Player Matchup

Athena
Athena
Masters
Dutch Teqz
Athena
Masters
Level 133
God Stats
4W - 9L
1,521 SR
Queue Stats
161W - 147L
2,427 MMR
Solo
Achilles
Achilles
Masters
EightLight20771
Achilles
Masters
Level 85
God Stats
63W - 79L
1,571 SR
Queue Stats
353W - 333L
2,537 MMR
Solo
Chang'e
Chang'e
Diamond I
Minamlx
Chang'e
Diamond I
Level 157
God Stats
61W - 48L
1,654 SR
Queue Stats
165W - 138L
2,446 MMR
Party 1
Mercury
Mercury
Masters
Tokío
Mercury
Masters
Level 149
God Stats
16W - 10L
1,709 SR
Queue Stats
107W - 84L
2,609 MMR
Solo
Medusa
Medusa
Diamond I
YouSee33__
Medusa
Diamond I
Level 160
God Stats
1W - 2L
1,578 SR
Queue Stats
258W - 232L
2,423 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
1,607 SR
2,488 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,602 SR
2,159 MMR
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
 
Agni
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Susano
Susano
Masters
BlackCurse_YF
Susano
Masters
Level 158
God Stats
12W - 17L
1,612 SR
Queue Stats
510W - 487L
2,313 MMR
Solo
Heimdallr
Heimdallr
Masters
Janpanko
Heimdallr
Masters
Level 122
God Stats
16W - 8L
1,777 SR
Queue Stats
175W - 101L
3,365 MMR
Party 2
Fafnir
Fafnir
Diamond IV
KizaTheShaddow
Fafnir
Diamond IV
Level 120
God Stats
12W - 17L
1,618 SR
Queue Stats
142W - 131L
2,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dutch Teqz
Athena
8
2 / 0 / 5
5,488
610
2,316
8,159
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
10
2 / 0 / 0
6,152
684
5,974
6,563
3,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Minamlx
Chang'e
10
1 / 1 / 1
5,823
647
2,418
5,104
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Tokío
Mercury
12
4 / 2 / 3
6,472
719
3,932
5,910
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
YouSee33__
Medusa
9
3 / 2 / 1
5,266
585
4,758
6,945
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CamazotzGebOdin

VS

Bans
OlorunCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 2 / 0
5,350
594
3,256
9,004
4,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
 
Agni
8
0 / 4 / 0
4,768
530
3,371
4,959
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 0
5,394
599
2,975
6,139
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Janpanko
Heimdallr
10
2 / 3 / 1
5,462
607
7,111
7,399
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 1
4,697
522
1,783
6,572
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
5
5
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
L
Agni
 
Agni
0
4
0
0
L
2
2
0
1
W
Athena
Dutch Teqz
Athena
2
0
5
4.5
W
Achilles
2
0
0
2
L
Heimdallr
Janpanko
Heimdallr
2
3
1
0.83
L
0
2
1
0.25
W
Chang'e
Minamlx
Chang'e
1
1
1
1.5
W
Mercury
Tokío
Mercury
4
2
3
2.75
W
Medusa
YouSee33__
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,398
Damage
18,496
32,681
Taken
34,073
11,912
Mitigated
13,443
12,351
Healing
9,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,256
366
0
2,940
9,004
4,077
0
385
7,997
2,648
22,056
L
Agni
 
Agni
3,371
314
0
703
4,959
1,427
0
1,686
3,079
25,888
0
L
2,975
771
0
2,666
6,139
1,709
0
378
5,692
0
31,358
W
Athena
Dutch Teqz
Athena
2,316
766
291
2,758
8,159
4,260
0
1,511
6,606
9,829
0
W
Achilles
5,974
931
0
2,563
6,563
3,114
0
226
6,337
0
32,013
L
Heimdallr
Janpanko
Heimdallr
7,111
3,677
0
2,134
7,399
2,001
33
874
6,525
0
37,552
L
1,783
362
0
1,316
6,572
4,229
0
1,127
5,387
9,993
0
W
Chang'e
Minamlx
Chang'e
2,418
118
413
3,286
5,104
1,441
440
2,229
2,717
36,471
0
W
Mercury
Tokío
Mercury
3,932
1,796
0
1,088
5,910
1,793
0
947
4,899
0
36,134
W
Medusa
YouSee33__
Medusa
4,758
2,239
0
1,952
6,945
1,304
0
441
6,504
0
27,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
25,671
280
Minions Killed
265
0
Camps Cleared
0
1,074,486
Distance Traveled
939,165
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,350
594
54
6
0
207,107
0
L
Agni
4,768
530
57
6
0
150,991
2
L
Susano
5,394
599
74
8
0
209,798
2
W
Athena
5,488
610
16
2
0
221,696
4
W
Achilles
6,152
684
66
7
0
215,906
1
L
Heimdallr
5,462
607
68
8
0
174,886
3
L
Fafnir
4,697
522
12
1
0
196,383
4
W
Chang'e
5,823
647
83
9
0
194,825
3
W
Mercury
6,472
719
66
7
0
225,677
0
W
Medusa
5,266
585
49
5
0
216,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role