Player Matchup

Sol
Sol
Grimorivm
Sol
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,253 Elo+
Party 1
Atlas
Atlas
Tudo Losat
Atlas
Level 101
God Stats
1W - 1L
1,273 SR
Queue Stats
2W - 2L
1,218 Elo+
Party 1
Thor
Thor
killerzac24
Thor
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Party 1
Team Averages
Level 77
1,424 SR
1,260 Elo+

VS

Team Averages
Level 55
1,359 SR
1,171 Elo+
Neith
Neith
C0SBYsweater420
Neith
Level 65
God Stats
9W - 17L
1,323 SR
Queue Stats
151W - 254L
1,209 Elo+
Party 2
Chaac
Chaac
Monkeykn0wsbest
Chaac
Level 89
God Stats
2W - 4L
1,518 SR
Queue Stats
5W - 14L
1,200 Elo+
Solo
Zeus
Zeus
TheSalvationist
Zeus
Level 11
God Stats
0W - 3L
1,235 SR
Queue Stats
6W - 25L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 2
11,756
692
17,711
15,340
5,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Atlas
15
2 / 1 / 8
11,374
669
8,860
15,403
17,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 8 / 9
9,839
579
3,981
13,401
4,881
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
9,084
534
2,522
8,356
2,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
7 / 2 / 4
11,602
682
20,219
24,275
37,814
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 6 / 3
8,774
516
1,241
5,391
2,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
9
11
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
10
2
2
5.5
L
7
2
4
4.5
L
1
6
3
0.42
W
Atlas
2
1
8
6
W
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,552
Damage
23,982
44,144
Taken
38,022
27,845
Mitigated
42,720
13,290
Healing
8,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,522
1,489
164
1,024
8,356
2,738
0
7,094
1,156
0
6,810
W
17,711
7,138
0
8,986
15,340
5,960
1,406
563
14,748
68,985
0
L
20,219
2,749
152
6,859
24,275
37,814
0
14,361
9,422
0
66,451
L
1,241
697
0
150
5,391
2,168
0
4,458
745
1,779
0
W
Atlas
8,860
3,854
0
3,919
15,403
17,004
246
1,845
11,503
34,011
0
W
3,981
2,109
0
385
13,401
4,881
531
66
13,304
0
14,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
29,460
167
Minions Killed
86
11
Camps Cleared
2
802,346
Distance Traveled
464,847
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,084
534
4
0
0
82,710
1
W
Sol
11,756
692
107
6
6
271,252
0
L
Chaac
11,602
682
80
5
2
332,192
0
L
Zeus
8,774
516
2
0
0
49,945
0
W
Atlas
11,374
669
45
3
5
272,444
1
W
Thor
9,839
579
15
1
0
258,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role