Player Matchup

Ymir
Ymir
Cirocodile-
Ymir
Level 84
God Stats
6W - 9L
1,518 SR
Queue Stats
76W - 72L
1,449 Elo+
Party 3
Nu Wa
Nu Wa
ETH3R3AL7435
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,547 Elo+
Solo
Susano
Susano
GoIdExperience-
Susano
Level 54
God Stats
2W - 1L
1,725 SR
Queue Stats
30W - 14L
1,648 Elo+
Party 3
Medusa
Medusa
Hotblackguy8pack
Medusa
Level 45
God Stats
2W - 3L
1,497 SR
Queue Stats
14W - 18L
1,426 Elo+
Party 3
Chronos
Chronos
JamesRoachOhNine
Chronos
Level 18
God Stats
0W - 1L
1,706 SR
Queue Stats
8W - 3L
1,692 Elo+
Party 3
Team Averages
Level 43
1,589 SR
1,552 Elo+

VS

Team Averages
Level 101
1,530 SR
1,559 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
DeividBelmont
Hou Yi
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,619 Elo+
Party 2
Odin
Odin
Xenovia_chan_69
Odin
Level 61
God Stats
2W - 2L
1,557 SR
Queue Stats
29W - 24L
1,556 Elo+
Party 1
Zeus
Zeus
akeno_chan_69
Zeus
Level 144
God Stats
1W - 1L
1,615 SR
Queue Stats
115W - 85L
1,584 Elo+
Party 1
Cabrakan
Cabrakan
rosweise_chan_69
Cabrakan
Level 140
God Stats
2W - 1L
1,477 SR
Queue Stats
58W - 55L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,594
599
1,427
10,513
7,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 6 / 0
6,516
592
3,109
6,953
1,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 4 / 3
6,914
629
8,966
9,407
3,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 5 / 0
7,353
668
4,090
9,794
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 3 / 1
8,337
758
5,023
7,355
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 0 / 14
9,257
842
12,431
5,955
2,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
7 / 0 / 10
10,251
932
6,426
6,352
2,733
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

15
4 / 0 / 12
9,197
836
5,642
6,172
6,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 2 / 7
9,239
840
9,502
7,058
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 16
10,125
920
4,963
10,952
16,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
82
3
Kills
23
23
Deaths
3
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
14
11
L
0
5
1
0.1
W
7
0
10
12
L
0
6
0
0
L
0
4
3
0.38
L
1
5
0
0.2
L
2
3
1
0.83
W
4
0
12
10
W
4
2
7
3.75
W
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,615
Damage
38,964
44,022
Taken
36,489
18,380
Mitigated
32,018
4,354
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,431
2,039
0
1,247
5,955
2,531
1,742
1,627
4,328
0
37,059
L
1,427
105
0
880
10,513
7,223
0
3,402
6,922
7,740
0
W
6,426
2,347
0
1,498
6,352
2,733
2,066
1,403
4,949
0
36,356
L
3,109
951
0
169
6,953
1,920
132
1,485
5,466
17,913
0
L
8,966
1,227
0
2,006
9,407
3,292
0
3,812
5,393
0
17,860
L
4,090
947
0
934
9,794
3,339
0
3,923
5,757
0
25,095
L
5,023
1,332
0
365
7,355
2,606
0
1,769
5,498
27,057
0
W
5,642
754
0
266
6,172
6,946
481
2,717
3,455
0
29,423
W
9,502
1,777
70
1,002
7,058
3,183
1,690
1,419
5,639
32,977
0
W
4,963
664
465
1,551
10,952
16,625
353
2,647
8,305
14,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,714
Gold Earned
48,069
214
Minions Killed
300
5
Camps Cleared
12
928,504
Distance Traveled
1,114,110
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,257
842
59
5
4
271,359
1
L
Ymir
6,594
599
14
1
1
155,585
1
W
Hou Yi
10,251
932
91
8
3
211,808
0
L
Nu Wa
6,516
592
36
3
1
152,550
0
L
Susano
6,914
629
27
2
1
207,833
2
L
Medusa
7,353
668
67
6
0
196,409
1
L
Chronos
8,337
758
70
6
2
216,127
2
W
Odin
9,197
836
55
5
2
235,420
2
W
Zeus
9,239
840
73
7
1
198,993
2
W
Cabrakan
10,125
920
22
2
2
196,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role