Player Matchup

Yemoja
Yemoja
B0TBEAR
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,507 Elo+
Party 2
Chang'e
Chang'e
DepressionFF
Chang'e
Level 66
God Stats
1W - 4L
1,398 SR
Queue Stats
269W - 275L
1,515 Elo+
Party 3
Medusa
Medusa
KnifingReaper906
Medusa
Level 38
God Stats
21W - 15L
1,656 SR
Queue Stats
92W - 107L
1,475 Elo+
Party 3
Discordia
Discordia
Reevahlii
Discordia
Level 105
God Stats
1W - 2L
1,613 SR
Queue Stats
213W - 178L
1,548 Elo+
Party 2
Susano
Susano
xAtomicPlanetx
Susano
Level 127
God Stats
0W - 2L
1,328 SR
Queue Stats
291W - 249L
1,554 Elo+
Party 2
Team Averages
Level 70
1,499 SR
1,520 Elo+

VS

Team Averages
Level 61
1,481 SR
1,544 Elo+
Medusa
Medusa
DarkLordRaxzo
Medusa
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 74L
1,575 Elo+
Party 1
Nu Wa
Nu Wa
FatMeatLei
Nu Wa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,614 Elo+
Party 1
Sylvanus
Sylvanus
Rbel_KingsRant
Sylvanus
Level 98
God Stats
5W - 8L
1,317 SR
Queue Stats
32W - 42L
1,523 Elo+
Party 1
Gilgamesh
Gilgamesh
moneyhunterpapi
Gilgamesh
Level 40
God Stats
16W - 21L
1,445 SR
Queue Stats
138W - 145L
1,401 Elo+
Solo
Tsukuyomi
Tsukuyomi
xPorttt_
Tsukuyomi
Level 87
God Stats
14W - 13L
1,641 SR
Queue Stats
155W - 155L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
B0TBEAR
Yemoja
11
0 / 5 / 1
7,952
379
1,694
14,707
13,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
DepressionFF
Chang'e
14
1 / 10 / 1
9,221
439
5,972
17,681
12,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 9 / 0
8,773
418
11,278
16,701
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Reevahlii
Discordia
14
1 / 3 / 2
8,780
418
6,123
10,030
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 3 / 1
10,473
499
13,058
15,621
5,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 9
10,342
492
13,096
16,948
6,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
19
4 / 3 / 13
12,096
576
19,161
12,629
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
15
4 / 2 / 15
9,500
452
7,791
15,744
15,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
moneyhunterpapi
Gilgamesh
16
5 / 1 / 10
10,327
492
6,622
16,134
12,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
xPorttt_
Tsukuyomi
18
11 / 1 / 7
12,184
580
12,347
16,093
12,593
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
84
8
Kills
30
30
Deaths
8
5
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Yemoja
B0TBEAR
Yemoja
0
5
1
0.1
W
6
1
9
10.5
L
Chang'e
DepressionFF
Chang'e
1
10
1
0.15
W
Nu Wa
4
3
13
3.5
L
1
9
0
0.11
W
Sylvanus
4
2
15
5.75
L
Discordia
Reevahlii
Discordia
1
3
2
0.67
W
Gilgamesh
moneyhunterpapi
Gilgamesh
5
1
10
10
L
5
3
1
1.83
W
Tsukuyomi
xPorttt_
Tsukuyomi
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,125
Damage
59,017
74,740
Taken
77,548
39,622
Mitigated
51,217
18,370
Healing
24,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
B0TBEAR
Yemoja
1,694
963
2,583
1,497
14,707
13,245
0
5,829
8,652
11,616
0
W
13,096
3,908
0
5,130
16,948
6,792
1,525
1,927
14,809
0
78,472
L
Chang'e
DepressionFF
Chang'e
5,972
454
175
4,771
17,681
12,036
315
5,385
12,076
42,272
0
W
Nu Wa
19,161
3,056
99
3,485
12,629
4,525
425
1,316
10,925
110,758
0
L
11,278
3,562
133
3,052
16,701
5,036
0
5,722
10,759
0
67,499
W
Sylvanus
7,791
2,093
3,882
5,706
15,744
15,083
402
3,498
11,918
25,039
7,731
L
Discordia
Reevahlii
Discordia
6,123
125
0
1,413
10,030
3,583
0
4,537
5,233
52,509
0
W
Gilgamesh
moneyhunterpapi
Gilgamesh
6,622
1,274
0
4,041
16,134
12,224
294
1,586
14,434
0
55,910
L
13,058
1,505
0
4,746
15,621
5,722
0
4,511
10,888
0
87,612
W
Tsukuyomi
xPorttt_
Tsukuyomi
12,347
3,256
0
2,618
16,093
12,593
164
4,100
11,515
2,604
74,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,199
Gold Earned
54,449
498
Minions Killed
571
0
Camps Cleared
0
1,911,257
Distance Traveled
2,010,428
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,952
379
29
1
0
352,356
0
W
Medusa
10,342
492
106
5
0
408,413
3
L
Chang'e
9,221
439
101
5
0
336,778
1
W
Nu Wa
12,096
576
191
9
0
376,055
4
L
Medusa
8,773
418
112
5
0
386,880
5
W
Sylvanus
9,500
452
42
2
0
381,864
3
L
Discordia
8,780
418
116
6
0
401,271
8
W
Gilgamesh
10,327
492
91
4
0
412,916
1
L
Susano
10,473
499
140
7
0
433,972
8
W
Tsukuyomi
12,184
580
141
7
0
431,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role