Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GetSmitedYo
Yemoja
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,627 Elo+
Party 1
Bacchus
Bacchus
JairGonzalaz
Bacchus
Level 142
God Stats
6W - 6L
1,535 SR
Queue Stats
411W - 407L
1,604 Elo+
Solo
Zhong Kui
Zhong Kui
Wheeple
Zhong Kui
Level 143
God Stats
2W - 1L
1,807 SR
Queue Stats
198W - 189L
1,588 Elo+
Party 1
Team Averages
Level 136
1,569 SR
1,564 Elo+

VS

Team Averages
Level 140
1,645 SR
1,587 Elo+
Yemoja
Yemoja
CallMeEsquire
Yemoja
Level 153
God Stats
1W - 5L
1,308 SR
Queue Stats
286W - 280L
1,594 Elo+
Solo
Nox
Nox
ESCAY3
Nox
Level 135
God Stats
1W - 1L
1,816 SR
Queue Stats
45W - 39L
1,560 Elo+
Solo
Artio
Artio
MrCharbanator
Artio
Level 145
God Stats
1W - 1L
1,756 SR
Queue Stats
140W - 101L
1,585 Elo+
Party 2
Jing Wei
Jing Wei
mmand
Jing Wei
Level 119
God Stats
1W - 1L
1,732 SR
Queue Stats
18W - 14L
1,646 Elo+
Party 2
King Arthur
King Arthur
thugpenguin69
King Arthur
Level 149
God Stats
7W - 7L
1,613 SR
Queue Stats
265W - 205L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
19
7 / 2 / 10
11,170
859
35,750
9,726
4,623
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
 
Gilgamesh
17
3 / 5 / 12
10,967
844
10,190
23,347
15,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
16
1 / 1 / 11
9,140
703
6,977
8,325
6,633
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
JairGonzalaz
Bacchus
16
1 / 4 / 14
9,850
758
12,699
16,009
21,450
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
Wheeple
Zhong Kui
18
7 / 2 / 9
10,518
809
18,498
15,456
17,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 9
8,543
657
5,608
17,464
15,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nox
ESCAY3
Nox
16
5 / 3 / 8
9,565
736
9,770
11,732
5,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 11
8,332
641
10,912
27,370
23,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
mmand
Jing Wei
18
5 / 3 / 8
10,099
777
20,099
15,820
7,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
thugpenguin69
King Arthur
13
4 / 6 / 4
9,004
693
11,013
22,475
28,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
54
19
Kills
14
14
Deaths
19
56
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
2
10
6
W
Gilgamesh
 
Gilgamesh
3
5
12
1.8
L
0
4
9
1.13
L
Nox
ESCAY3
Nox
5
3
8
3
W
Yemoja
1
1
11
6.5
W
Bacchus
JairGonzalaz
Bacchus
1
4
14
2
L
0
3
11
1.83
W
Zhong Kui
Wheeple
Zhong Kui
7
2
9
5.75
L
Jing Wei
mmand
Jing Wei
5
3
8
3
L
King Arthur
thugpenguin69
King Arthur
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,114
Damage
57,402
72,863
Taken
94,861
64,825
Mitigated
80,685
37,828
Healing
49,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
35,750
14,366
434
2,280
9,726
4,623
2,156
3,480
5,778
0
61,404
W
Gilgamesh
 
Gilgamesh
10,190
2,138
3,316
6,530
23,347
15,004
895
7,886
14,698
0
19,476
L
5,608
1,753
15,317
4,597
17,464
15,351
64
6,764
10,700
14,954
0
L
Nox
ESCAY3
Nox
9,770
957
2,808
1,468
11,732
5,561
801
4,947
6,785
18,529
0
W
Yemoja
6,977
1,866
11,333
1,769
8,325
6,633
607
3,065
4,748
15,020
0
W
Bacchus
JairGonzalaz
Bacchus
12,699
854
1,567
3,165
16,009
21,450
167
5,423
10,075
21,392
0
L
10,912
706
4,556
10,077
27,370
23,711
58
9,488
17,882
14,988
0
W
Zhong Kui
Wheeple
Zhong Kui
18,498
2,841
2,328
5,106
15,456
17,115
1,246
4,830
10,059
36,757
0
L
Jing Wei
mmand
Jing Wei
20,099
15,303
1,018
3,608
15,820
7,601
1,271
7,170
8,650
0
46,130
L
King Arthur
thugpenguin69
King Arthur
11,013
799
2,664
3,098
22,475
28,461
0
9,805
12,670
0
12,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,645
Gold Earned
45,543
137
Minions Killed
119
0
Camps Cleared
0
1,187,440
Distance Traveled
1,148,002
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,170
859
51
4
0
254,008
1
W
Gilgamesh
10,967
844
20
2
0
252,614
0
L
Yemoja
8,543
657
15
1
0
200,505
0
L
Nox
9,565
736
24
2
0
251,338
0
W
Yemoja
9,140
703
16
1
0
215,992
1
W
Bacchus
9,850
758
21
2
0
245,686
3
L
Artio
8,332
641
11
1
0
241,412
0
W
Zhong Kui
10,518
809
29
2
0
219,140
0
L
Jing Wei
10,099
777
66
5
0
239,565
1
L
King Arthur
9,004
693
3
0
0
215,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role