Player Matchup

Sol
Sol
EL_TACO_GUAPO_XD
Sol
Level 63
God Stats
12W - 14L
1,328 SR
Queue Stats
130W - 216L
1,227 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dominate1000
Morgan Le Fay
Level 37
God Stats
24W - 34L
1,411 SR
Queue Stats
40W - 68L
1,176 Elo+
Party 1
Loki
Loki
eduardo_el_24
Loki
Level 28
God Stats
4W - 5L
1,443 SR
Queue Stats
30W - 47L
1,214 Elo+
Party 2
Merlin
Merlin
gilberto2210
Merlin
Level 39
God Stats
0W - 2L
1,273 SR
Queue Stats
71W - 107L
1,265 Elo+
Solo
Bellona
Bellona
lilmommy07
Bellona
Level 29
God Stats
24W - 32L
1,514 SR
Queue Stats
35W - 55L
1,238 Elo+
Party 1
Team Averages
Level 39
1,394 SR
1,224 Elo+

VS

Team Averages
Level 78
1,530 SR
1,373 Elo+
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Divine_dez
Xing Tian
Level 65
God Stats
3W - 2L
1,478 SR
Queue Stats
206W - 247L
1,281 Elo+
Solo
Nox
Nox
SoChaotic6147
Nox
Level 71
God Stats
5W - 4L
1,570 SR
Queue Stats
124W - 164L
1,327 Elo+
Solo
Nike
Nike
duece2004
Nike
Level 68
God Stats
11W - 5L
1,536 SR
Queue Stats
57W - 60L
1,386 Elo+
Solo
Gilgamesh
Gilgamesh
victor_ojito
Gilgamesh
Level 41
God Stats
6W - 3L
1,563 SR
Queue Stats
42W - 43L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 14 / 0
9,788
515
13,690
21,183
7,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
dominate1000
Morgan Le Fay
13
0 / 8 / 2
7,858
414
6,265
13,307
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

4
1 / 2 / 0
5,894
310
1,000
2,666
474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
0 / 15 / 1
7,520
396
3,222
15,414
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
lilmommy07
Bellona
8
0 / 5 / 0
6,474
341
3,530
10,619
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
25 / 3 / 4
13,774
725
21,631
13,071
5,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xing Tian
Divine_dez
Xing Tian
15
0 / 1 / 20
10,387
547
5,142
16,990
13,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
11 / 1 / 2
11,320
596
12,437
9,752
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
16
4 / 2 / 6
10,663
561
4,615
12,368
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
victor_ojito
Gilgamesh
17
4 / 0 / 6
11,022
580
6,283
8,765
5,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
82
6
Kills
44
44
Deaths
7
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
25
3
4
9
W
Xing Tian
Divine_dez
Xing Tian
0
1
20
10
L
5
14
0
0.36
W
11
1
2
12
L
Morgan Le Fay
dominate1000
Morgan Le Fay
0
8
2
0.13
W
Nike
4
2
6
3.5
L
1
2
0
0.5
L
Merlin
0
15
1
0.03
L
Bellona
lilmommy07
Bellona
0
5
0
0
W
Gilgamesh
victor_ojito
Gilgamesh
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,707
Damage
50,108
63,189
Taken
60,946
22,669
Mitigated
32,914
6,472
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,631
9,448
0
3,749
13,071
5,281
5,799
6,921
5,832
0
98,649
W
Xing Tian
Divine_dez
Xing Tian
5,142
403
0
985
16,990
13,388
854
4,438
12,346
36,435
0
L
13,690
5,806
0
3,860
21,183
7,964
0
4,203
16,936
52,539
8,011
W
12,437
1,120
64
1,586
9,752
3,830
1,112
4,695
4,777
58,091
0
L
Morgan Le Fay
dominate1000
Morgan Le Fay
6,265
391
0
1,170
13,307
3,672
0
8,656
4,119
42,376
0
W
Nike
4,615
1,081
0
4,354
12,368
4,534
281
3,742
8,546
0
61,508
L
1,000
686
0
562
2,666
474
0
100
2,566
0
6,995
L
Merlin
3,222
565
0
388
15,414
3,875
817
469
14,945
32,511
0
L
Bellona
lilmommy07
Bellona
3,530
417
0
492
10,619
6,684
61
3,872
6,633
3,129
15,065
W
Gilgamesh
victor_ojito
Gilgamesh
6,283
1,163
0
575
8,765
5,881
566
1,701
7,010
7,665
43,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,534
Gold Earned
57,166
261
Minions Killed
520
0
Camps Cleared
0
1,211,537
Distance Traveled
1,907,700
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,774
725
158
8
0
353,959
8
W
Xing Tian
10,387
547
50
3
0
349,392
1
L
Sol
9,788
515
90
5
0
270,471
0
W
Nox
11,320
596
109
6
0
379,259
0
L
Morgan Le Fay
7,858
414
77
4
0
319,452
4
W
Nike
10,663
561
104
5
0
429,663
0
L
Loki
5,894
310
18
1
0
102,321
0
L
Merlin
7,520
396
50
3
0
240,291
1
L
Bellona
6,474
341
26
1
0
279,002
0
W
Gilgamesh
11,022
580
99
5
0
395,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role