Player Matchup

Zeus
Zeus
Cimmerier
Zeus
Level 122
God Stats
6W - 7L
1,342 SR
Queue Stats
266W - 309L
1,372 Elo+
Solo
Terra
Terra
Dynamite_Zoe
Terra
Level 107
God Stats
3W - 3L
1,455 SR
Queue Stats
111W - 106L
1,433 Elo+
Solo
Ratatoskr
Ratatoskr
MarcioMonteiro20
Ratatoskr
Level 104
God Stats
2W - 2L
1,694 SR
Queue Stats
636W - 710L
1,469 Elo+
Solo
Amaterasu
Amaterasu
diablo112-pawelj
Amaterasu
Level 63
God Stats
4W - 3L
1,501 SR
Queue Stats
41W - 44L
1,382 Elo+
Solo
Chaac
Chaac
javierfcb1994
Chaac
Level 118
God Stats
65W - 41L
1,618 SR
Queue Stats
109W - 101L
1,568 Elo+
Solo
Team Averages
Level 103
1,522 SR
1,445 Elo+

VS

Team Averages
Level 101
1,529 SR
1,383 Elo+
Zhong Kui
Zhong Kui
Archeblood
Zhong Kui
Level 85
God Stats
116W - 149L
1,435 SR
Queue Stats
212W - 277L
1,315 Elo+
Solo
Bastet
Bastet
Hoogxnie
Bastet
Level 59
God Stats
17W - 18L
1,621 SR
Queue Stats
85W - 76L
1,465 Elo+
Solo
Izanami
Izanami
MISTERFOX111
Izanami
Level 149
God Stats
43W - 32L
1,559 SR
Queue Stats
1,008W - 983L
1,415 Elo+
Solo
Bellona
Bellona
QUE_DISE_USTE
Bellona
Level 58
God Stats
1W - 3L
1,383 SR
Queue Stats
12W - 34L
1,205 Elo+
Solo
Chang'e
Chang'e
SVWpatzeSVW
Chang'e
Level 152
God Stats
6W - 2L
1,645 SR
Queue Stats
290W - 259L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 3 / 2
7,927
495
8,299
8,679
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 1 / 6
7,392
462
3,311
10,569
7,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
16
4 / 2 / 4
9,623
601
6,408
12,983
4,961
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
13
4 / 5 / 3
7,888
493
6,630
9,474
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 1 / 1
8,189
512
8,842
10,713
9,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Archeblood
Zhong Kui
8
5 / 1 / 2
6,503
406
2,518
4,283
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Hoogxnie
Bastet
12
3 / 3 / 0
7,264
454
6,078
11,369
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MISTERFOX111
Izanami
12
2 / 6 / 5
7,517
470
10,657
12,145
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
12
0 / 1 / 1
6,553
410
3,533
9,338
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
SVWpatzeSVW
Chang'e
14
2 / 2 / 1
8,001
500
5,929
10,638
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
13
Kills
12
12
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Archeblood
Zhong Kui
5
1
2
6
W
Zeus
3
3
2
1.33
W
1
1
6
4
L
Bastet
Hoogxnie
Bastet
3
3
0
1
L
Izanami
MISTERFOX111
Izanami
2
6
5
0.75
W
Ratatoskr
4
2
4
3
L
Bellona
0
1
1
0.5
L
Chang'e
SVWpatzeSVW
Chang'e
2
2
1
1.25
W
Amaterasu
4
5
3
1.1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,490
Damage
28,715
52,418
Taken
47,773
31,327
Mitigated
20,400
22,321
Healing
18,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Archeblood
Zhong Kui
2,518
393
0
555
4,283
2,507
55
675
3,568
10,913
2,022
W
Zeus
8,299
1,528
0
3,859
8,679
3,340
229
1,673
6,854
45,402
2,707
W
3,311
649
772
3,011
10,569
7,823
0
685
9,866
18,062
0
L
Bastet
Hoogxnie
Bastet
6,078
1,863
0
4,822
11,369
3,753
0
2,293
8,863
0
37,819
L
Izanami
MISTERFOX111
Izanami
10,657
7,033
0
1,965
12,145
4,706
1,959
4,030
8,070
0
47,716
W
Ratatoskr
6,408
1,751
0
6,433
12,983
4,961
1,050
1,728
11,213
0
64,221
L
Bellona
3,533
1,178
44
3,917
9,338
5,151
0
1,132
7,606
0
29,186
L
Chang'e
SVWpatzeSVW
Chang'e
5,929
488
1,893
5,314
10,638
4,283
0
3,178
7,375
56,588
0
W
Amaterasu
6,630
2,896
0
1,721
9,474
5,298
742
2,765
6,641
0
35,573
W
8,842
1,510
0
6,525
10,713
9,905
1,637
1,148
9,499
0
59,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
35,838
434
Minions Killed
356
0
Camps Cleared
0
1,571,990
Distance Traveled
1,317,856
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,503
406
25
2
0
184,015
1
W
Zeus
7,927
495
88
6
0
275,442
4
W
Terra
7,392
462
34
2
0
322,676
7
L
Bastet
7,264
454
76
5
0
325,307
1
L
Izanami
7,517
470
91
6
0
231,889
1
W
Ratatoskr
9,623
601
136
9
0
353,979
3
L
Bellona
6,553
410
47
3
0
308,622
3
L
Chang'e
8,001
500
117
7
0
268,023
4
W
Amaterasu
7,888
493
62
4
0
325,238
1
W
Chaac
8,189
512
114
7
0
294,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role