Player Matchup

Fenrir
Fenrir
BendingYeti3878
Fenrir
Level 28
God Stats
2W - 0L
1,912 SR
Queue Stats
26W - 13L
1,719 Elo+
Party 2
Nu Wa
Nu Wa
Call Me Orca
Nu Wa
Level 109
God Stats
3W - 0L
1,848 SR
Queue Stats
6W - 4L
1,546 Elo+
Party 2
King Arthur
King Arthur
Customs OP
King Arthur
Level 160
God Stats
16W - 14L
1,649 SR
Queue Stats
358W - 240L
1,706 Elo+
Party 2
Neith
Neith
YmirNuts
Neith
Level 126
God Stats
9W - 4L
1,812 SR
Queue Stats
318W - 176L
1,710 Elo+
Party 2
He Bo
He Bo
iTzSonOfKenShi
He Bo
Level 145
God Stats
5W - 3L
1,609 SR
Queue Stats
202W - 249L
1,458 Elo+
Party 2
Team Averages
Level 114
1,766 SR
1,628 Elo+

VS

Team Averages
Level 75
1,575 SR
1,500 Elo+
Ne Zha
Ne Zha
SNAKE--EYES23
Ne Zha
Level 117
God Stats
1W - 2L
1,584 SR
Queue Stats
51W - 64L
1,482 Elo+
Party 3
Odin
Odin
davinico390
Odin
Level 93
God Stats
2W - 3L
1,550 SR
Queue Stats
424W - 432L
1,458 Elo+
Solo
Anhur
Anhur
lIBruticusIl
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,671 Elo+
Party 1
Jormungandr
Jormungandr
nayRJerk
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
unfixingpower15
Morgan Le Fay
Level 143
God Stats
2W - 3L
1,741 SR
Queue Stats
498W - 505L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 4 / 3
6,799
680
4,319
8,332
3,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 1 / 4
6,076
608
4,210
3,326
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Customs OP
King Arthur
12
5 / 1 / 3
6,780
678
9,985
8,251
6,017
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
YmirNuts
Neith
13
8 / 0 / 6
7,618
762
10,165
6,119
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 4 / 4
5,948
595
3,990
7,014
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 2
5,572
557
3,666
7,688
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 2
4,866
487
3,195
9,507
4,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 7 / 0
5,186
519
2,585
8,995
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
nayRJerk
Jormungandr
5
0 / 5 / 1
4,110
411
1,970
7,849
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
unfixingpower15
Morgan Le Fay
11
4 / 3 / 1
6,163
616
5,597
7,102
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
24
Kills
10
10
Deaths
24
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
4
3
2.38
W
1
1
4
3
W
King Arthur
Customs OP
King Arthur
5
1
3
6.5
L
4
4
2
1.25
W
Neith
YmirNuts
Neith
8
0
6
11
L
0
5
2
0.2
W
2
4
4
1
L
2
7
0
0.29
L
Jormungandr
nayRJerk
Jormungandr
0
5
1
0.1
L
Morgan Le Fay
unfixingpower15
Morgan Le Fay
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,669
Damage
17,013
33,042
Taken
41,141
13,683
Mitigated
13,350
12,581
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,319
1,410
0
2,094
8,332
3,441
0
1,633
6,583
0
20,569
W
4,210
657
0
1,190
3,326
959
0
1,676
1,524
39,235
0
W
King Arthur
Customs OP
King Arthur
9,985
1,377
32
3,422
8,251
6,017
5
1,240
6,474
0
41,393
L
3,666
1,068
0
1,683
7,688
2,067
0
2,428
5,096
0
22,062
W
Neith
YmirNuts
Neith
10,165
5,557
0
3,760
6,119
1,628
167
1,235
4,830
0
48,694
L
3,195
302
0
2,804
9,507
4,125
0
653
8,804
0
19,254
W
3,990
290
0
2,083
7,014
1,638
245
1,365
5,493
30,045
0
L
2,585
1,589
0
1,085
8,995
1,117
0
1,057
7,743
0
17,671
L
Jormungandr
nayRJerk
Jormungandr
1,970
1,069
0
1,010
7,849
3,805
0
345
7,444
8,570
0
L
Morgan Le Fay
unfixingpower15
Morgan Le Fay
5,597
335
0
1,716
7,102
2,236
0
3,465
3,462
33,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,221
Gold Earned
25,897
344
Minions Killed
222
0
Camps Cleared
0
969,520
Distance Traveled
911,004
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,799
680
32
3
0
199,678
1
W
Nu Wa
6,076
608
83
8
0
199,149
3
W
King Arthur
6,780
678
81
8
0
193,146
0
L
Ne Zha
5,572
557
53
5
0
207,425
0
W
Neith
7,618
762
91
9
0
185,803
1
L
Odin
4,866
487
43
4
0
185,610
4
W
He Bo
5,948
595
57
6
0
191,744
1
L
Anhur
5,186
519
45
5
0
157,039
2
L
Jormungandr
4,110
411
12
1
0
169,125
0
L
Morgan Le Fay
6,163
616
69
7
0
191,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role