Player Matchup

Thanatos
Thanatos
Ashar_the_Dragon
Thanatos
Level 48
God Stats
2W - 2L
1,341 SR
Queue Stats
21W - 36L
1,279 Elo+
Party 2
Ah Puch
Ah Puch
Aylindor
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,244 Elo+
Party 2
Odin
Odin
MaroonPhoenix
Odin
Level 49
God Stats
3W - 2L
1,379 SR
Queue Stats
32W - 47L
1,379 Elo+
Party 2
Team Averages
Level 41
1,407 SR
1,301 Elo+

VS

Team Averages
Level 21
1,308 SR
1,123 Elo+
Merlin
Merlin
BierMofa
Merlin
Level 7
God Stats
0W - 5L
1,165 SR
Queue Stats
0W - 10L
956 Elo+
Party 1
Artemis
Artemis
RedxHolunder
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,057 Elo+
Party 1
Guan Yu
Guan Yu
booti94
Guan Yu
Level 49
God Stats
8W - 24L
1,258 SR
Queue Stats
182W - 267L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 6 / 6
12,310
724
13,485
14,658
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Aylindor
Ah Puch
17
6 / 4 / 13
12,696
747
19,920
15,483
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 2 / 12
12,136
714
12,590
11,938
14,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BierMofa
Merlin
12
1 / 9 / 3
9,372
551
5,999
15,088
3,273
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RedxHolunder
Artemis
14
2 / 10 / 6
10,790
635
7,277
14,789
4,072
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
booti94
Guan Yu
16
9 / 6 / 2
12,603
741
10,925
20,393
20,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
25
Kills
12
12
Deaths
25
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
11
6
6
2.33
W
Ah Puch
Aylindor
Ah Puch
6
4
13
3.13
L
Merlin
BierMofa
Merlin
1
9
3
0.28
W
8
2
12
7
L
Artemis
RedxHolunder
Artemis
2
10
6
0.5
L
Guan Yu
booti94
Guan Yu
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,995
Damage
24,201
42,079
Taken
50,270
25,078
Mitigated
27,485
12,553
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,485
3,828
0
7,148
14,658
5,398
716
2,845
11,813
0
35,453
W
Ah Puch
Aylindor
Ah Puch
19,920
1,403
0
3,090
15,483
5,555
798
2,607
12,876
57,309
0
L
Merlin
BierMofa
Merlin
5,999
1,531
0
0
15,088
3,273
810
5,547
9,541
25,436
0
W
12,590
3,348
774
1,541
11,938
14,125
838
1,366
10,572
1,770
33,169
L
Artemis
RedxHolunder
Artemis
7,277
2,208
152
748
14,789
4,072
392
6,479
8,310
0
14,339
L
Guan Yu
booti94
Guan Yu
10,925
2,618
1,568
5,192
20,393
20,140
168
8,642
11,751
0
30,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,142
Gold Earned
32,765
151
Minions Killed
141
9
Camps Cleared
3
899,692
Distance Traveled
773,813
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,310
724
35
2
5
278,024
0
W
Ah Puch
12,696
747
76
4
0
291,544
0
L
Merlin
9,372
551
58
3
0
212,878
0
W
Odin
12,136
714
40
2
4
330,124
1
L
Artemis
10,790
635
42
2
0
248,847
0
L
Guan Yu
12,603
741
41
2
3
312,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role