Player Matchup

Horus
Horus
Silver II
AsapTatsu
Horus
Silver II
Level 85
God Stats
0W - 2L
1,360 SR
Queue Stats
103W - 106L
997 MMR
Party 1
Anubis
Anubis
Gold II
JackInauf
Anubis
Gold II
Level 128
God Stats
4W - 8L
1,437 SR
Queue Stats
115W - 124L
1,344 MMR
Solo
Skadi
Skadi
Silver I
Piratejinxx
Skadi
Silver I
Level 83
God Stats
4W - 3L
1,680 SR
Queue Stats
105W - 112L
969 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
TOXIC ELITE909
Gilgamesh
Silver III
Level 142
God Stats
1W - 2L
1,438 SR
Queue Stats
8W - 13L
1,383 MMR
Solo
Ares
Ares
Silver II
vengeur12345
Ares
Silver II
Level 87
God Stats
0W - 1L
1,611 SR
Queue Stats
9W - 18L
1,153 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,505 SR
1,169 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,392 SR
1,300 MMR
Geb
Geb
Silver III
 
Geb
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
Elnefardo
Neith
Gold IV
Level 122
God Stats
1W - 3L
1,219 SR
Queue Stats
247W - 252L
1,375 MMR
Solo
Odin
Odin
Silver III
J_Dekker44
Odin
Silver III
Level 95
God Stats
10W - 9L
1,395 SR
Queue Stats
184W - 194L
886 MMR
Solo
Bastet
Bastet
Gold IV
Wxgerr
Bastet
Gold IV
Level 107
God Stats
1W - 0L
1,345 SR
Queue Stats
103W - 111L
1,350 MMR
Solo
Sol
Sol
Silver III
eamonstuder
Sol
Silver III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AsapTatsu
Horus
13
3 / 4 / 1
8,427
496
4,116
16,390
13,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
JackInauf
Anubis
15
3 / 3 / 2
8,920
525
12,342
12,544
5,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 6 / 1
7,329
431
4,968
11,965
3,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
TOXIC ELITE909
Gilgamesh
12
0 / 3 / 3
7,552
444
8,801
14,887
5,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 4 / 0
7,506
442
4,450
15,570
13,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AthenaMulanChaacCliodhna

VS

Bans
FreyaTiamatArtioIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 10
7,562
445
4,812
12,234
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Elnefardo
Neith
15
4 / 1 / 3
9,094
535
11,301
7,825
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 4
8,911
524
9,632
11,538
4,748
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
Wxgerr
Bastet
16
5 / 2 / 7
9,379
552
11,768
14,242
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
8 / 1 / 3
9,317
548
13,418
10,625
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
20
20
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
10
5
L
Horus
AsapTatsu
Horus
3
4
1
0.88
W
Neith
Elnefardo
Neith
4
1
3
5.5
W
3
3
4
1.67
L
Anubis
JackInauf
Anubis
3
3
2
1.33
L
0
6
1
0.08
L
Gilgamesh
TOXIC ELITE909
Gilgamesh
0
3
3
0.5
W
Bastet
Wxgerr
Bastet
5
2
7
4.25
W
8
1
3
9.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,677
Damage
50,931
71,356
Taken
56,464
40,850
Mitigated
22,996
22,601
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,812
537
618
3,789
12,234
8,036
0
1,935
10,189
24,106
0
L
Horus
AsapTatsu
Horus
4,116
2,276
3,022
5,364
16,390
13,653
0
4,843
11,547
0
19,625
W
Neith
Elnefardo
Neith
11,301
4,961
0
3,015
7,825
2,767
905
686
7,097
0
75,472
W
9,632
1,497
0
1,120
11,538
4,748
0
4,681
6,763
0
51,441
L
Anubis
JackInauf
Anubis
12,342
170
0
4,521
12,544
5,129
873
3,281
9,263
60,701
0
L
4,968
2,195
0
1,761
11,965
3,018
0
2,670
9,295
0
54,901
L
Gilgamesh
TOXIC ELITE909
Gilgamesh
8,801
1,665
638
4,262
14,887
5,524
88
5,480
9,407
0
51,011
W
Bastet
Wxgerr
Bastet
11,768
2,518
0
4,112
14,242
4,129
0
5,566
8,388
0
55,830
W
13,418
4,488
202
4,054
10,625
3,316
1,057
3,524
6,815
52,243
5,177
L
4,450
383
174
2,859
15,570
13,526
564
1,453
14,117
31,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,734
Gold Earned
44,263
404
Minions Killed
446
0
Camps Cleared
0
1,586,595
Distance Traveled
1,651,507
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,562
445
25
1
0
364,696
5
L
Horus
8,427
496
41
2
0
336,651
5
W
Neith
9,094
535
123
7
0
293,185
0
W
Odin
8,911
524
109
6
0
300,817
0
L
Anubis
8,920
525
128
8
0
286,772
3
L
Skadi
7,329
431
94
6
0
293,493
2
L
Gilgamesh
7,552
444
88
5
0
352,604
4
W
Bastet
9,379
552
95
6
0
374,968
2
W
Sol
9,317
548
94
6
0
317,841
0
L
Ares
7,506
442
53
3
0
317,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role