Player Matchup

Nemesis
Nemesis
Rubigubbe
Nemesis
Level 29
God Stats
1W - 2L
1,292 SR
Queue Stats
9W - 20L
1,178 Elo+
Party 2
Cthulhu
Cthulhu
Skridskokungen
Cthulhu
Level 63
God Stats
3W - 2L
1,272 SR
Queue Stats
18W - 23L
1,355 Elo+
Party 2
Ares
Ares
bav12
Ares
Level 84
God Stats
0W - 2L
1,312 SR
Queue Stats
13W - 17L
1,387 Elo+
Party 2
Team Averages
Level 59
1,292 SR
1,307 Elo+

VS

Team Averages
Level 75
1,532 SR
1,584 Elo+
Medusa
Medusa
TheSniipeer
Medusa
Level 127
God Stats
9W - 9L
1,583 SR
Queue Stats
44W - 37L
1,615 Elo+
Solo
Hel
Hel
elzorroartico
Hel
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 36L
1,570 Elo+
Party 1
Mulan
Mulan
schia
Mulan
Level 28
God Stats
3W - 2L
1,512 SR
Queue Stats
55W - 36L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rubigubbe
Nemesis
11
2 / 6 / 4
7,797
600
5,176
15,019
6,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 5 / 4
8,524
656
13,283
14,781
8,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
bav12
Ares
11
2 / 5 / 6
8,780
675
6,803
18,836
19,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
9 / 1 / 6
10,665
820
17,744
8,834
3,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 9
9,232
710
8,103
10,297
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
schia
Mulan
14
4 / 3 / 11
9,593
738
14,637
13,797
9,100
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
8
Kills
16
16
Deaths
8
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Rubigubbe
Nemesis
2
6
4
0.67
L
4
5
4
1.2
W
Medusa
9
1
6
12
L
Ares
bav12
Ares
2
5
6
1
W
3
4
9
1.88
W
Mulan
schia
Mulan
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,262
Damage
40,484
48,636
Taken
32,928
34,141
Mitigated
16,860
6,016
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Rubigubbe
Nemesis
5,176
2,040
0
1,318
15,019
6,381
0
3,139
11,880
0
21,225
L
13,283
1,182
1,465
1,420
14,781
8,544
0
1,857
12,924
34,960
0
W
Medusa
17,744
10,780
0
2,676
8,834
3,468
2,026
4,713
4,121
0
57,815
L
Ares
bav12
Ares
6,803
534
0
1,813
18,836
19,216
135
3,487
15,349
17,938
0
W
8,103
822
4,837
4,818
10,297
4,292
394
7,987
2,310
30,134
0
W
Mulan
schia
Mulan
14,637
2,972
0
2,350
13,797
9,100
387
7,899
5,898
0
29,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,101
Gold Earned
29,490
112
Minions Killed
156
3
Camps Cleared
9
670,229
Distance Traveled
729,327
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,797
600
44
3
3
239,733
0
L
Cthulhu
8,524
656
43
3
0
207,678
4
W
Medusa
10,665
820
80
6
4
230,368
3
L
Ares
8,780
675
25
2
0
222,818
3
W
Hel
9,232
710
44
3
3
247,165
2
W
Mulan
9,593
738
32
2
2
251,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role