Player Matchup

Ne Zha
Ne Zha
Mabaro8
Ne Zha
Level 147
God Stats
2W - 5L
1,444 SR
Queue Stats
75W - 106L
1,394 Elo+
Solo
Merlin
Merlin
Staticall
Merlin
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 24L
1,384 Elo+
Solo
Chiron
Chiron
XeniiyaRisa
Chiron
Level 156
God Stats
6W - 4L
1,482 SR
Queue Stats
63W - 38L
1,640 Elo+
Solo
Team Averages
Level 128
1,475 SR
1,473 Elo+

VS

Team Averages
Level 94
1,500 SR
1,422 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Tenebrin
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,344 Elo+
Solo
Ullr
Ullr
jotioestono
Ullr
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Mabaro8
Ne Zha
3
0 / 1 / 0
3,786
631
0
714
241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Staticall
Merlin
7
0 / 3 / 1
4,423
737
2,952
3,762
1,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
9
2 / 1 / 0
4,610
768
3,693
4,854
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 4
4,918
820
2,319
3,943
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Tenebrin
Janus
10
2 / 0 / 3
5,385
898
2,104
1,422
373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 0 / 2
5,641
940
3,970
4,201
1,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
5
5
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
4
1
L
Ne Zha
Mabaro8
Ne Zha
0
1
0
0
L
Merlin
Staticall
Merlin
0
3
1
0.17
W
Janus
Tenebrin
Janus
2
0
3
3.5
L
Chiron
2
1
0
2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,645
Damage
8,393
9,330
Taken
9,566
3,245
Mitigated
2,724
2,358
Healing
1,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,319
1,323
0
30
3,943
1,071
999
1,122
2,675
0
12,862
L
Ne Zha
Mabaro8
Ne Zha
0
0
0
0
714
241
0
193
521
0
0
L
Merlin
Staticall
Merlin
2,952
200
0
220
3,762
1,237
0
762
3,000
11,517
0
W
Janus
Tenebrin
Janus
2,104
200
0
585
1,422
373
631
304
1,064
13,884
0
L
Chiron
3,693
1,382
160
1,978
4,854
1,767
0
1,203
3,651
0
11,107
W
3,970
1,942
0
543
4,201
1,280
739
1,503
2,500
0
13,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,819
Gold Earned
15,944
40
Minions Killed
78
1
Camps Cleared
5
209,595
Distance Traveled
336,209
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,918
820
25
4
3
93,313
2
L
Ne Zha
3,786
631
0
0
0
11,799
1
L
Merlin
4,423
737
32
5
1
91,902
1
W
Janus
5,385
898
22
4
2
121,263
1
L
Chiron
4,610
768
8
1
0
105,894
2
W
Ullr
5,641
940
31
5
0
121,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role