Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Lawkss
Rama
Level 89
God Stats
14W - 17L
1,532 SR
Queue Stats
153W - 130L
1,504 Elo+
Solo
Bacchus
Bacchus
Lordlentejas
Bacchus
Level 128
God Stats
25W - 3L
1,961 SR
Queue Stats
201W - 95L
1,605 Elo+
Party 3
Pele
Pele
X360Phoenix
Pele
Level 85
God Stats
14W - 15L
1,508 SR
Queue Stats
64W - 49L
1,548 Elo+
Solo
Team Averages
Level 105
1,600 SR
1,531 Elo+

VS

Team Averages
Level 113
1,570 SR
1,588 Elo+
Guan Yu
Guan Yu
Le Klown7
Guan Yu
Level 160
God Stats
10W - 2L
1,704 SR
Queue Stats
418W - 400L
1,659 Elo+
Party 1
Cernunnos
Cernunnos
MrJohnsonSlapYa
Cernunnos
Level 109
God Stats
4W - 1L
1,532 SR
Queue Stats
496W - 449L
1,493 Elo+
Party 2
Sylvanus
Sylvanus
RoonMalHo
Sylvanus
Level 145
God Stats
21W - 25L
1,529 SR
Queue Stats
308W - 303L
1,540 Elo+
Solo
Nemesis
Nemesis
dawsonleding
Nemesis
Level 128
God Stats
14W - 10L
1,584 SR
Queue Stats
746W - 720L
1,462 Elo+
Party 2
Sol
Sol
x Clueless x 1
Sol
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 2L
1,788 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,460
607
4,282
7,731
3,840
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
 
Agni
8
0 / 3 / 0
4,324
480
2,578
4,992
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Lawkss
Rama
8
0 / 0 / 0
4,437
493
2,731
5,819
1,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Lordlentejas
Bacchus
8
0 / 1 / 0
4,434
493
2,089
6,075
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 1 / 0
3,523
391
373
1,481
236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Le Klown7
Guan Yu
11
2 / 0 / 0
6,058
673
5,260
7,179
4,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
MrJohnsonSlapYa
Cernunnos
9
0 / 0 / 0
4,851
539
4,300
3,525
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
RoonMalHo
Sylvanus
8
1 / 0 / 0
4,630
514
2,114
6,300
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
dawsonleding
Nemesis
9
1 / 1 / 2
5,378
598
2,363
5,554
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 2
5,828
648
3,574
4,643
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
6
6
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Agni
 
Agni
0
3
0
0
L
Rama
Lawkss
Rama
0
0
0
0
W
Guan Yu
Le Klown7
Guan Yu
2
0
0
2
L
Bacchus
Lordlentejas
Bacchus
0
1
0
0
W
Cernunnos
MrJohnsonSlapYa
Cernunnos
0
0
0
0
W
Sylvanus
RoonMalHo
Sylvanus
1
0
0
1
L
0
1
0
0
W
Nemesis
dawsonleding
Nemesis
1
1
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,053
Damage
17,611
26,098
Taken
27,201
10,306
Mitigated
11,822
8,223
Healing
15,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,282
225
0
2,440
7,731
3,840
0
0
7,134
4,691
35,227
L
Agni
 
Agni
2,578
265
0
564
4,992
1,361
0
2,424
2,568
23,174
0
L
Rama
Lawkss
Rama
2,731
2,226
0
2,851
5,819
1,235
0
643
5,176
0
29,013
W
Guan Yu
Le Klown7
Guan Yu
5,260
881
0
4,510
7,179
4,906
0
758
6,421
0
33,507
L
Bacchus
Lordlentejas
Bacchus
2,089
223
183
1,535
6,075
3,634
0
2,022
4,053
7,524
0
W
Cernunnos
MrJohnsonSlapYa
Cernunnos
4,300
2,243
0
1,761
3,525
971
184
287
3,238
0
26,270
W
Sylvanus
RoonMalHo
Sylvanus
2,114
858
1,053
3,278
6,300
2,637
117
933
5,367
15,644
4,862
L
373
208
0
650
1,481
236
0
0
1,425
0
4,564
W
Nemesis
dawsonleding
Nemesis
2,363
270
0
2,658
5,554
1,660
27
908
4,646
0
29,670
W
3,574
913
0
2,500
4,643
1,648
0
2,539
2,104
35,086
4,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,178
Gold Earned
26,745
220
Minions Killed
306
0
Camps Cleared
0
743,794
Distance Traveled
855,048
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,460
607
82
9
0
197,444
3
L
Agni
4,324
480
45
5
0
152,291
0
L
Rama
4,437
493
56
6
0
160,410
0
W
Guan Yu
6,058
673
75
8
0
193,535
3
L
Bacchus
4,434
493
23
3
0
179,528
4
W
Cernunnos
4,851
539
55
6
0
148,023
0
W
Sylvanus
4,630
514
39
4
0
150,887
3
L
Pele
3,523
391
14
2
0
54,121
0
W
Nemesis
5,378
598
66
7
0
195,019
1
W
Sol
5,828
648
71
8
0
167,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role