Player Matchup

Kukulkan
Kukulkan
Drinking_Viking
Kukulkan
Level 67
God Stats
3W - 2L
1,308 SR
Queue Stats
129W - 195L
1,388 Elo+
Party 1
Cerberus
Cerberus
Hannball
Cerberus
Level 81
God Stats
14W - 14L
1,452 SR
Queue Stats
116W - 174L
1,397 Elo+
Party 1
Izanami
Izanami
Midzury
Izanami
Level 86
God Stats
6W - 13L
1,439 SR
Queue Stats
134W - 215L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
Wise858
Amaterasu
Level 67
God Stats
11W - 10L
1,391 SR
Queue Stats
105W - 154L
1,378 Elo+
Party 1
Sun Wukong
Sun Wukong
w0lff3
Sun Wukong
Level 40
God Stats
2W - 2L
1,389 SR
Queue Stats
54W - 75L
1,292 Elo+
Solo
Team Averages
Level 68
1,396 SR
1,371 Elo+

VS

Team Averages
Level 66
1,424 SR
1,419 Elo+
Geb
Geb
 
Geb
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
ElDiosKiwi
Camazotz
Level 56
God Stats
6W - 4L
1,622 SR
Queue Stats
163W - 138L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
Polotencik
Nu Wa
Level 106
God Stats
3W - 4L
1,364 SR
Queue Stats
39W - 46L
1,412 Elo+
Solo
Neith
Neith
Ruselloo07
Neith
Level 18
God Stats
2W - 6L
1,180 SR
Queue Stats
7W - 13L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
WitchDakka
Cthulhu
Level 64
God Stats
7W - 10L
1,452 SR
Queue Stats
175W - 239L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 3 / 7
9,620
481
9,670
7,775
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Hannball
Cerberus
17
8 / 3 / 17
11,620
581
12,240
19,380
18,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Midzury
Izanami
17
10 / 2 / 14
10,521
526
12,509
11,600
3,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
Wise858
Amaterasu
16
6 / 5 / 10
10,099
505
14,870
19,979
10,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
w0lff3
Sun Wukong
17
4 / 0 / 2
10,283
514
6,375
11,190
6,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
4 / 7 / 5
9,424
471
8,093
19,440
18,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
ElDiosKiwi
Camazotz
14
3 / 8 / 5
8,643
432
10,010
19,422
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
16
4 / 4 / 4
9,875
494
11,183
11,141
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
2 / 9 / 2
8,739
437
3,507
8,623
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
WitchDakka
Cthulhu
14
0 / 3 / 1
8,337
417
7,556
12,336
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
30
31
Kills
13
13
Deaths
31
50
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
7
5
0.93
W
Kukulkan
3
3
7
2.17
L
Camazotz
ElDiosKiwi
Camazotz
3
8
5
0.69
W
Cerberus
Hannball
Cerberus
8
3
17
5.5
W
Izanami
Midzury
Izanami
10
2
14
8.5
L
Nu Wa
4
4
4
1.5
L
Neith
2
9
2
0.33
W
Amaterasu
Wise858
Amaterasu
6
5
10
2.2
L
Cthulhu
WitchDakka
Cthulhu
0
3
1
0.17
W
Sun Wukong
w0lff3
Sun Wukong
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,664
Damage
40,349
69,924
Taken
70,962
41,730
Mitigated
40,999
21,600
Healing
17,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,093
499
0
3,177
19,440
18,177
0
7,842
11,598
27,769
0
W
Kukulkan
9,670
786
0
610
7,775
2,991
105
2,897
4,604
58,637
0
L
Camazotz
ElDiosKiwi
Camazotz
10,010
1,837
0
7,602
19,422
5,219
0
5,564
13,858
0
57,179
W
Cerberus
Hannball
Cerberus
12,240
1,417
650
5,402
19,380
18,278
279
4,055
15,099
59,082
0
W
Izanami
Midzury
Izanami
12,509
7,857
596
7,231
11,600
3,740
2,932
5,975
5,427
0
63,169
L
Nu Wa
11,183
1,653
126
2,835
11,141
2,737
662
3,154
7,987
57,692
0
L
Neith
3,507
1,374
0
135
8,623
2,263
66
3,697
4,926
0
39,840
W
Amaterasu
Wise858
Amaterasu
14,870
7,510
0
1,838
19,979
10,403
781
6,749
12,826
0
65,373
L
Cthulhu
WitchDakka
Cthulhu
7,556
105
310
3,590
12,336
12,603
0
1,653
10,683
48,147
0
W
Sun Wukong
w0lff3
Sun Wukong
6,375
599
0
5,273
11,190
6,318
363
5,380
4,846
0
56,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,143
Gold Earned
45,018
517
Minions Killed
426
0
Camps Cleared
0
1,913,547
Distance Traveled
1,767,800
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,424
471
31
2
0
376,523
9
W
Kukulkan
9,620
481
120
6
0
370,413
2
L
Camazotz
8,643
432
89
4
0
387,132
4
W
Cerberus
11,620
581
87
4
0
355,279
4
W
Izanami
10,521
526
101
5
0
385,051
1
L
Nu Wa
9,875
494
128
6
0
346,981
10
L
Neith
8,739
437
93
5
0
318,070
0
W
Amaterasu
10,099
505
88
4
0
390,265
4
L
Cthulhu
8,337
417
85
4
0
339,094
6
W
Sun Wukong
10,283
514
121
6
0
412,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role