Player Matchup

Merlin
Merlin
Doggzillas
Merlin
Level 29
God Stats
1W - 1L
1,418 SR
Queue Stats
4W - 4L
1,518 Elo+
Party 1
Chaac
Chaac
GreenPïg
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,199 Elo+
Party 1
Charybdis
Charybdis
Tetsuhan
Charybdis
Level 27
God Stats
1W - 1L
1,519 SR
Queue Stats
2W - 4L
1,423 Elo+
Party 1
Da Ji
Da Ji
pedeau
Da Ji
Level 48
God Stats
0W - 1L
1,690 SR
Queue Stats
4W - 4L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ßetrayal
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,683 SR
Queue Stats
6W - 7L
1,540 Elo+
Party 1
Team Averages
Level 31
1,562 SR
1,440 Elo+

VS

Team Averages
Level 74
1,527 SR
1,508 Elo+
Osiris
Osiris
CarlosRL17
Osiris
Level 150
God Stats
2W - 0L
1,716 SR
Queue Stats
66W - 54L
1,583 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JaySeeJee
Morgan Le Fay
Level 26
God Stats
1W - 2L
1,230 SR
Queue Stats
41W - 38L
1,558 Elo+
Party 3
Hachiman
Hachiman
Momoswar
Hachiman
Level 61
God Stats
6W - 6L
1,561 SR
Queue Stats
117W - 145L
1,423 Elo+
Solo
Camazotz
Camazotz
ShayKray33
Camazotz
Level 104
God Stats
2W - 0L
1,778 SR
Queue Stats
494W - 478L
1,496 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Vholran19
Kumbhakarna
Level 27
God Stats
1W - 2L
1,353 SR
Queue Stats
28W - 34L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Doggzillas
Merlin
16
2 / 10 / 4
10,595
441
17,548
16,597
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
GreenPïg
Chaac
14
1 / 9 / 4
9,654
402
7,547
22,016
17,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Tetsuhan
Charybdis
16
3 / 11 / 4
11,325
472
17,234
24,426
9,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
pedeau
Da Ji
18
5 / 10 / 4
12,134
506
15,475
25,734
9,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
ßetrayal
Morgan Le Fay
15
1 / 12 / 5
10,685
445
12,428
20,317
8,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CarlosRL17
Osiris
20
18 / 2 / 10
15,612
651
33,943
22,191
26,824
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
JaySeeJee
Morgan Le Fay
20
12 / 5 / 11
14,484
604
20,673
20,471
9,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Momoswar
Hachiman
20
10 / 2 / 10
14,273
595
13,975
18,961
7,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Camazotz
ShayKray33
Camazotz
20
9 / 1 / 10
14,469
603
11,637
32,234
18,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
Vholran19
Kumbhakarna
18
3 / 2 / 29
13,087
545
6,687
30,779
41,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
12
Kills
52
52
Deaths
12
21
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Osiris
CarlosRL17
Osiris
18
2
10
11.5
L
Merlin
Doggzillas
Merlin
2
10
4
0.4
L
Chaac
GreenPïg
Chaac
1
9
4
0.33
W
Morgan Le Fay
JaySeeJee
Morgan Le Fay
12
5
11
3.5
W
Hachiman
Momoswar
Hachiman
10
2
10
7.5
W
Camazotz
ShayKray33
Camazotz
9
1
10
14
L
Charybdis
Tetsuhan
Charybdis
3
11
4
0.45
W
Kumbhakarna
Vholran19
Kumbhakarna
3
2
29
8.75
L
Da Ji
pedeau
Da Ji
5
10
4
0.7
L
Morgan Le Fay
ßetrayal
Morgan Le Fay
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,232
Damage
86,915
109,090
Taken
124,636
49,756
Mitigated
103,671
19,277
Healing
53,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
CarlosRL17
Osiris
33,943
14,180
0
3,936
22,191
26,824
2,504
4,986
16,940
0
108,656
L
Merlin
Doggzillas
Merlin
17,548
640
82
798
16,597
5,689
468
5,126
11,285
52,811
0
L
Chaac
GreenPïg
Chaac
7,547
1,205
375
6,050
22,016
17,060
0
4,318
17,534
6,459
39,140
W
Morgan Le Fay
JaySeeJee
Morgan Le Fay
20,673
1,721
333
5,516
20,471
9,494
1,163
7,341
12,586
80,102
0
W
Hachiman
Momoswar
Hachiman
13,975
7,825
0
10,639
18,961
7,352
6,345
5,850
12,670
0
104,417
W
Camazotz
ShayKray33
Camazotz
11,637
3,418
0
23,434
32,234
18,295
1,519
8,382
23,359
0
123,059
L
Charybdis
Tetsuhan
Charybdis
17,234
11,313
0
5,167
24,426
9,029
2,347
2,664
21,665
0
76,659
W
Kumbhakarna
Vholran19
Kumbhakarna
6,687
747
1,433
7,975
30,779
41,706
399
7,765
22,396
24,879
0
L
Da Ji
pedeau
Da Ji
15,475
2,755
0
4,444
25,734
9,754
0
8,341
17,119
0
77,186
L
Morgan Le Fay
ßetrayal
Morgan Le Fay
12,428
561
115
2,246
20,317
8,224
0
5,980
14,127
56,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,393
Gold Earned
71,925
488
Minions Killed
637
0
Camps Cleared
0
1,877,351
Distance Traveled
2,363,920
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
15,612
651
156
7
0
451,299
6
L
Merlin
10,595
441
71
3
0
395,013
4
L
Chaac
9,654
402
90
4
0
374,806
4
W
Morgan Le Fay
14,484
604
147
6
0
468,374
4
W
Hachiman
14,273
595
145
6
0
464,595
12
W
Camazotz
14,469
603
156
7
0
508,421
2
L
Charybdis
11,325
472
123
5
0
362,552
1
W
Kumbhakarna
13,087
545
33
1
0
471,231
5
L
Da Ji
12,134
506
98
4
0
373,295
1
L
Morgan Le Fay
10,685
445
106
4
0
371,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role