Player Matchup

Merlin
Merlin
ASR-Ameer
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,335 Elo+
Solo
Khepri
Khepri
Bebobot
Khepri
Level 115
God Stats
2W - 3L
1,552 SR
Queue Stats
168W - 189L
1,423 Elo+
Party 2
Cernunnos
Cernunnos
M0NTAGNE
Cernunnos
Level 105
God Stats
0W - 2L
1,219 SR
Queue Stats
199W - 221L
1,493 Elo+
Party 2
Tyr
Tyr
RoNNu66
Tyr
Level 77
God Stats
0W - 1L
1,268 SR
Queue Stats
54W - 71L
1,372 Elo+
Solo
Sol
Sol
TheNovaPanda
Sol
Level 43
God Stats
1W - 2L
1,299 SR
Queue Stats
2W - 6L
1,120 Elo+
Solo
Team Averages
Level 72
1,367 SR
1,349 Elo+

VS

Team Averages
Level 65
1,659 SR
1,516 Elo+
Neith
Neith
EmiJean
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,131 Elo+
Solo
Kukulkan
Kukulkan
Joeyice
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,723 Elo+
Party 1
Sylvanus
Sylvanus
NoGyKeL
Sylvanus
Level 125
God Stats
2W - 3L
1,579 SR
Queue Stats
49W - 52L
1,395 Elo+
Solo
Ah Puch
Ah Puch
Schwarskopf
Ah Puch
Level 124
God Stats
2W - 0L
1,804 SR
Queue Stats
14W - 5L
1,640 Elo+
Party 1
Bakasura
Bakasura
фырчко
Bakasura
Level 29
God Stats
1W - 0L
1,910 SR
Queue Stats
8W - 3L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASR-Ameer
Merlin
12
0 / 4 / 0
5,708
571
4,168
5,094
1,867
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Bebobot
Khepri
10
0 / 5 / 0
5,899
590
1,591
7,574
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
M0NTAGNE
Cernunnos
11
0 / 4 / 0
5,686
569
5,130
8,280
2,440
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
13
0 / 2 / 0
6,291
629
4,122
10,233
6,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
0 / 2 / 0
6,019
602
6,059
6,807
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EmiJean
Neith
14
3 / 0 / 8
7,843
784
7,822
7,699
2,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
Joeyice
Kukulkan
15
5 / 0 / 4
8,735
874
8,736
4,108
1,551
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
NoGyKeL
Sylvanus
11
1 / 0 / 8
7,204
720
2,672
7,572
6,584
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Schwarskopf
Ah Puch
13
1 / 0 / 9
7,106
711
5,520
4,077
1,632
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
фырчко
Bakasura
15
7 / 0 / 3
9,230
923
7,983
6,753
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
17
17
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
ASR-Ameer
Merlin
0
4
0
0
L
Khepri
Bebobot
Khepri
0
5
0
0
W
Neith
EmiJean
Neith
3
0
8
7
W
Kukulkan
Joeyice
Kukulkan
5
0
4
7
L
Cernunnos
M0NTAGNE
Cernunnos
0
4
0
0
W
Sylvanus
NoGyKeL
Sylvanus
1
0
8
5
L
Tyr
0
2
0
0
W
Ah Puch
Schwarskopf
Ah Puch
1
0
9
5.5
L
0
2
0
0
W
Bakasura
фырчко
Bakasura
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,070
Damage
32,733
37,988
Taken
30,209
19,292
Mitigated
16,376
7,111
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ASR-Ameer
Merlin
4,168
109
144
522
5,094
1,867
0
3,347
1,747
16,446
0
L
Khepri
Bebobot
Khepri
1,591
107
0
389
7,574
6,652
0
3,862
3,562
4,530
0
W
Neith
EmiJean
Neith
7,822
2,751
465
1,805
7,699
2,974
1,196
3,204
4,413
0
25,791
W
Kukulkan
Joeyice
Kukulkan
8,736
614
0
0
4,108
1,551
414
2,091
1,983
39,704
0
L
Cernunnos
M0NTAGNE
Cernunnos
5,130
1,583
0
1,104
8,280
2,440
1
881
5,917
0
19,299
W
Sylvanus
NoGyKeL
Sylvanus
2,672
718
3,369
4,188
7,572
6,584
58
3,718
3,752
7,420
0
L
Tyr
4,122
870
0
3,105
10,233
6,074
0
5,014
5,219
0
18,426
W
Ah Puch
Schwarskopf
Ah Puch
5,520
509
0
554
4,077
1,632
0
1,565
2,439
18,697
0
L
6,059
1,371
0
1,847
6,807
2,259
0
4,139
2,598
25,706
0
W
Bakasura
фырчко
Bakasura
7,983
5,010
0
2,353
6,753
3,635
1,221
1,332
5,299
0
21,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,603
Gold Earned
40,118
185
Minions Killed
248
3
Camps Cleared
10
889,312
Distance Traveled
998,927
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,708
571
38
4
0
155,833
1
L
Khepri
5,899
590
12
1
0
181,264
1
W
Neith
7,843
784
52
5
0
209,773
0
W
Kukulkan
8,735
874
87
9
3
201,571
2
L
Cernunnos
5,686
569
32
3
1
163,868
1
W
Sylvanus
7,204
720
13
1
0
138,495
3
L
Tyr
6,291
629
46
5
0
213,409
3
W
Ah Puch
7,106
711
38
4
2
204,144
1
L
Sol
6,019
602
57
6
2
174,938
2
W
Bakasura
9,230
923
58
6
5
244,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role