Player Matchup

Janus
Janus
Mansbridge11
Janus
Level 53
God Stats
10W - 13L
1,396 SR
Queue Stats
135W - 154L
1,388 Elo+
Party 3
Izanami
Izanami
R4SRaptile
Izanami
Level 36
God Stats
1W - 1L
1,705 SR
Queue Stats
6W - 10L
1,408 Elo+
Party 1
Aphrodite
Aphrodite
R4SVenisha
Aphrodite
Level 21
God Stats
2W - 3L
1,563 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Cliodhna
Cliodhna
Spreetman
Cliodhna
Level 34
God Stats
2W - 2L
1,685 SR
Queue Stats
10W - 20L
1,384 Elo+
Party 1
King Arthur
King Arthur
waffleman222001
King Arthur
Level 29
God Stats
0W - 2L
1,203 SR
Queue Stats
67W - 73L
1,403 Elo+
Party 3
Team Averages
Level 35
1,510 SR
1,398 Elo+

VS

Team Averages
Level 112
1,548 SR
1,531 Elo+
Atlas
Atlas
BanditSlayer
Atlas
Level 88
God Stats
5W - 5L
1,515 SR
Queue Stats
69W - 68L
1,516 Elo+
Party 2
Pele
Pele
BattleBoy1991
Pele
Level 124
God Stats
13W - 13L
1,403 SR
Queue Stats
181W - 186L
1,408 Elo+
Solo
Athena
Athena
Grobbalonga
Athena
Level 117
God Stats
5W - 4L
1,539 SR
Queue Stats
38W - 39L
1,540 Elo+
Party 2
Rama
Rama
MissHavisham
Rama
Level 114
God Stats
4W - 3L
1,745 SR
Queue Stats
24W - 14L
1,626 Elo+
Party 2
Merlin
Merlin
ThorrEl
Merlin
Level 117
God Stats
5W - 5L
1,539 SR
Queue Stats
54W - 45L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
4,817
482
1,365
4,668
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
R4SRaptile
Izanami
7
0 / 5 / 0
4,323
432
3,898
6,038
1,177
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
R4SVenisha
Aphrodite
6
0 / 5 / 0
4,226
423
1,047
5,654
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
Spreetman
Cliodhna
8
2 / 7 / 0
5,177
518
4,870
8,293
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
waffleman222001
King Arthur
8
0 / 6 / 1
4,617
462
2,171
7,311
2,611
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 13
6,289
629
3,147
4,617
2,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
8 / 1 / 3
7,316
732
5,543
7,043
3,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Athena
10
5 / 0 / 10
6,339
634
3,770
4,513
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 0 / 4
6,517
652
5,798
6,248
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
ThorrEl
Merlin
9
5 / 2 / 7
6,026
603
5,502
4,355
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
65
2
Kills
28
28
Deaths
3
1
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
8
1
3
9.5
W
Athena
5
0
10
10
L
0
5
0
0
W
6
0
4
8
L
Izanami
R4SRaptile
Izanami
0
5
0
0
L
Aphrodite
R4SVenisha
Aphrodite
0
5
0
0
L
Cliodhna
Spreetman
Cliodhna
2
7
0
0.29
W
Merlin
ThorrEl
Merlin
5
2
7
4.25
L
King Arthur
waffleman222001
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,351
Damage
23,760
31,964
Taken
26,776
10,723
Mitigated
10,812
6,297
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,147
1,596
1,201
1,652
4,617
2,685
351
430
4,147
9,034
0
W
5,543
1,963
0
4,118
7,043
3,666
1,138
526
6,461
0
37,572
W
Athena
3,770
1,058
28
2,444
4,513
1,601
217
303
4,210
26,354
0
L
1,365
220
0
0
4,668
1,319
0
2,265
2,151
28,367
0
W
5,798
5,122
0
3,408
6,248
1,557
1,007
488
5,760
0
36,425
L
Izanami
R4SRaptile
Izanami
3,898
2,891
0
1,005
6,038
1,177
0
1,837
4,193
0
18,809
L
Aphrodite
R4SVenisha
Aphrodite
1,047
232
1,053
1,271
5,654
3,424
0
2,671
2,911
9,337
0
L
Cliodhna
Spreetman
Cliodhna
4,870
698
0
1,754
8,293
2,192
0
3,609
4,503
0
19,317
W
Merlin
ThorrEl
Merlin
5,502
465
39
1,020
4,355
1,303
607
529
3,786
26,329
0
L
King Arthur
waffleman222001
King Arthur
2,171
488
0
1,214
7,311
2,611
0
1,569
5,405
0
16,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,160
Gold Earned
32,487
190
Minions Killed
275
0
Camps Cleared
0
912,392
Distance Traveled
954,710
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,289
629
12
1
0
210,014
5
W
Pele
7,316
732
94
9
0
189,663
0
W
Athena
6,339
634
54
5
0
215,154
2
L
Janus
4,817
482
63
6
0
171,551
1
W
Rama
6,517
652
69
7
0
166,739
3
L
Izanami
4,323
432
39
4
0
174,599
0
L
Aphrodite
4,226
423
17
2
0
179,440
4
L
Cliodhna
5,177
518
38
4
0
189,032
0
W
Merlin
6,026
603
46
5
0
173,140
1
L
King Arthur
4,617
462
33
3
0
197,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role