Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
IsaSilvermoon
Nemesis
Level 43
God Stats
2W - 4L
1,550 SR
Queue Stats
125W - 135L
1,422 Elo+
Party 1
Apollo
Apollo
RealKanashi666
Apollo
Level 17
God Stats
1W - 4L
1,392 SR
Queue Stats
23W - 16L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
WeeWeeMorian
Gilgamesh
Level 100
God Stats
0W - 2L
1,561 SR
Queue Stats
184W - 183L
1,480 Elo+
Party 1
Hera
Hera
warlordsh
Hera
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,193 Elo+
Party 1
Team Averages
Level 62
1,501 SR
1,430 Elo+

VS

Team Averages
Level 106
1,550 SR
1,474 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Andros10
Da Ji
Level 25
God Stats
9W - 6L
1,594 SR
Queue Stats
51W - 45L
1,452 Elo+
Party 2
Xbalanque
Xbalanque
Idolobesie
Xbalanque
Level 142
God Stats
14W - 6L
1,667 SR
Queue Stats
79W - 79L
1,457 Elo+
Solo
Guan Yu
Guan Yu
Kenjì
Guan Yu
Level 124
God Stats
12W - 10L
1,487 SR
Queue Stats
188W - 184L
1,490 Elo+
Party 2
Yemoja
Yemoja
Sarbitar
Yemoja
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 190L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
0 / 2 / 6
10,334
939
8,979
12,226
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
17
0 / 7 / 7
9,594
872
4,103
11,581
3,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 10 / 2
10,207
928
8,320
16,239
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
WeeWeeMorian
Gilgamesh
17
7 / 3 / 2
12,224
1,111
19,685
19,784
22,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hera
16
1 / 10 / 6
10,252
932
11,194
13,450
3,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

63

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
6 / 1 / 19
11,815
1,074
15,239
7,188
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Andros10
Da Ji
17
2 / 4 / 16
10,356
941
5,043
10,005
4,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
Idolobesie
Xbalanque
19
14 / 3 / 12
13,014
1,183
31,420
15,234
6,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Kenjì
Guan Yu
18
10 / 1 / 9
12,254
1,114
11,339
11,449
15,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Sarbitar
Yemoja
17
0 / 2 / 18
11,237
1,022
5,924
12,754
17,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
106
11
Kills
32
32
Deaths
11
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
6
1.5
W
The Morrigan
 
The Morrigan
6
1
19
15.5
W
Da Ji
Andros10
Da Ji
2
4
16
2.5
W
Xbalanque
Idolobesie
Xbalanque
14
3
12
6.67
L
Nemesis
0
7
7
0.5
W
Guan Yu
Kenjì
Guan Yu
10
1
9
14.5
L
3
10
2
0.4
W
Yemoja
Sarbitar
Yemoja
0
2
18
4.5
L
Gilgamesh
WeeWeeMorian
Gilgamesh
7
3
2
2.67
L
Hera
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,281
Damage
68,965
73,280
Taken
56,630
49,065
Mitigated
48,521
2,867
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,979
614
0
311
12,226
14,874
0
1,998
10,148
24,469
0
W
The Morrigan
 
The Morrigan
15,239
1,954
187
1,458
7,188
3,690
0
2,979
4,075
21,684
515
W
Da Ji
Andros10
Da Ji
5,043
166
0
0
10,005
4,899
0
3,587
6,214
0
11,734
W
Xbalanque
Idolobesie
Xbalanque
31,420
18,857
0
4,322
15,234
6,772
0
6,829
8,221
0
71,227
L
Nemesis
4,103
1,079
0
39
11,581
3,015
0
3,556
7,949
0
9,047
W
Guan Yu
Kenjì
Guan Yu
11,339
1,105
873
2,685
11,449
15,784
0
3,102
7,888
563
26,345
L
8,320
2,003
0
473
16,239
4,780
0
6,234
9,059
0
18,462
W
Yemoja
Sarbitar
Yemoja
5,924
1,933
3,608
2,112
12,754
17,376
0
4,827
7,429
15,095
0
L
Gilgamesh
WeeWeeMorian
Gilgamesh
19,685
6,295
0
2,016
19,784
22,836
0
6,275
12,976
4,870
46,928
L
Hera
11,194
2,197
0
28
13,450
3,560
0
3,080
10,285
35,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,611
Gold Earned
58,676
162
Minions Killed
186
6
Camps Cleared
8
1,006,384
Distance Traveled
1,105,667
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,334
939
21
2
0
216,038
0
W
The Morrigan
11,815
1,074
11
1
2
236,482
0
W
Da Ji
10,356
941
18
2
0
205,639
0
W
Xbalanque
13,014
1,183
111
10
5
198,185
0
L
Nemesis
9,594
872
12
1
0
163,185
0
W
Guan Yu
12,254
1,114
30
3
0
256,534
2
L
Apollo
10,207
928
15
1
4
192,214
1
W
Yemoja
11,237
1,022
16
1
1
208,827
0
L
Gilgamesh
12,224
1,111
54
5
2
245,987
0
L
Hera
10,252
932
60
5
0
188,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role