Player Matchup

He Bo
He Bo
Drgoonz
He Bo
Level 121
God Stats
1W - 1L
1,793 SR
Queue Stats
72W - 95L
1,431 Elo+
Party 2
Achilles
Achilles
Habeebees
Achilles
Level 126
God Stats
0W - 4L
1,602 SR
Queue Stats
20W - 30L
1,526 Elo+
Solo
Cupid
Cupid
Wonkiest8
Cupid
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 36L
1,428 Elo+
Party 2
Team Averages
Level 92
1,632 SR
1,462 Elo+

VS

Team Averages
Level 62
1,582 SR
1,477 Elo+
Merlin
Merlin
DM_SAYS_NO
Merlin
Level 89
God Stats
1W - 1L
1,472 SR
Queue Stats
29W - 28L
1,465 Elo+
Party 1
Geb
Geb
DemonKnot
Geb
Level 48
God Stats
6W - 4L
1,635 SR
Queue Stats
104W - 101L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
SenpaiNiko317
Sun Wukong
Level 48
God Stats
1W - 0L
1,640 SR
Queue Stats
49W - 44L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Drgoonz
He Bo
13
1 / 11 / 7
9,438
629
8,351
14,772
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Habeebees
Achilles
14
6 / 4 / 1
10,397
693
14,781
20,672
21,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Wonkiest8
Cupid
12
1 / 9 / 6
9,331
622
8,235
13,017
4,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DM_SAYS_NO
Merlin
16
9 / 1 / 12
11,393
760
14,519
6,726
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 16
11,052
737
8,070
15,898
15,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
SenpaiNiko317
Sun Wukong
15
11 / 5 / 10
11,869
791
16,954
19,452
14,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
8
Kills
23
24
Deaths
8
14
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Merlin
DM_SAYS_NO
Merlin
9
1
12
15
W
3
2
16
5.5
L
He Bo
Drgoonz
He Bo
1
11
7
0.41
L
Achilles
Habeebees
Achilles
6
4
1
1.63
W
Sun Wukong
SenpaiNiko317
Sun Wukong
11
5
10
3.2
L
Cupid
Wonkiest8
Cupid
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,367
Damage
39,543
48,461
Taken
42,076
30,438
Mitigated
32,647
5,254
Healing
16,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DM_SAYS_NO
Merlin
14,519
259
821
1,185
6,726
2,468
1,339
921
5,510
44,948
0
W
8,070
1,418
1,105
5,730
15,898
15,329
190
2,796
12,417
20,167
0
L
He Bo
Drgoonz
He Bo
8,351
275
0
430
14,772
4,968
0
7,506
6,609
35,564
0
L
Achilles
Habeebees
Achilles
14,781
3,751
0
3,227
20,672
21,208
0
8,215
11,130
0
30,006
W
Sun Wukong
SenpaiNiko317
Sun Wukong
16,954
3,255
957
6,767
19,452
14,850
798
4,283
14,150
2,719
34,304
L
Cupid
Wonkiest8
Cupid
8,235
4,838
276
1,321
13,017
4,262
0
7,061
5,203
0
25,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
34,314
133
Minions Killed
158
7
Camps Cleared
5
723,854
Distance Traveled
880,753
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,393
760
72
5
3
281,080
3
W
Geb
11,052
737
30
2
0
306,879
2
L
He Bo
9,438
629
63
4
5
211,975
3
L
Achilles
10,397
693
33
2
0
286,328
4
W
Sun Wukong
11,869
791
56
4
2
292,794
1
L
Cupid
9,331
622
37
2
2
225,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role