Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Artiс
Mercury
Level 160
God Stats
5W - 1L
1,769 SR
Queue Stats
576W - 107L
2,028 Elo+
Party 1
Vamana
Vamana
Liaquaa
Vamana
Level 18
God Stats
1W - 0L
1,408 SR
Queue Stats
14W - 2L
1,700 Elo+
Party 1
Team Averages
Level 112
1,559 SR
1,743 Elo+

VS

Team Averages
Level 148
1,671 SR
1,638 Elo+
Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
BagofIce
Erlang Shen
Level 144
God Stats
0W - 1L
1,781 SR
Queue Stats
117W - 72L
1,709 Elo+
Party 2
Geb
Geb
DawgHallMonitor
Geb
Level 160
God Stats
2W - 2L
1,733 SR
Queue Stats
405W - 244L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
4 / 1 / 9
6,640
949
7,892
6,106
2,544
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Artiс
Mercury
11
6 / 0 / 6
7,131
1,019
6,050
9,947
4,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Liaquaa
Vamana
10
3 / 0 / 10
7,060
1,009
4,796
11,267
7,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 5 / 1
5,340
763
3,450
4,721
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
BagofIce
Erlang Shen
7
0 / 4 / 0
4,728
675
6,348
7,349
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 0
4,781
683
5,670
8,272
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
13
Kills
0
1
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
9
8.5
L
Ra
 
Ra
0
5
1
0.1
W
Mercury
Artiс
Mercury
6
0
6
9
L
Erlang Shen
BagofIce
Erlang Shen
0
4
0
0
L
0
4
0
0
W
Vamana
Liaquaa
Vamana
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,738
Damage
15,468
27,320
Taken
20,342
14,145
Mitigated
11,151
17,178
Healing
3,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,892
1,967
2,540
2,917
6,106
2,544
664
1,787
4,067
24,741
0
L
Ra
 
Ra
3,450
256
242
305
4,721
1,716
0
1,262
3,459
19,464
0
W
Mercury
Artiс
Mercury
6,050
3,228
740
4,724
9,947
4,382
1,245
3,087
6,374
0
24,018
L
Erlang Shen
BagofIce
Erlang Shen
6,348
3,191
0
1,313
7,349
4,116
0
3,592
3,757
0
9,970
L
5,670
607
205
956
8,272
5,319
0
3,094
5,178
9,581
0
W
Vamana
Liaquaa
Vamana
4,796
2,367
911
5,346
11,267
7,219
843
3,238
6,979
0
14,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,831
Gold Earned
14,849
87
Minions Killed
71
3
Camps Cleared
3
465,640
Distance Traveled
394,835
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,640
949
31
4
0
142,237
2
L
Ra
5,340
763
47
7
0
120,470
1
W
Mercury
7,131
1,019
33
5
1
168,113
1
L
Erlang Shen
4,728
675
15
2
3
131,944
1
L
Geb
4,781
683
9
1
0
142,421
2
W
Vamana
7,060
1,009
23
3
2
155,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role