Player Matchup

Sylvanus
Sylvanus
Diamond I
EnergyDarKnis
Sylvanus
Diamond I
Level 160
God Stats
18W - 11L
1,664 SR
Queue Stats
407W - 395L
2,467 MMR
Solo
Pele
Pele
Diamond I
nmc777
Pele
Diamond I
Level 120
God Stats
68W - 54L
1,785 SR
Queue Stats
196W - 174L
2,487 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,725 SR
2,477 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,761 SR
2,729 MMR
Mulan
Mulan
Diamond III
Botrossbot
Mulan
Diamond III
Level 66
God Stats
1W - 0L
2,062 SR
Queue Stats
49W - 13L
2,679 MMR
Party 1
Fenrir
Fenrir
Masters
BrutalStrave
Fenrir
Masters
Level 147
God Stats
34W - 30L
1,706 SR
Queue Stats
789W - 717L
3,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
Fvw-1
Kuzenbo
Diamond IV
Level 147
God Stats
1W - 0L
1,832 SR
Queue Stats
313W - 304L
2,352 MMR
Solo
Izanami
Izanami
Diamond I
NVBsasuke
Izanami
Diamond I
Level 155
God Stats
6W - 4L
1,557 SR
Queue Stats
150W - 111L
2,814 MMR
Party 1
Thoth
Thoth
Masters
xAriiinZ-
Thoth
Masters
Level 148
God Stats
10W - 9L
1,648 SR
Queue Stats
540W - 527L
2,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EnergyDarKnis
Sylvanus
9
2 / 6 / 1
6,305
450
4,843
15,900
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
nmc777
Pele
12
1 / 3 / 1
7,116
508
5,710
12,295
10,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GilgameshKaliBastet

VS

Bans
GebArtioCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
4 / 0 / 9
9,044
646
7,689
10,184
6,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
16
9 / 1 / 6
9,882
706
13,583
12,971
7,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
Fvw-1
Kuzenbo
13
1 / 1 / 3
7,844
560
6,946
7,723
6,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
NVBsasuke
Izanami
17
10 / 1 / 0
10,734
767
10,901
13,964
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
xAriiinZ-
Thoth
14
1 / 3 / 8
8,603
615
6,882
6,145
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
3
Kills
25
9
Deaths
6
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mulan
4
0
9
8.5
W
Fenrir
9
1
6
12
L
Sylvanus
EnergyDarKnis
Sylvanus
2
6
1
0.42
W
Kuzenbo
Fvw-1
Kuzenbo
1
1
3
2.5
W
Izanami
NVBsasuke
Izanami
10
1
0
10
L
Pele
nmc777
Pele
1
3
1
0.5
W
Thoth
xAriiinZ-
Thoth
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,553
Damage
46,001
28,195
Taken
50,987
21,507
Mitigated
25,647
9,766
Healing
22,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
7,689
1,804
2,424
3,952
10,184
6,379
147
2,810
7,242
984
24,990
W
Fenrir
13,583
5,101
0
3,260
12,971
7,103
0
3,587
9,162
0
75,375
L
Sylvanus
EnergyDarKnis
Sylvanus
4,843
883
1,268
4,126
15,900
10,736
0
3,798
11,812
15,110
0
W
Kuzenbo
Fvw-1
Kuzenbo
6,946
1,681
769
4,298
7,723
6,813
389
74
7,054
38,001
0
W
Izanami
NVBsasuke
Izanami
10,901
7,592
0
6,471
13,964
3,641
3,258
940
13,024
0
97,706
L
Pele
nmc777
Pele
5,710
944
0
4,372
12,295
10,771
0
5,421
6,087
0
43,338
W
Thoth
xAriiinZ-
Thoth
6,882
298
0
1,324
6,145
1,711
0
2,433
3,600
53,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,421
Gold Earned
46,107
113
Minions Killed
512
0
Camps Cleared
0
539,090
Distance Traveled
1,493,059
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,044
646
40
3
0
314,855
7
W
Fenrir
9,882
706
108
8
0
326,940
2
L
Sylvanus
6,305
450
27
2
0
267,310
7
W
Kuzenbo
7,844
560
81
6
0
284,288
3
W
Izanami
10,734
767
167
12
0
256,576
2
L
Pele
7,116
508
86
6
0
271,780
5
W
Thoth
8,603
615
116
8
0
310,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role