Player Matchup

Thor
Thor
Gold V
 
Thor
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum V
ICommandUDie
Scylla
Platinum V
Level 157
God Stats
31W - 24L
1,574 SR
Queue Stats
568W - 561L
1,736 MMR
Party 1
He Bo
He Bo
Platinum V
Philomeowth
He Bo
Platinum V
Level 160
God Stats
1W - 4L
1,492 SR
Queue Stats
242W - 239L
1,749 MMR
Party 1
Ares
Ares
Gold III
ammaralhourani
Ares
Gold III
Level 128
God Stats
0W - 1L
1,481 SR
Queue Stats
13W - 9L
1,730 MMR
Solo
Ullr
Ullr
Gold II
Яiđđick
Ullr
Gold II
Level 83
God Stats
0W - 6L
1,334 SR
Queue Stats
31W - 23L
1,860 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,476 SR
1,715 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,595 SR
1,747 MMR
Mulan
Mulan
Platinum III
BANGLANGELO
Mulan
Platinum III
Level 114
God Stats
10W - 9L
1,533 SR
Queue Stats
447W - 439L
1,811 MMR
Party 3
Sobek
Sobek
Platinum IV
JotaJ
Sobek
Platinum IV
Level 160
God Stats
4W - 1L
1,583 SR
Queue Stats
162W - 158L
1,730 MMR
Solo
Discordia
Discordia
Platinum IV
Mondgesar
Discordia
Platinum IV
Level 160
God Stats
7W - 2L
1,656 SR
Queue Stats
72W - 61L
1,740 MMR
Party 4
Medusa
Medusa
Platinum IV
SheldonLeeCooper
Medusa
Platinum IV
Level 160
God Stats
4W - 0L
1,603 SR
Queue Stats
72W - 61L
1,740 MMR
Party 4
Arachne
Arachne
Platinum V
axortagilla
Arachne
Platinum V
Level 68
God Stats
62W - 46L
1,601 SR
Queue Stats
164W - 170L
1,716 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 6 / 0
4,716
393
2,684
7,303
2,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Scylla
10
1 / 4 / 1
5,782
482
4,196
5,838
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 3
6,934
578
2,719
5,089
1,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 4 / 1
5,959
497
3,523
9,940
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
1 / 2 / 1
6,070
506
3,538
6,282
1,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
SolCliodhnaGebCamazotz

VS

Bans
BastetAthenaAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
7,971
664
4,050
8,169
5,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
JotaJ
Sobek
10
1 / 0 / 5
6,609
551
1,317
8,751
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Mondgesar
Discordia
13
4 / 1 / 3
7,806
651
5,663
4,220
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 1 / 2
7,540
628
9,024
6,648
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
axortagilla
Arachne
11
4 / 3 / 3
7,067
589
4,734
7,935
3,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
18
18
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
6
0
0
W
3
1
2
4
L
Scylla
1
4
1
0.38
W
Sobek
JotaJ
Sobek
1
0
5
3.5
W
Discordia
Mondgesar
Discordia
4
1
3
5.5
L
2
2
3
1.75
W
6
1
2
7
L
2
4
1
0.63
W
Arachne
axortagilla
Arachne
4
3
3
1.83
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,660
Damage
24,788
34,452
Taken
35,723
12,132
Mitigated
19,469
7,365
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,684
875
0
992
7,303
2,181
0
1,088
6,065
0
17,226
W
4,050
1,148
0
3,548
8,169
5,230
0
1,647
6,303
0
53,934
L
Scylla
4,196
104
0
460
5,838
1,550
0
2,831
2,875
28,183
0
W
Sobek
JotaJ
Sobek
1,317
159
177
4,182
8,751
6,826
0
2,505
6,120
11,225
0
W
Discordia
Mondgesar
Discordia
5,663
573
0
1,562
4,220
1,500
1,031
1,237
2,902
52,762
0
L
2,719
93
0
2,792
5,089
1,138
0
841
4,248
44,800
0
W
9,024
4,029
0
2,210
6,648
2,156
1,659
1,047
5,567
0
60,316
L
3,523
223
370
2,001
9,940
5,881
0
2,186
7,706
14,465
0
W
Arachne
axortagilla
Arachne
4,734
2,814
0
3,153
7,935
3,757
0
3,736
4,143
0
33,333
L
3,538
1,427
0
750
6,282
1,382
0
34
6,248
0
34,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,461
Gold Earned
36,993
302
Minions Killed
405
0
Camps Cleared
0
1,047,632
Distance Traveled
1,179,154
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,716
393
32
3
0
151,366
1
W
Mulan
7,971
664
131
11
0
234,790
4
L
Scylla
5,782
482
62
5
0
210,476
6
W
Sobek
6,609
551
11
1
0
224,815
4
W
Discordia
7,806
651
100
8
0
230,925
5
L
He Bo
6,934
578
110
9
0
236,807
5
W
Medusa
7,540
628
101
8
0
206,252
3
L
Ares
5,959
497
19
2
0
238,395
3
W
Arachne
7,067
589
62
5
0
282,372
4
L
Ullr
6,070
506
79
7
0
210,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role