Player Matchup

Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
BeatdownBasti
Jormungandr
Level 47
God Stats
12W - 4L
1,448 SR
Queue Stats
143W - 118L
1,449 Elo+
Party 2
Loki
Loki
HonigBieneJuu
Loki
Level 158
God Stats
7W - 1L
1,762 SR
Queue Stats
325W - 292L
1,495 Elo+
Party 2
Odin
Odin
SCOTBEER01
Odin
Level 33
God Stats
2W - 0L
1,697 SR
Queue Stats
72W - 61L
1,497 Elo+
Solo
Sol
Sol
psys_x
Sol
Level 135
God Stats
5W - 4L
1,449 SR
Queue Stats
286W - 274L
1,448 Elo+
Party 2
Team Averages
Level 106
1,571 SR
1,478 Elo+

VS

Team Averages
Level 32
1,453 SR
1,412 Elo+
Scylla
Scylla
CityHunter222
Scylla
Level 49
God Stats
7W - 11L
1,183 SR
Queue Stats
174W - 167L
1,368 Elo+
Party 1
Sun Wukong
Sun Wukong
Scroxxyd
Sun Wukong
Level 16
God Stats
14W - 11L
1,589 SR
Queue Stats
21W - 22L
1,410 Elo+
Party 1
Kali
Kali
Xx_Dreckiger_Dan
Kali
Level 44
God Stats
12W - 8L
1,531 SR
Queue Stats
130W - 139L
1,323 Elo+
Party 1
Artemis
Artemis
josmile59242
Artemis
Level 34
God Stats
1W - 3L
1,448 SR
Queue Stats
127W - 106L
1,546 Elo+
Solo
Ymir
Ymir
pauljoos99
Ymir
Level 17
God Stats
2W - 6L
1,512 SR
Queue Stats
19W - 24L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
5 / 0 / 4
7,730
703
5,905
4,823
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
BeatdownBasti
Jormungandr
9
4 / 0 / 3
6,252
568
2,989
5,349
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 2
6,692
608
4,533
6,186
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,402
582
3,811
6,148
2,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
psys_x
Sol
11
1 / 1 / 3
6,492
590
3,226
4,186
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,257
478
3,115
5,018
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Scroxxyd
Sun Wukong
9
0 / 1 / 0
5,414
492
3,385
7,368
2,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 1 / 0
5,813
528
2,304
6,532
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
josmile59242
Artemis
8
0 / 4 / 0
4,827
439
3,344
6,404
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 7 / 0
3,952
359
429
7,485
3,431
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
1
1
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
0
4
7
W
Jormungandr
BeatdownBasti
Jormungandr
4
0
3
5.5
L
0
3
1
0.17
W
5
0
2
6
W
1
0
1
1.5
L
Sun Wukong
Scroxxyd
Sun Wukong
0
1
0
0
L
1
1
0
1
L
Artemis
josmile59242
Artemis
0
4
0
0
L
0
7
0
0
W
Sol
psys_x
Sol
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,464
Damage
12,577
26,692
Taken
32,807
10,179
Mitigated
11,794
9,308
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,905
2,851
0
1,857
4,823
1,185
2,440
123
4,700
0
50,193
W
Jormungandr
BeatdownBasti
Jormungandr
2,989
789
384
1,776
5,349
3,079
20
272
5,077
13,589
0
L
3,115
177
0
915
5,018
1,355
188
1,642
3,308
26,433
0
W
4,533
1,297
0
0
6,186
1,772
0
461
5,685
0
36,409
W
3,811
679
0
2,732
6,148
2,694
0
830
5,228
0
24,930
L
Sun Wukong
Scroxxyd
Sun Wukong
3,385
372
0
2,611
7,368
2,756
0
0
6,783
0
22,795
L
2,304
1,266
0
2,795
6,532
2,674
0
1,155
5,343
0
37,676
L
Artemis
josmile59242
Artemis
3,344
804
0
1,672
6,404
1,578
0
1,297
5,107
0
29,088
L
429
208
0
0
7,485
3,431
75
2,061
5,424
4,097
0
W
Sol
psys_x
Sol
3,226
260
0
2,559
4,186
1,449
712
1,727
2,267
33,360
4,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,568
Gold Earned
25,263
325
Minions Killed
237
0
Camps Cleared
0
1,082,994
Distance Traveled
1,003,050
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,730
703
92
8
0
212,034
4
W
Jormungandr
6,252
568
25
2
0
213,624
9
L
Scylla
5,257
478
46
4
0
199,380
3
W
Loki
6,692
608
60
5
0
235,882
2
W
Odin
6,402
582
61
6
0
210,286
2
L
Sun Wukong
5,414
492
55
5
0
209,382
0
L
Kali
5,813
528
79
7
0
215,528
0
L
Artemis
4,827
439
48
4
0
192,477
2
L
Ymir
3,952
359
9
1
0
186,283
0
W
Sol
6,492
590
87
8
0
211,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role