Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Drybones370
Xing Tian
Level 136
God Stats
0W - 6L
1,396 SR
Queue Stats
296W - 301L
1,546 Elo+
Party 1
Cerberus
Cerberus
Serial
Cerberus
Level 160
God Stats
3W - 3L
1,516 SR
Queue Stats
209W - 134L
1,753 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SerialSeraph
Tsukuyomi
Level 45
God Stats
4W - 3L
1,769 SR
Queue Stats
95W - 50L
1,752 Elo+
Party 2
Achilles
Achilles
ShakeYourMaker63
Achilles
Level 140
God Stats
4W - 5L
1,638 SR
Queue Stats
226W - 228L
1,576 Elo+
Party 1
Team Averages
Level 128
1,564 SR
1,625 Elo+

VS

Team Averages
Level 90
1,664 SR
1,789 Elo+
Janus
Janus
Bacconnnn
Janus
Level 160
God Stats
24W - 7L
1,770 SR
Queue Stats
441W - 185L
1,937 Elo+
Party 3
King Arthur
King Arthur
Dasfter
King Arthur
Level 16
God Stats
5W - 0L
1,313 SR
Queue Stats
14W - 2L
1,793 Elo+
Party 3
Ravana
Ravana
Sean028
Ravana
Level 43
God Stats
2W - 0L
1,734 SR
Queue Stats
64W - 35L
1,695 Elo+
Solo
Ymir
Ymir
TimTheMoose
Ymir
Level 157
God Stats
6W - 2L
1,683 SR
Queue Stats
269W - 155L
1,841 Elo+
Party 3
Danzaburou
Danzaburou
XMAMASPAGHETTIX
Danzaburou
Level 74
God Stats
12W - 5L
1,823 SR
Queue Stats
392W - 235L
1,677 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 9 / 2
7,364
460
3,452
12,130
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Drybones370
Xing Tian
13
1 / 4 / 1
7,728
483
6,418
13,598
7,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Serial
Cerberus
12
3 / 5 / 5
7,907
494
8,039
18,852
16,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
SerialSeraph
Tsukuyomi
13
4 / 8 / 4
8,399
525
12,473
13,572
4,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 3
8,316
520
5,522
13,085
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bacconnnn
Janus
17
7 / 3 / 4
10,734
671
11,798
7,098
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Dasfter
King Arthur
17
4 / 1 / 5
10,414
651
12,941
16,106
12,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Sean028
Ravana
18
11 / 1 / 4
10,904
682
12,409
8,424
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 3 / 15
8,957
560
7,294
14,628
11,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
XMAMASPAGHETTIX
Danzaburou
17
8 / 3 / 5
11,167
698
14,327
13,575
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
11
Kills
31
31
Deaths
11
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
9
2
0.11
W
Janus
Bacconnnn
Janus
7
3
4
3
W
King Arthur
Dasfter
King Arthur
4
1
5
6.5
L
Xing Tian
Drybones370
Xing Tian
1
4
1
0.38
W
Ravana
Sean028
Ravana
11
1
4
13
L
Cerberus
Serial
Cerberus
3
5
5
1.1
L
Tsukuyomi
SerialSeraph
Tsukuyomi
4
8
4
0.75
L
3
5
3
0.9
W
1
3
15
2.83
W
Danzaburou
XMAMASPAGHETTIX
Danzaburou
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,904
Damage
58,769
71,237
Taken
59,831
36,477
Mitigated
37,049
17,155
Healing
24,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,452
173
2,020
3,253
12,130
3,359
0
3,315
8,696
44,380
0
W
Janus
Bacconnnn
Janus
11,798
991
108
2,268
7,098
2,378
1,215
2,468
4,547
84,978
0
W
King Arthur
Dasfter
King Arthur
12,941
1,933
0
7,212
16,106
12,881
405
5,046
10,291
0
70,532
L
Xing Tian
Drybones370
Xing Tian
6,418
597
0
1,244
13,598
7,232
0
3,323
9,637
42,529
0
W
Ravana
Sean028
Ravana
12,409
3,152
0
3,874
8,424
4,328
0
2,139
6,068
0
80,250
L
Cerberus
Serial
Cerberus
8,039
809
573
4,935
18,852
16,782
0
6,829
11,613
18,653
0
L
Tsukuyomi
SerialSeraph
Tsukuyomi
12,473
3,946
0
1,882
13,572
4,203
0
1,900
11,539
0
45,745
L
5,522
1,798
0
3,248
13,085
4,901
0
3,182
9,762
0
45,148
W
7,294
2,385
2,615
3,144
14,628
11,486
0
4,868
9,394
22,028
0
W
Danzaburou
XMAMASPAGHETTIX
Danzaburou
14,327
7,830
0
5,140
13,575
5,976
0
2,514
10,549
0
92,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,714
Gold Earned
52,176
389
Minions Killed
601
0
Camps Cleared
0
1,547,769
Distance Traveled
1,598,379
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,364
460
115
7
0
309,467
3
W
Janus
10,734
671
160
10
0
333,547
2
W
King Arthur
10,414
651
151
9
0
308,060
1
L
Xing Tian
7,728
483
68
4
0
296,243
2
W
Ravana
10,904
682
123
8
0
358,626
2
L
Cerberus
7,907
494
36
2
0
313,417
6
L
Tsukuyomi
8,399
525
77
5
0
314,125
3
L
Achilles
8,316
520
93
6
0
314,517
0
W
Ymir
8,957
560
16
1
0
293,584
8
W
Danzaburou
11,167
698
151
9
0
304,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role