Player Matchup

Chaac
Chaac
Mr Martinsrocha
Chaac
Level 82
God Stats
12W - 9L
1,468 SR
Queue Stats
158W - 169L
1,385 Elo+
Party 3
Ra
Ra
Tresftresf Game
Ra
Level 98
God Stats
3W - 2L
1,400 SR
Queue Stats
88W - 101L
1,386 Elo+
Party 3
Mercury
Mercury
Zorro697
Mercury
Level 29
God Stats
5W - 3L
1,653 SR
Queue Stats
33W - 61L
1,289 Elo+
Party 1
Rama
Rama
chrillix
Rama
Level 49
God Stats
1W - 1L
1,422 SR
Queue Stats
83W - 96L
1,382 Elo+
Party 1
Jormungandr
Jormungandr
tynomite
Jormungandr
Level 63
God Stats
5W - 4L
1,760 SR
Queue Stats
18W - 35L
1,289 Elo+
Party 1
Team Averages
Level 64
1,540 SR
1,346 Elo+

VS

Team Averages
Level 27
1,587 SR
1,337 Elo+
Raijin
Raijin
Clammycrakcer
Raijin
Level 17
God Stats
1W - 1L
1,717 SR
Queue Stats
15W - 34L
1,141 Elo+
Party 2
Cthulhu
Cthulhu
ImLucki
Cthulhu
Level 48
God Stats
2W - 3L
1,434 SR
Queue Stats
48W - 74L
1,259 Elo+
Party 2
Danzaburou
Danzaburou
Sohmwan
Danzaburou
Level 39
God Stats
42W - 41L
1,584 SR
Queue Stats
48W - 51L
1,529 Elo+
Solo
Chaac
Chaac
WEAKEST ODIN
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
alligatorsaurus
Cliodhna
Level 28
God Stats
1W - 1L
1,701 SR
Queue Stats
39W - 65L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 7
9,132
652
11,265
9,003
6,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
8 / 1 / 10
8,725
623
11,576
8,056
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Zorro697
Mercury
10
5 / 6 / 6
7,206
515
3,045
9,685
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
10
2 / 5 / 5
6,718
480
4,719
8,831
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
tynomite
Jormungandr
10
2 / 3 / 6
7,211
515
5,637
13,324
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 1
5,342
382
3,505
8,928
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ImLucki
Cthulhu
7
0 / 6 / 3
5,122
366
5,507
12,044
4,043
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Sohmwan
Danzaburou
11
3 / 2 / 3
6,952
497
6,000
8,506
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 7 / 2
5,163
369
4,466
8,699
4,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
12
11 / 4 / 1
7,977
570
13,091
11,801
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
28
Kills
14
15
Deaths
28
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Cthulhu
ImLucki
Cthulhu
0
6
3
0.25
W
11
0
7
14.5
L
Danzaburou
Sohmwan
Danzaburou
3
2
3
2.25
W
8
1
10
13
L
0
7
2
0.14
W
Mercury
Zorro697
Mercury
5
6
6
1.33
L
Cliodhna
11
4
1
2.88
W
Rama
2
5
5
0.9
W
Jormungandr
tynomite
Jormungandr
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,242
Damage
32,569
48,899
Taken
49,978
24,250
Mitigated
18,509
16,424
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,505
742
33
882
8,928
2,704
337
2,674
5,936
19,773
0
L
Cthulhu
ImLucki
Cthulhu
5,507
509
32
660
12,044
4,043
0
5,960
5,904
14,918
0
W
11,265
2,036
0
5,201
9,003
6,330
1,033
1,911
6,962
0
34,604
L
Danzaburou
Sohmwan
Danzaburou
6,000
2,237
0
2,272
8,506
2,695
0
2,445
5,969
0
36,088
W
11,576
1,359
1,281
4,690
8,056
2,971
1,680
3,078
4,704
49,678
0
L
4,466
865
0
632
8,699
4,935
0
2,469
5,761
0
14,660
W
Mercury
Zorro697
Mercury
3,045
2,040
0
1,026
9,685
2,722
667
1,352
8,253
0
29,370
L
Cliodhna
13,091
3,304
0
2,870
11,801
4,132
0
3,048
8,396
0
46,656
W
Rama
4,719
3,774
0
1,405
8,831
1,999
1,521
625
8,206
0
32,880
W
Jormungandr
tynomite
Jormungandr
5,637
797
285
2,536
13,324
10,228
469
1,562
11,762
17,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
30,556
301
Minions Killed
207
0
Camps Cleared
0
1,416,394
Distance Traveled
1,258,781
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,342
382
29
2
0
232,553
5
L
Cthulhu
5,122
366
13
1
0
238,333
0
W
Chaac
9,132
652
77
6
0
276,240
2
L
Danzaburou
6,952
497
69
5
0
257,648
5
W
Ra
8,725
623
87
6
0
309,050
3
L
Chaac
5,163
369
24
2
0
239,025
1
W
Mercury
7,206
515
44
3
0
312,555
0
L
Cliodhna
7,977
570
72
5
0
291,222
0
W
Rama
6,718
480
62
4
0
235,786
0
W
Jormungandr
7,211
515
31
2
0
282,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role