Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Food4Smite
Thoth
Level 158
God Stats
5W - 5L
1,507 SR
Queue Stats
89W - 74L
1,440 Elo+
Solo
Hercules
Hercules
MysteryFlavor13
Hercules
Level 102
God Stats
2W - 1L
1,563 SR
Queue Stats
73W - 89L
1,371 Elo+
Party 1
Chronos
Chronos
touch_japa
Chronos
Level 67
God Stats
1W - 1L
1,380 SR
Queue Stats
16W - 17L
1,388 Elo+
Solo
Team Averages
Level 122
1,490 SR
1,440 Elo+

VS

Team Averages
Level 89
1,479 SR
1,337 Elo+
Odin
Odin
Inquisiteur123
Odin
Level 68
God Stats
1W - 0L
1,259 SR
Queue Stats
4W - 6L
1,310 Elo+
Party 2
Bastet
Bastet
Joss1902
Bastet
Level 125
God Stats
7W - 4L
1,565 SR
Queue Stats
341W - 338L
1,364 Elo+
Solo
Kukulkan
Kukulkan
NationalTyoto
Kukulkan
Level 81
God Stats
2W - 0L
1,744 SR
Queue Stats
24W - 31L
1,333 Elo+
Party 2
Jormungandr
Jormungandr
PacoJZ
Jormungandr
Level 68
God Stats
1W - 1L
1,131 SR
Queue Stats
39W - 53L
1,339 Elo+
Solo
Sol
Sol
TetanicShawn
Sol
Level 101
God Stats
2W - 1L
1,697 SR
Queue Stats
21W - 30L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
2 / 5 / 3
9,550
735
6,185
21,561
18,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
 
Anhur
12
3 / 9 / 1
8,574
660
6,824
16,242
7,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
17
2 / 6 / 4
9,658
743
8,230
13,474
4,926
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
2 / 3 / 6
9,568
736
11,231
36,058
31,494
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
touch_japa
Chronos
10
0 / 3 / 3
7,374
567
5,590
6,200
2,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 12
9,991
769
11,087
10,901
11,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
Joss1902
Bastet
17
8 / 2 / 14
11,092
853
22,491
10,928
4,308
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
NationalTyoto
Kukulkan
17
4 / 0 / 12
10,796
830
16,031
4,975
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
PacoJZ
Jormungandr
17
5 / 4 / 14
10,450
804
13,419
12,566
9,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 0 / 16
11,022
848
16,256
10,676
3,938
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
94
9
Kills
26
26
Deaths
9
17
Assists
68
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
3
0.7
L
Anhur
 
Anhur
3
9
1
0.39
L
Thoth
2
6
4
0.67
W
4
3
12
3.33
W
Bastet
Joss1902
Bastet
8
2
14
7.5
L
Hercules
2
3
6
1.67
W
Kukulkan
NationalTyoto
Kukulkan
4
0
12
10
W
Jormungandr
PacoJZ
Jormungandr
5
4
14
3
W
5
0
16
13
L
Chronos
touch_japa
Chronos
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,060
Damage
79,284
93,535
Taken
50,046
64,734
Mitigated
31,259
39,715
Healing
23,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,185
840
419
7,227
21,561
18,923
0
12,170
8,978
0
20,398
L
Anhur
 
Anhur
6,824
1,977
496
2,825
16,242
7,197
0
8,179
7,809
0
14,175
L
Thoth
8,230
1,051
405
2,868
13,474
4,926
0
5,161
8,185
30,460
0
W
11,087
1,343
1,828
2,033
10,901
11,069
570
4,004
6,897
3,216
16,717
W
Bastet
Joss1902
Bastet
22,491
6,417
2,567
3,920
10,928
4,308
1,005
1,959
8,969
0
29,343
L
Hercules
11,231
1,653
1,392
22,438
36,058
31,494
0
16,277
19,149
1,113
18,470
W
Kukulkan
NationalTyoto
Kukulkan
16,031
1,295
405
467
4,975
2,083
353
1,828
3,147
25,053
0
W
Jormungandr
PacoJZ
Jormungandr
13,419
2,191
1,360
1,529
12,566
9,861
615
3,467
9,099
27,760
0
W
16,256
6,102
3,003
6,276
10,676
3,938
2,655
3,489
7,187
32,273
0
L
Chronos
touch_japa
Chronos
5,590
821
565
1,080
6,200
2,194
0
3,296
2,756
12,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,724
Gold Earned
53,351
129
Minions Killed
125
0
Camps Cleared
0
1,092,188
Distance Traveled
1,379,167
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,550
735
29
2
0
234,536
4
L
Anhur
8,574
660
20
2
0
196,937
1
L
Thoth
9,658
743
41
3
0
235,670
1
W
Odin
9,991
769
15
1
0
261,778
0
W
Bastet
11,092
853
14
1
0
318,620
0
L
Hercules
9,568
736
16
1
0
283,133
4
W
Kukulkan
10,796
830
27
2
0
281,956
0
W
Jormungandr
10,450
804
24
2
0
253,949
0
W
Sol
11,022
848
45
3
0
262,864
1
L
Chronos
7,374
567
23
2
0
141,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role