Player Matchup

Gilgamesh
Gilgamesh
Countessira
Gilgamesh
Level 160
God Stats
1W - 0L
1,488 SR
Queue Stats
64W - 45L
1,617 Elo+
Party 2
Ymir
Ymir
SἁmwέisGἁmdschiέ
Ymir
Level 28
God Stats
2W - 0L
1,870 SR
Queue Stats
57W - 14L
1,819 Elo+
Party 2
Sol
Sol
smitefor11mins
Sol
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 63
1,619 SR
1,645 Elo+

VS

Team Averages
Level 21
1,314 SR
1,181 Elo+
Merlin
Merlin
BierMofa
Merlin
Level 7
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 10L
1,020 Elo+
Party 1
Neith
Neith
RedxHolunder
Neith
Level 7
God Stats
1W - 11L
1,166 SR
Queue Stats
1W - 12L
1,135 Elo+
Party 1
Guan Yu
Guan Yu
booti94
Guan Yu
Level 49
God Stats
8W - 24L
1,277 SR
Queue Stats
182W - 267L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Countessira
Gilgamesh
14
6 / 3 / 12
9,800
817
9,841
11,018
6,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
8 / 1 / 5
9,673
806
12,443
10,681
7,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 10
10,000
833
19,702
10,799
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BierMofa
Merlin
10
1 / 8 / 1
6,996
583
5,552
11,524
3,982
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 7 / 1
8,077
673
4,787
14,409
5,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
booti94
Guan Yu
11
1 / 6 / 3
7,913
659
6,808
20,778
18,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
21
Kills
4
5
Deaths
21
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
BierMofa
Merlin
1
8
1
0.19
W
Gilgamesh
Countessira
Gilgamesh
6
3
12
4
L
2
7
1
0.36
W
8
1
5
10.5
L
Guan Yu
booti94
Guan Yu
1
6
3
0.42
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,986
Damage
17,147
32,498
Taken
46,711
17,138
Mitigated
28,013
11,187
Healing
5,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BierMofa
Merlin
5,552
1,673
207
272
11,524
3,982
0
8,803
2,475
22,120
0
W
Gilgamesh
Countessira
Gilgamesh
9,841
2,872
0
3,425
11,018
6,052
447
1,885
8,538
0
35,914
L
4,787
824
145
495
14,409
5,287
0
10,502
3,670
0
14,196
W
12,443
1,736
0
1,704
10,681
7,210
92
1,689
8,992
24,569
0
L
Guan Yu
booti94
Guan Yu
6,808
883
1,233
3,238
20,778
18,744
0
10,912
9,450
0
20,513
W
19,702
7,003
0
6,058
10,799
3,876
1,978
2,391
8,408
55,494
3,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
22,986
163
Minions Killed
89
9
Camps Cleared
3
692,008
Distance Traveled
586,942
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,996
583
39
3
2
166,596
0
W
Gilgamesh
9,800
817
50
4
4
249,825
8
L
Neith
8,077
673
28
2
0
187,940
0
W
Ymir
9,673
806
28
2
2
224,387
2
L
Guan Yu
7,913
659
22
2
1
232,406
2
W
Sol
10,000
833
85
7
3
217,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role