Player Matchup

Olorun
Olorun
Platinum III
Susano Mob
Olorun
Platinum III
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 10L
2,162 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 43
1,500 SR
2,162 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,670 SR
2,069 MMR
Set
Set
Platinum III
lx-Omil-xl
Set
Platinum III
Level 136
God Stats
12W - 3L
1,670 SR
Queue Stats
28W - 19L
2,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Susano Mob
Olorun
18
5 / 1 / 0
11,288
868
12,132
13,304
10,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
HadesAwilixBellonaScyllaLoki

VS

Bans
SolSkadiMorgan Le FayAh Muzen CabAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,464
651
8,008
15,705
9,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
Susano Mob
Olorun
5
1
0
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,132
Damage
8,008
13,304
Taken
15,705
10,978
Mitigated
9,722
6,782
Healing
1,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Susano Mob
Olorun
12,132
5,062
0
6,782
13,304
10,978
2,367
697
12,607
68,605
6,719
L
8,008
3,420
0
1,764
15,705
9,722
0
10,833
4,815
312
44,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,288
Gold Earned
8,464
165
Minions Killed
83
10
Camps Cleared
2
245,203
Distance Traveled
254,186
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,288
868
165
13
10
245,203
2
L
Set
8,464
651
83
6
2
254,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role