Player Matchup

Thor
Thor
Platinum V
Merlinkek
Thor
Platinum V
Level 69
God Stats
0W - 1L
1,570 SR
Queue Stats
52W - 37L
1,972 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Nyxne
Erlang Shen
Platinum II
Level 124
God Stats
3W - 2L
1,690 SR
Queue Stats
45W - 39L
1,998 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Pausas
Danzaburou
Platinum II
Level 154
God Stats
5W - 7L
1,451 SR
Queue Stats
185W - 179L
1,948 MMR
Party 1
Khepri
Khepri
Platinum II
Sjoerdjje01
Khepri
Platinum II
Level 124
God Stats
8W - 7L
1,659 SR
Queue Stats
185W - 179L
1,948 MMR
Party 1
Agni
Agni
Platinum I
Türkk
Agni
Platinum I
Level 52
God Stats
6W - 6L
1,692 SR
Queue Stats
67W - 61L
1,940 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,612 SR
1,961 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,595 SR
1,884 MMR
Bellona
Bellona
Platinum II
 
Bellona
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond V
B0NIFACY
Hun Batz
Diamond V
Level 160
God Stats
8W - 6L
1,693 SR
Queue Stats
286W - 273L
1,979 MMR
Party 2
Sol
Sol
Platinum III
NoGanks
Sol
Platinum III
Level 149
God Stats
1W - 0L
1,505 SR
Queue Stats
23W - 14L
1,927 MMR
Solo
Thoth
Thoth
Diamond IV
Termoaktywny
Thoth
Diamond IV
Level 160
God Stats
97W - 88L
1,626 SR
Queue Stats
247W - 230L
2,087 MMR
Party 2
Horus
Horus
Platinum III
drtallbutshort
Horus
Platinum III
Level 158
God Stats
4W - 1L
1,649 SR
Queue Stats
55W - 42L
1,930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 1 / 0
8,828
519
6,602
12,766
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Nyxne
Erlang Shen
13
2 / 6 / 2
8,375
493
10,651
16,112
9,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Pausas
Danzaburou
16
1 / 3 / 1
10,000
588
6,675
12,644
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
9
0 / 7 / 2
6,797
400
3,083
15,053
8,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
Türkk
Agni
11
1 / 6 / 1
7,312
430
8,404
12,146
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetOdinCliodhnaAthena

VS

Bans
MulanZeusCamazotzFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
0 / 1 / 4
10,576
622
11,478
13,236
15,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
B0NIFACY
Hun Batz
17
5 / 0 / 4
10,702
630
9,617
11,797
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
18
9 / 2 / 0
12,419
731
14,795
15,656
5,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 2 / 7
9,865
580
13,971
9,199
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 1 / 11
10,301
606
5,951
15,156
12,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
23
23
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
1
4
2
W
Hun Batz
B0NIFACY
Hun Batz
5
0
4
7
L
Thor
1
1
0
1
W
Sol
9
2
0
4.5
L
Erlang Shen
Nyxne
Erlang Shen
2
6
2
0.5
L
Danzaburou
Pausas
Danzaburou
1
3
1
0.5
L
Khepri
0
7
2
0.14
W
4
2
7
3.75
L
Agni
Türkk
Agni
1
6
1
0.25
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,415
Damage
55,812
68,721
Taken
65,044
32,791
Mitigated
40,177
18,529
Healing
29,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,478
2,700
838
5,862
13,236
15,258
385
706
11,909
15,995
54,868
W
Hun Batz
B0NIFACY
Hun Batz
9,617
2,946
0
5,398
11,797
4,524
0
2,753
8,996
0
72,743
L
Thor
6,602
1,270
0
4,160
12,766
7,929
0
2,925
9,068
0
57,020
W
Sol
14,795
7,574
0
6,704
15,656
5,062
5,159
2,124
13,486
123,179
0
L
Erlang Shen
Nyxne
Erlang Shen
10,651
4,640
0
3,337
16,112
9,065
0
5,064
10,718
0
50,967
L
Danzaburou
Pausas
Danzaburou
6,675
1,953
0
3,919
12,644
3,698
728
6,876
5,768
0
77,168
L
Khepri
3,083
549
2,008
2,433
15,053
8,985
0
9,112
5,941
11,143
0
W
13,971
599
0
1,370
9,199
3,107
219
4,644
4,555
65,109
0
L
Agni
Türkk
Agni
8,404
666
0
2,672
12,146
3,114
141
7,125
5,021
41,805
0
W
5,951
1,807
4,527
4,813
15,156
12,226
262
3,221
11,895
0
13,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,312
Gold Earned
53,863
448
Minions Killed
580
0
Camps Cleared
0
1,659,015
Distance Traveled
1,843,217
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,576
622
162
10
0
384,066
4
W
Hun Batz
10,702
630
125
7
0
410,293
11
L
Thor
8,828
519
124
7
0
339,980
3
W
Sol
12,419
731
184
11
0
315,057
1
L
Erlang Shen
8,375
493
75
4
0
337,953
2
L
Danzaburou
10,000
588
154
9
0
334,890
3
L
Khepri
6,797
400
18
1
0
338,742
4
W
Thoth
9,865
580
97
6
0
358,853
6
L
Agni
7,312
430
77
5
0
307,450
5
W
Horus
10,301
606
12
1
0
374,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role