Player Matchup

Persephone
Persephone
Gold II
Drgwhite
Persephone
Gold II
Level 160
God Stats
5W - 0L
1,825 SR
Queue Stats
425W - 417L
1,506 MMR
Solo
Bacchus
Bacchus
Gold IV
IAmPandaJump
Bacchus
Gold IV
Level 159
God Stats
6W - 1L
1,862 SR
Queue Stats
41W - 42L
1,484 MMR
Party 1
King Arthur
King Arthur
Silver I
IngloriousGrey
King Arthur
Silver I
Level 68
God Stats
2W - 1L
1,494 SR
Queue Stats
9W - 5L
1,547 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Narbuckle
Ne Zha
Gold IV
Level 154
God Stats
1W - 0L
1,811 SR
Queue Stats
23W - 21L
1,559 MMR
Party 1
Cernunnos
Cernunnos
Platinum V
ZaykerZlert
Cernunnos
Platinum V
Level 145
God Stats
6W - 6L
1,636 SR
Queue Stats
170W - 172L
1,552 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,726 SR
1,530 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,492 SR
1,530 MMR
Sol
Sol
Gold II
AngelKTX
Sol
Gold II
Level 127
God Stats
11W - 7L
1,732 SR
Queue Stats
331W - 336L
1,556 MMR
Solo
Nemesis
Nemesis
Platinum V
MatcrisShane
Nemesis
Platinum V
Level 148
God Stats
2W - 6L
1,374 SR
Queue Stats
226W - 229L
1,555 MMR
Solo
Charybdis
Charybdis
Gold IV
PraiseCorvus
Charybdis
Gold IV
Level 128
God Stats
0W - 2L
1,169 SR
Queue Stats
117W - 114L
1,540 MMR
Solo
Ymir
Ymir
Gold III
masonl00
Ymir
Gold III
Level 135
God Stats
10W - 8L
1,609 SR
Queue Stats
796W - 787L
1,514 MMR
Solo
Mulan
Mulan
Gold V
sskkiinnyy
Mulan
Gold V
Level 102
God Stats
2W - 3L
1,576 SR
Queue Stats
12W - 12L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Drgwhite
Persephone
20
3 / 1 / 11
14,032
561
26,012
16,142
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
IAmPandaJump
Bacchus
18
2 / 5 / 13
12,882
515
10,332
24,448
29,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
IngloriousGrey
King Arthur
20
11 / 3 / 8
15,489
620
27,400
27,356
32,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
Narbuckle
Ne Zha
20
6 / 5 / 7
14,408
576
12,786
18,947
10,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
ZaykerZlert
Cernunnos
20
5 / 2 / 7
15,679
627
21,121
20,445
7,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GebBastetCliodhna

VS

Bans
ArtioCamazotzAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 3
13,394
536
16,755
17,109
7,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
MatcrisShane
Nemesis
18
4 / 4 / 6
11,535
461
8,228
22,126
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
PraiseCorvus
Charybdis
19
3 / 7 / 2
11,812
472
13,897
25,876
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
2 / 5 / 9
10,211
408
8,282
30,167
34,282
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
18
1 / 6 / 5
11,832
473
17,056
28,490
23,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
27
Kills
16
16
Deaths
27
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
Persephone
Drgwhite
Persephone
3
1
11
8.5
W
Bacchus
IAmPandaJump
Bacchus
2
5
13
1.7
W
King Arthur
IngloriousGrey
King Arthur
11
3
8
5
L
Nemesis
MatcrisShane
Nemesis
4
4
6
1.75
W
Ne Zha
Narbuckle
Ne Zha
6
5
7
1.9
L
Charybdis
PraiseCorvus
Charybdis
3
7
2
0.57
W
Cernunnos
ZaykerZlert
Cernunnos
5
2
7
4.25
L
Ymir
2
5
9
1.3
L
Mulan
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,651
Damage
64,218
107,338
Taken
123,768
87,333
Mitigated
81,064
52,516
Healing
30,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,755
4,729
0
5,231
17,109
7,436
0
6,091
10,604
83,249
6,624
W
Persephone
Drgwhite
Persephone
26,012
2,442
108
9,222
16,142
6,142
912
6,385
9,707
94,815
0
W
Bacchus
IAmPandaJump
Bacchus
10,332
1,244
1,478
6,932
24,448
29,352
216
7,285
16,992
32,400
0
W
King Arthur
IngloriousGrey
King Arthur
27,400
4,497
1,005
15,191
27,356
32,926
1,103
4,966
21,423
1,718
105,777
L
Nemesis
MatcrisShane
Nemesis
8,228
3,170
0
4,651
22,126
8,845
192
4,991
16,852
0
87,847
W
Ne Zha
Narbuckle
Ne Zha
12,786
3,714
0
5,659
18,947
10,923
2,744
4,627
14,190
0
123,393
L
Charybdis
PraiseCorvus
Charybdis
13,897
8,047
0
10,241
25,876
7,132
0
7,780
17,900
0
102,507
W
Cernunnos
ZaykerZlert
Cernunnos
21,121
11,452
0
12,921
20,445
7,990
10,042
1,570
18,875
0
166,385
L
Ymir
8,282
1,544
396
2,776
30,167
34,282
0
14,852
14,511
50,589
0
L
Mulan
17,056
866
0
7,081
28,490
23,369
212
2,356
25,177
296
86,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,490
Gold Earned
58,784
751
Minions Killed
725
0
Camps Cleared
0
2,472,019
Distance Traveled
2,215,980
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,394
536
182
7
0
427,593
4
W
Persephone
14,032
561
138
6
0
473,328
3
W
Bacchus
12,882
515
36
1
0
494,364
7
W
King Arthur
15,489
620
188
8
0
480,374
13
L
Nemesis
11,535
461
140
6
0
550,985
7
W
Ne Zha
14,408
576
173
7
0
532,482
2
L
Charybdis
11,812
472
176
7
0
413,020
5
W
Cernunnos
15,679
627
216
9
0
491,471
12
L
Ymir
10,211
408
60
2
0
389,308
10
L
Mulan
11,832
473
167
7
0
435,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role