Player Matchup

Merlin
Merlin
El-Boss7Cyber
Merlin
Level 105
God Stats
16W - 10L
1,498 SR
Queue Stats
90W - 101L
1,374 Elo+
Party 1
Jing Wei
Jing Wei
FreeSamp1es
Jing Wei
Level 53
God Stats
5W - 1L
1,654 SR
Queue Stats
37W - 27L
1,528 Elo+
Party 1
Hercules
Hercules
Mexican_Noob1
Hercules
Level 49
God Stats
2W - 3L
1,151 SR
Queue Stats
3W - 4L
1,209 Elo+
Party 1
Mercury
Mercury
Onibizu
Mercury
Level 112
God Stats
10W - 8L
1,439 SR
Queue Stats
91W - 77L
1,482 Elo+
Party 1
Ymir
Ymir
TokyoSBlaze
Ymir
Level 43
God Stats
5W - 3L
1,576 SR
Queue Stats
10W - 12L
1,283 Elo+
Party 1
Team Averages
Level 72
1,464 SR
1,375 Elo+

VS

Team Averages
Level 56
1,475 SR
1,380 Elo+
Hachiman
Hachiman
Chubzilla20012
Hachiman
Level 96
God Stats
0W - 8L
1,027 SR
Queue Stats
306W - 320L
1,406 Elo+
Party 2
Achilles
Achilles
Insomnialexx
Achilles
Level 47
God Stats
1W - 1L
1,749 SR
Queue Stats
62W - 70L
1,388 Elo+
Party 3
Thanatos
Thanatos
Lvkeyyyy
Thanatos
Level 69
God Stats
23W - 12L
1,586 SR
Queue Stats
75W - 95L
1,399 Elo+
Party 3
Anubis
Anubis
Mah stew
Anubis
Level 40
God Stats
3W - 4L
1,512 SR
Queue Stats
38W - 51L
1,382 Elo+
Solo
Sobek
Sobek
Onion-Man20012
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 104L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 7
12,815
534
9,748
7,075
2,627
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
FreeSamp1es
Jing Wei
20
15 / 1 / 6
13,441
560
38,270
15,376
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Mexican_Noob1
Hercules
17
1 / 2 / 4
11,388
475
7,914
16,019
9,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Onibizu
Mercury
20
6 / 2 / 12
13,446
560
10,526
16,454
6,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 6 / 10
11,962
498
10,547
22,608
23,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
3 / 8 / 3
8,909
371
9,484
19,272
6,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Insomnialexx
Achilles
17
1 / 5 / 1
10,514
438
6,617
17,277
16,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Lvkeyyyy
Thanatos
18
6 / 5 / 2
11,564
482
10,425
21,982
8,961
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Mah stew
Anubis
17
0 / 4 / 1
11,047
460
6,507
14,793
7,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 4
8,907
371
7,177
29,756
24,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
29
Kills
11
12
Deaths
29
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
8
3
0.56
W
2
1
7
5.5
W
Jing Wei
FreeSamp1es
Jing Wei
15
1
6
18
L
Achilles
Insomnialexx
Achilles
1
5
1
0.3
L
Thanatos
Lvkeyyyy
Thanatos
6
5
2
1.4
L
Anubis
Mah stew
Anubis
0
4
1
0.13
W
Hercules
Mexican_Noob1
Hercules
1
2
4
1.5
W
Mercury
Onibizu
Mercury
6
2
12
6
L
1
7
4
0.43
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,005
Damage
40,210
77,532
Taken
103,080
47,547
Mitigated
64,060
22,137
Healing
39,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
9,484
5,813
1,200
4,711
19,272
6,429
0
4,117
15,155
0
51,353
W
9,748
108
0
2,194
7,075
2,627
614
1,945
5,130
103,231
0
W
Jing Wei
FreeSamp1es
Jing Wei
38,270
33,078
0
8,377
15,376
5,766
4,752
4,887
10,489
0
103,762
L
Achilles
Insomnialexx
Achilles
6,617
1,691
0
4,380
17,277
16,705
960
1,209
15,305
0
58,327
L
Thanatos
Lvkeyyyy
Thanatos
10,425
3,065
0
13,940
21,982
8,961
0
3,740
18,136
0
84,904
L
Anubis
Mah stew
Anubis
6,507
411
0
6,878
14,793
7,271
0
5,780
9,013
83,248
0
W
Hercules
Mexican_Noob1
Hercules
7,914
2,093
8
5,953
16,019
9,314
1,250
869
15,150
0
55,853
W
Mercury
Onibizu
Mercury
10,526
3,748
0
3,616
16,454
6,292
2,146
2,890
13,564
0
122,178
L
7,177
488
366
7,679
29,756
24,694
0
5,449
24,307
26,224
0
W
10,547
934
0
1,989
22,608
23,548
590
3,093
19,515
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,052
Gold Earned
50,941
617
Minions Killed
539
0
Camps Cleared
0
2,306,106
Distance Traveled
1,909,454
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,909
371
83
3
0
335,963
3
W
Merlin
12,815
534
174
7
0
444,003
7
W
Jing Wei
13,441
560
127
5
0
412,826
4
L
Achilles
10,514
438
111
5
0
387,258
0
L
Thanatos
11,564
482
145
6
0
447,058
1
L
Anubis
11,047
460
172
7
0
382,158
0
W
Hercules
11,388
475
117
5
0
474,967
3
W
Mercury
13,446
560
155
6
0
543,868
7
L
Sobek
8,907
371
28
1
0
357,017
0
W
Ymir
11,962
498
44
2
0
430,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role