Player Matchup

Serqet
Serqet
 
Serqet
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Bezerion
Ares
Level 26
God Stats
7W - 2L
1,772 SR
Queue Stats
67W - 22L
1,647 Elo+
Party 3
Eset
Eset
S3L4DIN-09
Eset
Level 125
God Stats
6W - 0L
1,954 SR
Queue Stats
78W - 59L
1,504 Elo+
Party 3
Skadi
Skadi
ervant_
Skadi
Level 135
God Stats
1W - 0L
1,252 SR
Queue Stats
114W - 77L
1,566 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
furkan19053101
Ah Muzen Cab
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 14L
1,635 Elo+
Party 3
Team Averages
Level 89
1,596 SR
1,571 Elo+

VS

Team Averages
Level 48
1,600 SR
1,530 Elo+
Nu Wa
Nu Wa
Antaco20
Nu Wa
Level 25
God Stats
12W - 10L
1,604 SR
Queue Stats
49W - 52L
1,419 Elo+
Party 2
Achilles
Achilles
Faze_Frozenpante
Achilles
Level 36
God Stats
1W - 1L
1,781 SR
Queue Stats
124W - 93L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Keeshunter01
Cthulhu
Level 121
God Stats
5W - 6L
1,563 SR
Queue Stats
297W - 189L
1,662 Elo+
Party 1
Cupid
Cupid
lucasholmberg70
Cupid
Level 17
God Stats
2W - 1L
1,745 SR
Queue Stats
20W - 9L
1,619 Elo+
Party 1
Set
Set
tahoces051
Set
Level 39
God Stats
2W - 7L
1,306 SR
Queue Stats
88W - 103L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
5 / 1 / 0
4,440
888
2,161
2,587
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ares
5
2 / 0 / 3
3,808
762
2,685
3,198
1,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
3 / 1 / 2
4,099
820
2,483
2,424
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
ervant_
Skadi
6
1 / 1 / 2
3,772
754
1,141
1,370
245
Mace

Mace

+10
Physical Power

Ah Muzen Cab
furkan19053101
Ah Muzen Cab
8
2 / 0 / 1
4,208
842
2,249
2,656
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Antaco20
Nu Wa
5
1 / 4 / 1
3,521
704
1,437
3,333
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
3,148
630
909
4,503
1,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Keeshunter01
Cthulhu
2
0 / 2 / 1
2,814
563
621
2,338
789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 1 / 0
3,288
658
1,030
2,299
524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 3 / 1
3,750
750
173
3,435
900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
3
3
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
0
5
L
Nu Wa
Antaco20
Nu Wa
1
4
1
0.38
W
Ares
2
0
3
3.5
L
0
3
0
0
L
Cthulhu
Keeshunter01
Cthulhu
0
2
1
0.25
W
3
1
2
4
W
Skadi
ervant_
Skadi
1
1
2
2
W
Ah Muzen Cab
furkan19053101
Ah Muzen Cab
2
0
1
2.5
L
1
1
0
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,719
Damage
4,170
12,235
Taken
15,908
3,960
Mitigated
4,798
5,599
Healing
2,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,161
720
0
627
2,587
896
0
299
2,254
0
16,595
L
Nu Wa
Antaco20
Nu Wa
1,437
365
0
720
3,333
854
0
2,092
1,009
7,022
0
W
Ares
2,685
297
106
1,968
3,198
1,542
0
835
2,363
7,215
0
L
909
67
0
718
4,503
1,731
0
0
4,503
0
7,801
L
Cthulhu
Keeshunter01
Cthulhu
621
60
28
430
2,338
789
0
692
1,646
3,188
0
W
2,483
245
116
1,014
2,424
644
0
632
1,792
16,814
0
W
Skadi
ervant_
Skadi
1,141
816
0
168
1,370
245
0
199
1,171
0
17,325
W
Ah Muzen Cab
furkan19053101
Ah Muzen Cab
2,249
1,157
0
1,600
2,656
633
0
93
2,415
0
19,164
L
1,030
877
0
836
2,299
524
0
962
1,337
0
8,726
L
173
53
0
0
3,435
900
0
1,142
2,219
0
9,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,327
Gold Earned
16,521
148
Minions Killed
98
0
Camps Cleared
0
524,860
Distance Traveled
376,375
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,440
888
37
7
0
129,175
0
L
Nu Wa
3,521
704
17
3
0
87,448
0
W
Ares
3,808
762
13
3
0
116,177
0
L
Achilles
3,148
630
28
6
0
82,921
0
L
Cthulhu
2,814
563
3
1
0
50,362
0
W
Eset
4,099
820
31
6
0
92,605
1
W
Skadi
3,772
754
37
7
0
92,190
1
W
Ah Muzen Cab
4,208
842
30
6
0
94,713
1
L
Cupid
3,288
658
20
4
0
61,861
1
L
Set
3,750
750
30
6
0
93,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role