Player Matchup

Hercules
Hercules
Devil_Pheonix_ZR
Hercules
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 131L
1,346 Elo+
Solo
Raijin
Raijin
IIII-RIP-KD-IIxD
Raijin
Level 71
God Stats
2W - 2L
1,349 SR
Queue Stats
277W - 310L
1,378 Elo+
Solo
Izanami
Izanami
MyVenomouRomance
Izanami
Level 154
God Stats
1W - 0L
1,436 SR
Queue Stats
17W - 21L
1,321 Elo+
Solo
Vamana
Vamana
Sa1nt s0ld1ers
Vamana
Level 103
God Stats
70W - 84L
1,425 SR
Queue Stats
138W - 150L
1,350 Elo+
Solo
Susano
Susano
ozc27
Susano
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,294 Elo+
Solo
Team Averages
Level 98
1,442 SR
1,338 Elo+

VS

Team Averages
Level 67
1,442 SR
1,251 Elo+
Athena
Athena
ArozeBeat45
Athena
Level 78
God Stats
7W - 5L
1,536 SR
Queue Stats
230W - 257L
1,375 Elo+
Solo
Cliodhna
Cliodhna
Culilli_200
Cliodhna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,251 Elo+
Party 1
Poseidon
Poseidon
GoDzPR_ASSASSIN
Poseidon
Level 73
God Stats
0W - 2L
1,342 SR
Queue Stats
1W - 9L
923 Elo+
Party 1
Loki
Loki
GodMastR
Loki
Level 100
God Stats
6W - 5L
1,412 SR
Queue Stats
94W - 119L
1,347 Elo+
Solo
Apollo
Apollo
SCUBBASTEVEDAMNU
Apollo
Level 69
God Stats
11W - 14L
1,421 SR
Queue Stats
266W - 313L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 8
8,274
517
5,313
17,014
14,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 7 / 5
9,504
594
11,270
12,196
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 3 / 8
9,082
568
11,670
10,105
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 3
9,001
563
7,900
12,272
9,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
ozc27
Susano
14
5 / 7 / 4
9,272
580
6,528
13,854
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 7 / 9
8,193
512
4,385
19,005
14,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
Culilli_200
Cliodhna
5
0 / 2 / 1
5,464
342
1,387
3,574
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
13
3 / 7 / 5
8,478
530
7,452
9,456
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
14
10 / 2 / 8
9,266
579
13,643
10,589
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
9 / 4 / 4
9,111
569
13,700
14,330
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
51
22
Kills
24
25
Deaths
22
28
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Athena
2
7
9
0.93
L
Cliodhna
Culilli_200
Cliodhna
0
2
1
0.25
W
2
5
8
1.2
L
Poseidon
3
7
5
0.79
L
Loki
10
2
8
7
W
6
7
5
1.21
W
5
3
8
3
L
9
4
4
2.75
W
4
3
3
1.83
W
Susano
ozc27
Susano
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,681
Damage
40,567
65,441
Taken
56,954
34,969
Mitigated
28,564
16,964
Healing
13,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
4,385
1,413
2,828
3,005
19,005
14,764
0
3,441
15,276
23,175
0
L
Cliodhna
Culilli_200
Cliodhna
1,387
140
0
1,100
3,574
792
0
0
3,574
0
6,822
W
5,313
1,977
1,671
4,031
17,014
14,289
84
3,279
13,735
0
23,938
L
Poseidon
7,452
1,690
288
929
9,456
2,996
654
3,346
5,858
44,959
0
L
Loki
13,643
3,592
0
1,878
10,589
4,006
276
1,521
8,876
0
51,501
W
11,270
1,291
202
1,983
12,196
3,655
603
3,718
8,478
50,215
0
W
11,670
7,907
0
2,178
10,105
2,846
869
1,987
8,118
0
58,587
L
13,700
8,326
0
3,351
14,330
6,006
876
2,086
12,100
0
59,044
W
7,900
3,763
0
3,083
12,272
9,425
750
1,568
10,704
0
50,775
W
Susano
ozc27
Susano
6,528
1,768
0
3,816
13,854
4,754
0
1,516
12,338
0
41,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
40,512
390
Minions Killed
309
0
Camps Cleared
0
1,523,230
Distance Traveled
1,360,377
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,193
512
40
3
0
310,035
1
L
Cliodhna
5,464
342
11
1
0
132,500
0
W
Hercules
8,274
517
25
2
0
308,825
2
L
Poseidon
8,478
530
93
6
0
270,721
0
L
Loki
9,266
579
82
5
0
360,742
1
W
Raijin
9,504
594
100
6
0
260,867
5
W
Izanami
9,082
568
98
6
0
294,262
9
L
Apollo
9,111
569
83
5
0
286,379
1
W
Vamana
9,001
563
99
6
0
313,952
0
W
Susano
9,272
580
68
4
0
345,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role