Player Matchup

Jing Wei
Jing Wei
Awesomeninja717
Jing Wei
Level 49
God Stats
1W - 1L
1,457 SR
Queue Stats
16W - 8L
1,570 Elo+
Party 2
Tiamat
Tiamat
BMThwack
Tiamat
Level 16
God Stats
0W - 2L
1,579 SR
Queue Stats
7W - 8L
1,320 Elo+
Party 1
Ravana
Ravana
MrNugzy420
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,645 Elo+
Party 1
Achilles
Achilles
Spiderman104
Achilles
Level 149
God Stats
2W - 2L
1,393 SR
Queue Stats
426W - 422L
1,523 Elo+
Party 2
Geb
Geb
ventile834
Geb
Level 100
God Stats
2W - 4L
1,485 SR
Queue Stats
29W - 35L
1,347 Elo+
Party 1
Team Averages
Level 66
1,483 SR
1,481 Elo+

VS

Team Averages
Level 57
1,542 SR
1,424 Elo+
Scylla
Scylla
Albedo Kyuku
Scylla
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 32L
1,424 Elo+
Party 3
Chaac
Chaac
DeGOAT1234
Chaac
Level 28
God Stats
41W - 35L
1,578 SR
Queue Stats
56W - 62L
1,443 Elo+
Party 4
Cerberus
Cerberus
ElijahGerb
Cerberus
Level 67
God Stats
7W - 4L
1,592 SR
Queue Stats
102W - 132L
1,372 Elo+
Solo
Neith
Neith
iMissPushing-
Neith
Level 58
God Stats
93W - 84L
1,537 SR
Queue Stats
155W - 160L
1,496 Elo+
Party 4
Tsukuyomi
Tsukuyomi
xX-Phoenix-RPGxX
Tsukuyomi
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
27W - 29L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 4 / 0
8,156
453
9,270
12,864
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
BMThwack
Tiamat
13
3 / 5 / 2
8,455
470
5,868
11,345
5,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
MrNugzy420
Ravana
13
2 / 5 / 5
8,270
459
6,130
12,684
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Spiderman104
Achilles
14
4 / 2 / 4
8,760
487
18,630
18,035
17,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 3 / 6
7,659
426
7,283
15,943
13,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
4 / 2 / 6
9,008
500
7,424
11,797
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
6 / 4 / 4
9,526
529
16,082
19,073
10,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ElijahGerb
Cerberus
12
3 / 0 / 5
8,392
466
8,962
16,176
16,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 1 / 6
10,183
566
12,041
8,619
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
13
1 / 4 / 4
8,035
446
6,956
13,066
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
10
Kills
19
19
Deaths
11
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
2
6
3.5
L
Jing Wei
0
4
0
0
L
Tiamat
BMThwack
Tiamat
3
5
2
0.8
W
Chaac
6
4
4
2
W
Cerberus
ElijahGerb
Cerberus
3
0
5
5.5
L
Ravana
MrNugzy420
Ravana
2
5
5
0.9
L
Achilles
Spiderman104
Achilles
4
2
4
3
W
5
1
6
8
L
1
3
6
1.33
W
Tsukuyomi
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,181
Damage
51,465
70,871
Taken
68,731
46,035
Mitigated
37,613
19,515
Healing
23,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,424
806
86
3,556
11,797
3,865
423
2,693
8,830
54,439
0
L
Jing Wei
9,270
7,279
0
4,547
12,864
3,602
1,138
1,334
11,530
0
62,845
L
Tiamat
BMThwack
Tiamat
5,868
153
0
1,803
11,345
5,935
0
4,899
6,230
34,437
0
W
Chaac
16,082
2,699
0
9,459
19,073
10,131
346
2,567
15,300
0
56,857
W
Cerberus
ElijahGerb
Cerberus
8,962
635
0
4,975
16,176
16,276
0
4,405
11,213
29,001
0
L
Ravana
MrNugzy420
Ravana
6,130
885
0
2,726
12,684
5,002
0
1,242
11,430
0
37,753
L
Achilles
Spiderman104
Achilles
18,630
3,437
0
6,505
18,035
17,512
196
3,454
14,465
2,101
55,362
W
12,041
5,791
0
1,689
8,619
2,677
382
1,672
6,839
0
78,718
L
7,283
423
781
3,153
15,943
13,984
0
4,951
10,830
18,990
0
W
Tsukuyomi
6,956
1,686
0
3,894
13,066
4,664
0
2,255
10,646
0
49,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,300
Gold Earned
45,144
346
Minions Killed
463
0
Camps Cleared
0
1,665,437
Distance Traveled
1,794,961
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,008
500
94
5
0
336,221
2
L
Jing Wei
8,156
453
107
6
0
345,521
0
L
Tiamat
8,455
470
73
4
0
328,463
2
W
Chaac
9,526
529
99
6
0
378,272
4
W
Cerberus
8,392
466
59
3
0
362,203
2
L
Ravana
8,270
459
59
3
0
331,504
1
L
Achilles
8,760
487
86
5
0
351,295
5
W
Neith
10,183
566
129
7
0
309,461
1
L
Geb
7,659
426
21
1
0
308,654
2
W
Tsukuyomi
8,035
446
82
5
0
408,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role