Player Matchup

Merlin
Merlin
Dentingskull378
Merlin
Level 129
God Stats
29W - 27L
1,490 SR
Queue Stats
158W - 184L
1,442 Elo+
Solo
Neith
Neith
HighFlyerHitch
Neith
Level 61
God Stats
9W - 6L
1,508 SR
Queue Stats
37W - 47L
1,401 Elo+
Solo
Vamana
Vamana
Peejuh
Vamana
Level 54
God Stats
8W - 11L
1,438 SR
Queue Stats
94W - 116L
1,391 Elo+
Solo
Bastet
Bastet
TCS-iTtzDavid_
Bastet
Level 62
God Stats
12W - 11L
1,541 SR
Queue Stats
109W - 135L
1,394 Elo+
Solo
Artio
Artio
Toxxicxghost
Artio
Level 56
God Stats
2W - 1L
1,411 SR
Queue Stats
56W - 56L
1,424 Elo+
Solo
Team Averages
Level 72
1,477 SR
1,411 Elo+

VS

Team Averages
Level 88
1,335 SR
1,361 Elo+
Bacchus
Bacchus
Gh1ggs239
Bacchus
Level 89
God Stats
13W - 19L
1,423 SR
Queue Stats
306W - 397L
1,308 Elo+
Party 1
Nemesis
Nemesis
Im-B1ackSanta
Nemesis
Level 59
God Stats
5W - 4L
1,420 SR
Queue Stats
44W - 44L
1,421 Elo+
Party 2
Osiris
Osiris
Shmeaglypoo
Osiris
Level 102
God Stats
1W - 7L
1,162 SR
Queue Stats
375W - 453L
1,332 Elo+
Party 1
He Bo
He Bo
SweetStruggle
He Bo
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 122L
1,424 Elo+
Party 2
Izanami
Izanami
wickedlola316
Izanami
Level 97
God Stats
3W - 7L
1,170 SR
Queue Stats
374W - 467L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,490
499
7,692
5,527
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 3
7,758
517
9,067
9,128
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Peejuh
Vamana
13
2 / 0 / 0
7,937
529
5,767
7,869
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 2 / 4
8,572
571
7,959
10,644
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 6
6,878
459
2,950
15,115
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gh1ggs239
Bacchus
11
4 / 4 / 6
7,579
505
6,688
11,245
10,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
12
0 / 3 / 3
7,033
469
3,597
10,657
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Osiris
12
0 / 1 / 0
6,950
463
4,562
9,269
5,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 5 / 1
7,501
500
5,171
8,539
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
12
5 / 4 / 3
7,669
511
8,136
10,451
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
17
Kills
12
12
Deaths
17
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Bacchus
Gh1ggs239
Bacchus
4
4
6
1.75
W
5
2
3
3.25
L
Nemesis
0
3
3
0.5
W
Vamana
Peejuh
Vamana
2
0
0
2
L
Osiris
0
1
0
0
L
3
5
1
0.7
W
7
2
4
4.5
W
0
7
6
0.43
L
Izanami
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,435
Damage
28,154
48,283
Taken
50,161
23,805
Mitigated
24,618
17,485
Healing
13,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,692
169
0
1,111
5,527
1,741
0
2,740
2,787
36,857
0
L
Bacchus
Gh1ggs239
Bacchus
6,688
966
271
2,195
11,245
10,708
0
1,938
9,240
22,764
0
W
9,067
6,154
0
5,178
9,128
2,482
973
1,857
7,271
0
45,035
L
Nemesis
3,597
1,122
0
1,452
10,657
3,527
0
1,933
8,349
0
46,525
W
Vamana
Peejuh
Vamana
5,767
1,909
26
2,109
7,869
5,109
1,246
149
7,259
6,542
42,091
L
Osiris
4,562
1,890
222
3,567
9,269
5,302
0
1,274
7,303
792
37,331
L
5,171
368
0
1,936
8,539
2,023
0
3,864
4,289
40,116
0
W
7,959
1,403
0
4,753
10,644
3,357
24
2,577
7,999
0
49,497
W
2,950
451
646
3,662
15,115
11,116
27
4,647
10,468
13,904
0
L
Izanami
8,136
5,645
197
3,187
10,451
3,058
0
2,105
8,306
0
49,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,635
Gold Earned
36,732
348
Minions Killed
386
0
Camps Cleared
0
1,440,422
Distance Traveled
1,360,968
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,490
499
63
4
0
290,332
5
L
Bacchus
7,579
505
30
2
0
267,849
1
W
Neith
7,758
517
76
5
0
250,072
4
L
Nemesis
7,033
469
88
6
0
327,370
3
W
Vamana
7,937
529
115
8
0
284,692
3
L
Osiris
6,950
463
92
6
0
270,368
0
L
He Bo
7,501
500
83
6
0
237,463
3
W
Bastet
8,572
571
76
5
0
336,465
5
W
Artio
6,878
459
18
1
0
278,861
3
L
Izanami
7,669
511
93
6
0
257,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role