Player Matchup

Zeus
Zeus
HaMlte
Zeus
Level 51
God Stats
15W - 11L
1,610 SR
Queue Stats
64W - 66L
1,544 Elo+
Party 2
Ganesha
Ganesha
Larmos
Ganesha
Level 107
God Stats
32W - 41L
1,568 SR
Queue Stats
499W - 484L
1,605 Elo+
Solo
Chiron
Chiron
Roffstaff
Chiron
Level 65
God Stats
3W - 9L
1,357 SR
Queue Stats
116W - 112L
1,544 Elo+
Party 2
Team Averages
Level 74
1,512 SR
1,565 Elo+

VS

Team Averages
Level 136
1,729 SR
1,667 Elo+
Janus
Janus
BShep
Janus
Level 160
God Stats
4W - 0L
1,721 SR
Queue Stats
37W - 18L
1,732 Elo+
Solo
Guan Yu
Guan Yu
HamboviCze
Guan Yu
Level 142
God Stats
14W - 3L
1,833 SR
Queue Stats
163W - 108L
1,627 Elo+
Party 1
Chaac
Chaac
RainmakerCze
Chaac
Level 106
God Stats
20W - 13L
1,633 SR
Queue Stats
76W - 49L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
HaMlte
Zeus
12
5 / 4 / 2
8,435
703
11,988
9,586
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Larmos
Ganesha
11
0 / 4 / 8
8,474
706
4,684
13,620
12,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
Roffstaff
Chiron
11
2 / 8 / 5
8,253
688
5,724
12,628
5,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BShep
Janus
14
7 / 3 / 9
9,939
828
16,634
8,413
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
HamboviCze
Guan Yu
14
5 / 3 / 9
9,468
789
5,732
11,893
11,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 11
9,079
757
9,311
11,398
12,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
7
Kills
16
16
Deaths
8
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
BShep
Janus
7
3
9
3.83
L
Zeus
HaMlte
Zeus
5
4
2
1.5
W
Guan Yu
HamboviCze
Guan Yu
5
3
9
3.17
L
Ganesha
Larmos
Ganesha
0
4
8
1
W
4
2
11
4.75
L
Chiron
Roffstaff
Chiron
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,396
Damage
31,677
35,834
Taken
31,704
22,065
Mitigated
25,907
5,923
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BShep
Janus
16,634
1,266
328
1,552
8,413
2,406
946
4,952
3,461
44,887
0
L
Zeus
HaMlte
Zeus
11,988
833
232
2,024
9,586
3,306
0
4,551
4,528
27,104
0
W
Guan Yu
HamboviCze
Guan Yu
5,732
1,097
2,092
1,972
11,893
11,253
621
4,661
7,232
0
18,838
L
Ganesha
Larmos
Ganesha
4,684
540
0
1,324
13,620
12,937
0
6,334
6,515
25,465
0
W
9,311
1,084
343
2,661
11,398
12,248
110
7,498
3,900
0
27,919
L
Chiron
Roffstaff
Chiron
5,724
2,993
207
2,136
12,628
5,822
0
4,947
6,960
0
19,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
28,486
102
Minions Killed
145
2
Camps Cleared
9
644,393
Distance Traveled
738,345
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,939
828
83
7
2
241,380
2
L
Zeus
8,435
703
60
5
0
224,042
2
W
Guan Yu
9,468
789
31
3
6
252,539
3
L
Ganesha
8,474
706
0
0
0
233,043
4
W
Chaac
9,079
757
31
3
1
244,426
4
L
Chiron
8,253
688
42
4
2
187,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role