Player Matchup

Kali
Kali
CheddaOG
Kali
Level 120
God Stats
1W - 1L
1,267 SR
Queue Stats
585W - 662L
1,466 Elo+
Solo
Geb
Geb
ECHO198711
Geb
Level 118
God Stats
17W - 4L
1,868 SR
Queue Stats
342W - 345L
1,535 Elo+
Party 1
Jing Wei
Jing Wei
Godly Finessed
Jing Wei
Level 154
God Stats
2W - 2L
1,584 SR
Queue Stats
165W - 176L
1,532 Elo+
Party 1
Chronos
Chronos
MuslimWhale
Chronos
Level 153
God Stats
10W - 10L
1,555 SR
Queue Stats
408W - 434L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
XGN Redpanda104
Gilgamesh
Level 79
God Stats
1W - 2L
1,517 SR
Queue Stats
179W - 188L
1,476 Elo+
Solo
Team Averages
Level 125
1,558 SR
1,507 Elo+

VS

Team Averages
Level 89
1,547 SR
1,485 Elo+
Bastet
Bastet
AndranXXX
Bastet
Level 65
God Stats
5W - 3L
1,636 SR
Queue Stats
273W - 300L
1,473 Elo+
Solo
Olorun
Olorun
Big Daddy Jeff0
Olorun
Level 120
God Stats
3W - 5L
1,525 SR
Queue Stats
95W - 90L
1,508 Elo+
Solo
Bacchus
Bacchus
Critikal07
Bacchus
Level 127
God Stats
6W - 6L
1,683 SR
Queue Stats
426W - 444L
1,486 Elo+
Party 2
Izanami
Izanami
Lamp or Dog
Izanami
Level 67
God Stats
2W - 4L
1,392 SR
Queue Stats
134W - 136L
1,496 Elo+
Party 2
Bellona
Bellona
SurplusLace1400
Bellona
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
18
6 / 5 / 3
11,622
553
12,781
15,743
8,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 4 / 9
10,195
485
6,642
14,889
13,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
20
7 / 1 / 5
11,915
567
19,258
19,258
6,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
MuslimWhale
Chronos
19
5 / 3 / 8
11,804
562
18,266
22,915
9,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
XGN Redpanda104
Gilgamesh
18
5 / 6 / 0
11,618
553
12,551
18,202
11,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AndranXXX
Bastet
18
9 / 2 / 4
11,978
570
14,282
17,873
6,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 8 / 3
9,888
471
8,545
18,259
6,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Critikal07
Bacchus
15
3 / 5 / 3
9,184
437
15,136
24,676
27,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Lamp or Dog
Izanami
16
0 / 7 / 3
10,050
479
12,156
17,416
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 5 / 6
10,465
498
10,290
17,134
15,191
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
26
Kills
18
19
Deaths
27
25
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bastet
AndranXXX
Bastet
9
2
4
5.5
L
2
8
3
0.44
W
Kali
6
5
3
1.5
L
Bacchus
Critikal07
Bacchus
3
5
3
0.9
W
3
4
9
1.88
W
Jing Wei
7
1
5
9.5
L
Izanami
Lamp or Dog
Izanami
0
7
3
0.21
W
Chronos
MuslimWhale
Chronos
5
3
8
3
L
4
5
6
1.4
W
Gilgamesh
XGN Redpanda104
Gilgamesh
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,498
Damage
60,409
91,007
Taken
95,358
49,272
Mitigated
61,203
36,349
Healing
30,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
AndranXXX
Bastet
14,282
3,457
0
7,421
17,873
6,331
339
4,933
12,714
0
61,290
L
8,545
3,658
202
6,101
18,259
6,899
2,004
6,957
11,205
65,642
0
W
Kali
12,781
4,942
0
6,247
15,743
8,042
60
3,768
11,857
0
77,870
L
Bacchus
Critikal07
Bacchus
15,136
1,632
321
7,877
24,676
27,058
77
5,915
18,476
41,948
0
W
6,642
314
574
3,726
14,889
13,527
0
6,018
8,446
26,392
0
W
Jing Wei
19,258
16,690
0
10,456
19,258
6,961
1,760
3,654
15,162
0
107,353
L
Izanami
Lamp or Dog
Izanami
12,156
7,387
0
4,091
17,416
5,724
1,012
3,833
13,583
0
102,675
W
Chronos
MuslimWhale
Chronos
18,266
7,393
0
10,944
22,915
9,095
159
5,768
17,007
85,870
7,839
L
10,290
2,398
0
4,572
17,134
15,191
921
1,978
14,658
0
61,332
W
Gilgamesh
XGN Redpanda104
Gilgamesh
12,551
4,165
111
4,291
18,202
11,647
2,286
3,051
14,854
0
84,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,154
Gold Earned
51,565
635
Minions Killed
549
0
Camps Cleared
0
2,023,964
Distance Traveled
1,877,491
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,978
570
118
6
0
426,900
2
L
Olorun
9,888
471
114
5
0
321,470
2
W
Kali
11,622
553
120
6
0
418,633
0
L
Bacchus
9,184
437
57
3
0
389,738
2
W
Geb
10,195
485
46
2
0
426,269
2
W
Jing Wei
11,915
567
176
8
0
420,633
3
L
Izanami
10,050
479
163
8
0
356,527
2
W
Chronos
11,804
562
142
7
0
368,841
0
L
Bellona
10,465
498
97
5
0
382,856
2
W
Gilgamesh
11,618
553
151
7
0
389,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role