
7,171
24,818
2,292
22,935
L
Danzaburou
deaadwood
Danzaburou
6,556
2,114
0
1,396
13,531
4,464
0
5,514
8,017
0
33,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,855
Gold Earned
36,111
145
Minions Killed
232
2
Camps Cleared
12
911,722
Distance Traveled
913,407
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,741
749
43
3
2
291,391
3
W
Izanami
11,906
700
160
9
9
298,447
1
W
Nike
11,464
674
29
2
1
323,569
5
L
Morgan Le Fay
10,494
617
45
3
0
288,996
4
L
Hercules
11,434
673
25
1
0
331,804
3
L
Danzaburou
10,927
643
75
4
2
290,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role